They said they can have mechanics like reduced durations and stuff for pvp, not completely different damage numbers
I assume you're referring to Jay Wilson's quote on their "snowy system" which is the system that's already implemented to separate PvP and PvE ability effects when necessary.
What he ACTUALLY said was that it would get "tricky" when tweaking damage numbers. I would think the vast majority of design development would be classified as "tricky." Tricky doesn't mean it can't be done. It just means it might take a little effort. Explain to me what else the "PvP team" is responsible for if not this?
idk what's so hard about tweaking dmg
-20% dmg on pvp for all skills so hard
-30% on really high hitting skills so hard
Because we have no idea how scaling works.. for example WoW.. most spells benefit from stats/spell power differently.. so you just can't lower base damage.. because .. it could change scaling in big way, or it wouldn't makes much difference when most spell power are from items anyway... This is probably the tricky part.
It would prob be best to lower the scaling componenets on the spells so gear doesn't change that much btw
They said they can have mechanics like reduced durations and stuff for pvp, not completely different damage numbers
I assume you're referring to Jay Wilson's quote on their "snowy system" which is the system that's already implemented to separate PvP and PvE ability effects when necessary.
What he ACTUALLY said was that it would get "tricky" when tweaking damage numbers. I would think the vast majority of design development would be classified as "tricky." Tricky doesn't mean it can't be done. It just means it might take a little effort. Explain to me what else the "PvP team" is responsible for if not this?
idk what's so hard about tweaking dmg
-20% dmg on pvp for all skills so hard
-30% on really high hitting skills so hard
Because we have no idea how scaling works.. for example WoW.. most spells benefit from stats/spell power differently.. so you just can't lower base damage.. because .. it could change scaling in big way, or it wouldn't makes much difference when most spell power are from items anyway... This is probably the tricky part.
WoW pvp needs to have perfect balance, D3 pvp is going to be unbalanced, period, they just need to tweak it so its not completely broken. Its not hard, at all.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Yes, but If low level PvP is supported, it wouldn't fix it here (when most damage come from spell itself and not gear)..
I know.. it's not a big deal.. It's just low level PvP noone care about..but fact is ratio between "damage from skill" and "damage from gear" is slowly shifting from one extreme to another during leveling process and beyond.
Not saying they shouldn't change damage for PvP..but it's really a bit tricky without flat values.
Oh cmon guys stop lying. You DO want it to be an esport. Stop saying, "nu unnnnha". The more you talk about it, the more it shows. Some guy wanting the scaling of skills dropped for pvp so gear doesnt make as big a difference? Really? In a diablo game? Diablo is 90% gear, 10% skill. Why not just go play WoW?
Stop lying. Its ok. I plan on pvp being my endgame of choice outside of making some pocket money selling items. I would like ladders, win/loss, and all sorts of things. But it isnt happening right now. And who knows? pvp could be fun. We havent played it yet, and by today's standards diablo 2 pvp isnt all that and a bag of chips. Oh I dodged whirlwind you dead. Oh I didnt dodge it I'm dead. But we made it work and had a blast.
I forsee the same thing in d3. We will make it work. Your gonna be matched up with similar people hopefully. If half of you are as good as you think you are wanting super uber competitive pvp, it wont be long before your simply facing the same people over and over right? The cream of the crop so to speak. And you can make TDM work, with quality players.
I can see why blizzard has steered clear of balancing for pvp for right now. Just look at wow. Personally I love arenas. But that game is one gigantic cryfest over a very small population(pvp). That is exactly what would happen here too. It would start out ok, everyone goin, "oh yea I know its not balanced I dont care!" to 2 weeks later, "blizzard this is BS I demand nerfs now OMGGGG!!" over and over and over all the time. People constantly complaining left and right.
So I can see how they dont feel like dealing with it right now, esp. since it seems they havent even got the freakin pve section finished.
Maybe the flesh it out later. I'm sure at some point, similar to wow, they will flesh it out to keep people playing. It's probably inevitable. Not to mention, who is really gonna care all that much about pvp until they get at least decently geared, which isnt gonna be easy or cheap for the first 6 months. Not to mention, its gonna be way out of whack balance wise, and again this isnt wow. Dont expect some balance patch just because say barbs are ripping it up.
I would like at least a vs feature so you could fight a specific team. This would probably be a nice compromise so that most of you could set your own tournies up.
Just stop bsing us that you dont want it to be super competitive or "esport" as alot calls it. Your trying to pee down our backs and tell us its raining, and I dont buy it.
I give up arguing to you ignorant fools, stop trying to make the game worse.
Okay, there are changes that they can do with out turning it into an E-Sport.
- Adding last man standing back to the game (Why can't we have both?)
- Custom matchmaking (being able to duel specific players or parties)
- Having at least one viable build per class
Some things that are a little more hard core, but still could be implemented.
- Private duel statistics (only the player can see)
- Wagering (wagering gold on private matchs)
- Ladders/Ratings specific to characters
Just stop bsing us that you dont want it to be super competitive or "esport" as alot calls it. Your trying to pee down our backs and tell us its raining, and I dont buy it.
Most of your post made sense EXCEPT this end part. I personally, genuinely, 110% do not give two-hoots about PvP. I never pvped in D2 and I rarely PvPed in WoW. I am a PvE / PvM player in MMOs / Arpgs. So there are some of us (probably a lot of us; but I am speaking only for me here) who genuinely wouldn't care if Blizz said PvP is out fully.
As for the rest of your post; yes those that want it will find a way to make it work and good on them! And yes; people will cry 2 weeks in if it is supported but not balanced; but it will probably be more balanced much later in D3's life cycle so all is not lost for those that do want PvP.
