It's already quite difficult to certain rare legendaries, but I'm concerned about season-only legendary items being added to the loot table after seasons conclude. It wasn't so bad in vanilla because many legendaries were low level. But with RoS and Smart Loot now any legendary can drop at level 70. What will happen down the road if there is another expansion and 10-15 seasons worth of legendaries? Will those already hard to get legendaries such as Starmetal Kukri, and Stone of Jordan become uber rare and unreasonable goals?
From what I can see they aren't adding a ridiculous amount of new legendaries; they are mostly working on making the existing dull ones less dull. I don't think it will have a noticable effect on how rare current items feel.
Is this really supposed to concern us? As long as the introduction of new legendaries is gradual, there is nothing to fear in my opinion.
Technically, the more the better. And since it seems like all the season only items will have special affixes and such, for the sake of bringing people back into the game and creating more intrigue, i don't see how it could turn into a bad thing.
I'm not sure if it would mean that "old" rare items will become rarer but i'm sure that if that will be the case and some items will become "too rare", Blizzard will address that. All they need to do is re adjust the precentages and weights according to the new total loot table. Some items will always remain super rare though... i think.
The real concern are the constant content wipe. With 2.1 most of legs will be useless.
I think 2.1 is absolutely necessary, I hope they make all the balances and changes on PTR so we have a long lasting itens meta. That way long term players will be rewarded.
It's already quite difficult to certain rare legendaries, but I'm concerned about season-only legendary items being added to the loot table after seasons conclude. It wasn't so bad in vanilla because many legendaries were low level. But with RoS and Smart Loot now any legendary can drop at level 70. What will happen down the road if there is another expansion and 10-15 seasons worth of legendaries? Will those already hard to get legendaries such as Starmetal Kukri, and Stone of Jordan become uber rare and unreasonable goals?
Legendaries are supposed to be rare. It's already much easier to get many items (except for weapons, maybe) since release. Also, in a pool of ~15 items that can drop I'm not concerned if they add one more legendary; especially not if this can be useful. So... don't really think it's an issue.
I would rather see an improvement to Magic and Rare items.
Hell no, not again this hunt for the "BiS rare amulet" as in 1.0.7. I don't need that back. There's nothing wrong in having lower tiers of gear, especially as they fulfill a purpose (crafting actually works in RoS!). You can't make every tier useful, it's absolutely impossible, and it's so easy to mess it up and make rares better for most players (as in 1.0.7). I think rares/magic items are where they supposed to be: placeholders until you get decent legendaries. There are many many players who still wear rares, by the way; not everyone is decked in sets/legendaries. You usually only see the top 1%.
The real concern are the constant content wipe. With 2.1 most of legs will be useless.
That's a huge exaggeration. You can, in theory, keep everything; you only want to switch one primary stat on your jewelry to socket and get rid of the weapon's socket (if possible). The only thing that you really want to "upgrade" is the Stone of Jordan to a new one, but this might take forever (just like a decent Hellfire Amulet). There's no wipe or reset, it's a very subtle change for most players. 7-8 slots will not be touched at all, and on the other slots you might not change anything for weeks in 2.1 as it's not like there will be new stuff handed out for free. Keep in mind that the slots that get the most changes (jewelry, weapon) are exactly those you cannot realistically gamble at Kadala (especially since RiF will be gone).
I think 2.1 is absolutely necessary, I hope they make all the balances and changes on PTR so we have a long lasting itens meta. That way long term players will be rewarded.
Is this really supposed to concern us? As long as the introduction of new legendaries is gradual, there is nothing to fear in my opinion.
Technically, the more the better. And since it seems like all the season only items will have special affixes and such, for the sake of bringing people back into the game and creating more intrigue, i don't see how it could turn into a bad thing.
Exactly. My dream is that EVERY legendary I pick up has something useful/fun on it that makes me want to keep it. If that's the case, then I'll care a lot less when the legendary I'm jonesing after isn't dropping. We're obviously not there yet, but with 2.1, Blizz is adding orange mods to old legs, and making sure all the season-only legs have orange mods. We're slowly getting there.
It's easy to have a knee- jerk reaction and say clearly the more the better....but I think it should be a TINY bit more elegant than that...I like to think that the occupants of the world should never know of all of the legendaries in the game, if the game world is supposed to be considered persistent.
and that Diablos game world is just that. It's not like a classic colsole RPG with a story you go through and experience as much as it is a world in which you live and fight in perpetually, for the most part if that makes sense....
the players of the game should not know about all of the legendary items in the game and so rolling out new ones constantly is great. it leads to the sense of discovery. as in new adventurers discovering ancient artifacts. but this is hinged on the second part which I fear may not come thrue with D3: the players of the game should not find all of the legendary items. it seems that they will almost immediately do so...
really it seems that the more secrecy and mystery there is in the game as far as the items you may find, and the more items that are left to be discovered, the better it is in a way.......but thats a long way off from what we anticipate them rolling out, which is a little shopping list of 12 new legendarys every 3 odd months and as pessimistic as that sounds its lightyears better than nothing new at all....
