Abundance: Basic skills generate 5% more Spirit per point.
Ancestral Fortitude: Increase your non-physical resistance by 8% per point.
Call of the Wild: Your critical strike chance is increased by 8% per point against your wolves' focus target. Raven passive attacks make enemies vulnerable for 20% of the damage dealt per point. Vine Creeper's poison duration is increased by 8% per point.
Earthbind: Hit Effect — Earth skills have up to a 5% chance per point to immobilize enemies for 3 seconds.
Earthen Might: Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.
Elemental Exposure: Targets hit by Spirit skills become Vulnerable for 6% of the damage dealt per point.
Endless Tempest: Increased the duration of Hurricane and Cataclysm by 6% per point.
Eye of the Storm: Critical strike with Storm skills increase the critical strike of non-Storm skills by 5% per point for 3 seconds.
Feral Spirit: Critical strike damage is increased by 6% per point for 4 seconds after using a shapeshifting skill.
Fury of Nature: Hit Effect: Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased critical strike damage from you per point for 5 seconds.
Heightened Senses: Damage reduction against nearby enemies is increased by 6% per point.
Hunt the Weak: Critical strike chance is increased by 6% per point against poisoned enemies while shapeshifted.
Iron Hide: While in werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving werebear form.
Lupine Swiftness: While in werewolf form, movement speed is increased by 5% per point. This bonus persists for 3 seconds after leaving werewolf form.
Natural Balance: Earth and Storm skills that consume Spirit restore 1% Life per point.
Natural Resonance: Earth and Storm skills deal 2% increased damage per point.
Overpower: Hit Effect — Up to an 8% chance per point to knock down slowed enemies for 1 second.
Predatory Instincts: Deal 3% increased damage to nearby enemies per point.
Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
Perfect Storm: Storm skill deal 50% increased damage to Vulnerable targets.
Rabid Strikes: Your werewolf skills poison the target for 3% of the damage dealt per point over 5 seconds.
Scent of Blood: Deal 4% increased damage per point to crowd controlled enemies.
Storm and Claw: While Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as lightning.
Undergrowth: Increase the duration of crowd control effects by 6% per point.
Quickshift: After shapeshifting into a different form, your next skill deals 30% increased damage.
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Do we have any info on druid talent tree , i want to Know if we can make a bear druid only or werewolf build or you only be a hybrid caster melee
Diablo 4 Druid Talent tree
Abundance: Basic skills generate 5% more Spirit per point.
Ancestral Fortitude: Increase your non-physical resistance by 8% per point.
Call of the Wild: Your critical strike chance is increased by 8% per point against your wolves' focus target. Raven passive attacks make enemies vulnerable for 20% of the damage dealt per point. Vine Creeper's poison duration is increased by 8% per point.
Earthbind: Hit Effect — Earth skills have up to a 5% chance per point to immobilize enemies for 3 seconds.
Earthen Might: Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.
Elemental Exposure: Targets hit by Spirit skills become Vulnerable for 6% of the damage dealt per point.
Endless Tempest: Increased the duration of Hurricane and Cataclysm by 6% per point.
Eye of the Storm: Critical strike with Storm skills increase the critical strike of non-Storm skills by 5% per point for 3 seconds.
Feral Spirit: Critical strike damage is increased by 6% per point for 4 seconds after using a shapeshifting skill.
Fury of Nature: Hit Effect: Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased critical strike damage from you per point for 5 seconds.
Heightened Senses: Damage reduction against nearby enemies is increased by 6% per point.
Hunt the Weak: Critical strike chance is increased by 6% per point against poisoned enemies while shapeshifted.
Iron Hide: While in werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving werebear form.
Lupine Swiftness: While in werewolf form, movement speed is increased by 5% per point. This bonus persists for 3 seconds after leaving werewolf form.
Natural Balance: Earth and Storm skills that consume Spirit restore 1% Life per point.
Natural Resonance: Earth and Storm skills deal 2% increased damage per point.
Overpower: Hit Effect — Up to an 8% chance per point to knock down slowed enemies for 1 second.
Predatory Instincts: Deal 3% increased damage to nearby enemies per point.
Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
Perfect Storm: Storm skill deal 50% increased damage to Vulnerable targets.
Rabid Strikes: Your werewolf skills poison the target for 3% of the damage dealt per point over 5 seconds.
Scent of Blood: Deal 4% increased damage per point to crowd controlled enemies.
Storm and Claw: While Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as lightning.
Undergrowth: Increase the duration of crowd control effects by 6% per point.
Quickshift: After shapeshifting into a different form, your next skill deals 30% increased damage.