Yeah, how dare blizzard encourage you to farm things other than bosses? I hate garunteed rare drops without having MF gear too. It makes the act of defeating elite packs feel rewarding when all I really want is to make games over and over with the sight of nothing but a single waypoint and the ensuing boss.
Now, if you'll excuse me, I have to go finish my paint-chip dinner.
Blizzard encourages to farm ONLY elites, pigeon-holing for the lose. Lmao, and you claim having guaranteed rare drops without MF is a good system, why not remove MF altogether? MF is so diablo 1-2, move on...
Yeah, how dare blizzard encourage you to farm things other than bosses? I hate garunteed rare drops without having MF gear too. It makes the act of defeating elite packs feel rewarding when all I really want is to make games over and over with the sight of nothing but a single waypoint and the ensuing boss.
Now, if you'll excuse me, I have to go finish my paint-chip dinner.
Blizzard encourages to farm ONLY elites, pigeon-holing for the lose. Lmao, and you claim having guaranteed rare drops without MF is a good system, why not remove MF altogether? MF is so diablo 1-2, move on...
Last I checked you could still kill bosses with NV stacks and get drops. I guess your point is that it's so terrible to have to find and kill 5 elites first?
The feeling of end times was so much great in LoD. The ending to D3 felt really flat to me. And the High Heavens could not have been more predictable looking. And you see tons of these angels and there's really nothing special about them. Like we get only the slightest glimpses of angels throughout the Diablo games and now we find out they're like a dime a dozen and they all apparently look identical to one another.
What exactly was the endgame in D2 then? Pindle runs? Meph runs? Baal runs? Uber Tristram runs?
Why did people do that? Certainly not because fighting Pindleskin for the 50,000th time was super-fun.
Just because some found hunting for items/runes/etc more enjoyable in D2 doesn't mean that the endgame isn't the same for both games. D3 just needs more spice. When Blizzard talks about adding "endgame" to D3 they're talking almost assuredly about implementing things that will make the item hunt more engaging for players, and not about implementing WoW raid bosses.
So, yes, the "endgame" is the same. Even the people here who are highly critical of D3 aren't so stupid as to not have a firm grasp on this, and their complaints generally surround itemization and the fact that they feel many affixes are boring and borderline useless. How you don't have a grasp on this is beyond me.
they been dragging they're feet over fixes im sure they will get fixed eventually.
They have addressed a few issues and let us know what they are working on for the next patch, admittedly without much detail, but that's expected. I, for one, am not armchair developer enough to say they are dragging their feet. For all I know they're working overtime.
Sadly even when and if they do get fixed im sure players will find another thing wrong with the game and the cycle will start all over again
That's actually not a bad thing. Players giving constructive feedback on flawed mechanics, bugs, etc. are what helps keep the wheels on the track. The problem is when the feedback devolves into what you see predominating this thread; ie. nonsensical character attacks on the lead developer, nebulous moaning over the non-sense word "endgame," and attempts to characterize the game as a failure out of the gate.
Thankfully, If everyone does there part (by reporting these people here and on the bnet forums), we'll eventually be rid of them.
Blizzard encourages to farm ONLY elites, pigeon-holing for the lose. Lmao, and you claim having guaranteed rare drops without MF is a good system, why not remove MF altogether? MF is so diablo 1-2, move on...
Last I checked you could still kill bosses with NV stacks and get drops. I guess your point is that it's so terrible to have to find and kill 5 elites first?
And who said anything about removing magic find?
really?
Why did people do that? Certainly not because fighting Pindleskin for the 50,000th time was super-fun.
Just because some found hunting for items/runes/etc more enjoyable in D2 doesn't mean that the endgame isn't the same for both games. D3 just needs more spice. When Blizzard talks about adding "endgame" to D3 they're talking almost assuredly about implementing things that will make the item hunt more engaging for players, and not about implementing WoW raid bosses.
So, yes, the "endgame" is the same. Even the people here who are highly critical of D3 aren't so stupid as to not have a firm grasp on this, and their complaints generally surround itemization and the fact that they feel many affixes are boring and borderline useless. How you don't have a grasp on this is beyond me.
They have addressed a few issues and let us know what they are working on for the next patch, admittedly without much detail, but that's expected. I, for one, am not armchair developer enough to say they are dragging their feet. For all I know they're working overtime.
That's actually not a bad thing. Players giving constructive feedback on flawed mechanics, bugs, etc. are what helps keep the wheels on the track. The problem is when the feedback devolves into what you see predominating this thread; ie. nonsensical character attacks on the lead developer, nebulous moaning over the non-sense word "endgame," and attempts to characterize the game as a failure out of the gate.
Thankfully, If everyone does there part (by reporting these people here and on the bnet forums), we'll eventually be rid of them.
D2 - Mule runs for hellforge , countess , pit , meph , sanctuary trash , baal , PHBR , Uber runs...etc
D3 - useless farmin shit*enchanced Elites in heart of sin for the useless random items...
IT IS A BIG DIFFERENCE
You can't be too bright if you think that D2 only dropped good loot during all those runs. D3 just drops more crap atm.
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DAUGHTA is also vewy good game.