I would love them to release items and not tell anyone.....i guess this is less realistic when people harvest data from every new patch and share it with the world :P:P:P
Is this really supposed to concern us? As long as the introduction of new legendaries is gradual, there is nothing to fear in my opinion.
Technically, the more the better. And since it seems like all the season only items will have special affixes and such, for the sake of bringing people back into the game and creating more intrigue, i don't see how it could turn into a bad thing.
Exactly. My dream is that EVERY legendary I pick up has something useful/fun on it that makes me want to keep it. If that's the case, then I'll care a lot less when the legendary I'm jonesing after isn't dropping. We're obviously not there yet, but with 2.1, Blizz is adding orange mods to old legs, and making sure all the season-only legs have orange mods. We're slowly getting there.
Depends on how they do it, really. Suppose they are to add good legendaries while lowering the drop coefficients of common legendaries, then the drop rate on most other items will remain the same (except for stuff that already drops too often like blackthorns), which is a good thing. On the other hand, if they add it with the drop coefficient of common legendaries and it is crap, then it will highly dilute the drop rate of rare legendaries, which is very bad.
From what I can see they aren't adding a ridiculous amount of new legendaries; they are mostly working on making the existing dull ones less dull. I don't think it will have a noticable effect on how rare current items feel.
Technically, the more the better. And since it seems like all the season only items will have special affixes and such, for the sake of bringing people back into the game and creating more intrigue, i don't see how it could turn into a bad thing.
I'm not sure if it would mean that "old" rare items will become rarer but i'm sure that if that will be the case and some items will become "too rare", Blizzard will address that. All they need to do is re adjust the precentages and weights according to the new total loot table. Some items will always remain super rare though... i think.
I think 2.1 is absolutely necessary, I hope they make all the balances and changes on PTR so we have a long lasting itens meta. That way long term players will be rewarded.
Hell no, not again this hunt for the "BiS rare amulet" as in 1.0.7. I don't need that back. There's nothing wrong in having lower tiers of gear, especially as they fulfill a purpose (crafting actually works in RoS!). You can't make every tier useful, it's absolutely impossible, and it's so easy to mess it up and make rares better for most players (as in 1.0.7). I think rares/magic items are where they supposed to be: placeholders until you get decent legendaries. There are many many players who still wear rares, by the way; not everyone is decked in sets/legendaries. You usually only see the top 1%.
That's a huge exaggeration. You can, in theory, keep everything; you only want to switch one primary stat on your jewelry to socket and get rid of the weapon's socket (if possible). The only thing that you really want to "upgrade" is the Stone of Jordan to a new one, but this might take forever (just like a decent Hellfire Amulet). There's no wipe or reset, it's a very subtle change for most players. 7-8 slots will not be touched at all, and on the other slots you might not change anything for weeks in 2.1 as it's not like there will be new stuff handed out for free. Keep in mind that the slots that get the most changes (jewelry, weapon) are exactly those you cannot realistically gamble at Kadala (especially since RiF will be gone).
I completely second that. 100% agreed.
It's easy to have a knee- jerk reaction and say clearly the more the better....but I think it should be a TINY bit more elegant than that...I like to think that the occupants of the world should never know of all of the legendaries in the game, if the game world is supposed to be considered persistent.
and that Diablos game world is just that. It's not like a classic colsole RPG with a story you go through and experience as much as it is a world in which you live and fight in perpetually, for the most part if that makes sense....
the players of the game should not know about all of the legendary items in the game and so rolling out new ones constantly is great. it leads to the sense of discovery. as in new adventurers discovering ancient artifacts. but this is hinged on the second part which I fear may not come thrue with D3: the players of the game should not find all of the legendary items. it seems that they will almost immediately do so...
really it seems that the more secrecy and mystery there is in the game as far as the items you may find, and the more items that are left to be discovered, the better it is in a way.......but thats a long way off from what we anticipate them rolling out, which is a little shopping list of 12 new legendarys every 3 odd months and as pessimistic as that sounds its lightyears better than nothing new at all....
I would love them to release items and not tell anyone.....i guess this is less realistic when people harvest data from every new patch and share it with the world :P:P:P
Depends on how they do it, really. Suppose they are to add good legendaries while lowering the drop coefficients of common legendaries, then the drop rate on most other items will remain the same (except for stuff that already drops too often like blackthorns), which is a good thing. On the other hand, if they add it with the drop coefficient of common legendaries and it is crap, then it will highly dilute the drop rate of rare legendaries, which is very bad.