See, personally I only care about pvp. I know it may not sound like it in my post, but its what my endgame is gonna consist of, besides making a few extra bucks. My post wasnt directed at you guys who DONT pvp, it was directed at people like diisfunk who mentioned having a Diablo game pvp where items didnt scale with the spells as much, which well, isnt diablo is it?
Diablo pvp is gonna be item based, unfair, and unbalanced. Its gonna be unbalanced for probably even longer stretches than wow pvp. And similar to a woman, once you start being romantic and buying her flowers and stuff, you can never go back.
Once you start catering to the pvp guys, you can never go back. So I guess they decided not to do it yet.
Personally I hope, that at some point they put all that stuff in for us. But I also realize its really not even gonna be that big a deal for a good while. You need gear, and lots of it to be good at pvp. You probably need some sort of pvp balance patch at some point because someone is gonna be horrendously overpowered. They always are.
And until we see how the matchmaking service works out, Heck it may be awesome and i face the same 10 teams everyday.
Just stop bsing us that you dont want it to be super competitive or "esport" as alot calls it. Your trying to pee down our backs and tell us its raining, and I dont buy it.
Most of your post made sense EXCEPT this end part. I personally, genuinely, 110% do not give two-hoots about PvP. I never pvped in D2 and I rarely PvPed in WoW. I am a PvE / PvM player in MMOs / Arpgs. So there are some of us (probably a lot of us; but I am speaking only for me here) who genuinely wouldn't care if Blizz said PvP is out fully.
As for the rest of your post; yes those that want it will find a way to make it work and good on them! And yes; people will cry 2 weeks in if it is supported but not balanced; but it will probably be more balanced much later in D3's life cycle so all is not lost for those that do want PvP.
See, personally I only care about pvp. I know it may not sound like it in my post, but its what my endgame is gonna consist of, besides making a few extra bucks. My post wasnt directed at you guys who DONT pvp, it was directed at people like diisfunk who mentioned having a Diablo game pvp where items didnt scale with the spells as much, which well, isnt diablo is it?
Diablo pvp is gonna be item based, unfair, and unbalanced. Its gonna be unbalanced for probably even longer stretches than wow pvp. And similar to a woman, once you start being romantic and buying her flowers and stuff, you can never go back.
Once you start catering to the pvp guys, you can never go back. So I guess they decided not to do it yet.
Personally I hope, that at some point they put all that stuff in for us. But I also realize its really not even gonna be that big a deal for a good while. You need gear, and lots of it to be good at pvp. You probably need some sort of pvp balance patch at some point because someone is gonna be horrendously overpowered. They always are.
And until we see how the matchmaking service works out, Heck it may be awesome and i face the same 10 teams everyday.
Oh okay, your post seemed to claim that everyone had interest in PvP, which isn't the case of course.
Yes I am not directly against PvP. I just personally have no interest in it. Provided the PvE / PvM game remains a focus (note I said a focus, not the only focus) then if blizzard decides to throw you guys a few bones and PvP upgrades etc then I am genuinely happy for you.
.
I will however be irritated, if it feels like it comes at the cost of the main experience I am interested in aka PvE.
How does any of this:
Okay, there are changes that they can do with out turning it into an E-Sport.
- Adding last man standing back to the game (Why can't we have both?)
- Custom matchmaking (being able to duel specific players or parties)
- Having at least one viable build per class
Affect you at all? It doesn't, it doesn't take away from the PvE part of the game at all.
Just stop bsing us that you dont want it to be super competitive or "esport" as alot calls it. Your trying to pee down our backs and tell us its raining, and I dont buy it.
Most of your post made sense EXCEPT this end part. I personally, genuinely, 110% do not give two-hoots about PvP. I never pvped in D2 and I rarely PvPed in WoW. I am a PvE / PvM player in MMOs / Arpgs. So there are some of us (probably a lot of us; but I am speaking only for me here) who genuinely wouldn't care if Blizz said PvP is out fully.
As for the rest of your post; yes those that want it will find a way to make it work and good on them! And yes; people will cry 2 weeks in if it is supported but not balanced; but it will probably be more balanced much later in D3's life cycle so all is not lost for those that do want PvP.
See, personally I only care about pvp. I know it may not sound like it in my post, but its what my endgame is gonna consist of, besides making a few extra bucks. My post wasnt directed at you guys who DONT pvp, it was directed at people like diisfunk who mentioned having a Diablo game pvp where items didnt scale with the spells as much, which well, isnt diablo is it?
Diablo pvp is gonna be item based, unfair, and unbalanced. Its gonna be unbalanced for probably even longer stretches than wow pvp. And similar to a woman, once you start being romantic and buying her flowers and stuff, you can never go back.
Once you start catering to the pvp guys, you can never go back. So I guess they decided not to do it yet.
Personally I hope, that at some point they put all that stuff in for us. But I also realize its really not even gonna be that big a deal for a good while. You need gear, and lots of it to be good at pvp. You probably need some sort of pvp balance patch at some point because someone is gonna be horrendously overpowered. They always are.
And until we see how the matchmaking service works out, Heck it may be awesome and i face the same 10 teams everyday.
Oh okay, your post seemed to claim that everyone had interest in PvP, which isn't the case of course.
Yes I am not directly against PvP. I just personally have no interest in it. Provided the PvE / PvM game remains a focus (note I said a focus, not the only focus) then if blizzard decides to throw you guys a few bones and PvP upgrades etc then I am genuinely happy for you.
.
I will however be irritated, if it feels like it comes at the cost of the main experience I am interested in aka PvE.
Its cool. I was just finding it funny half these guys are basically decribing wow arena in what they want out of diablo pvp.
And then realizing half the stuff we/they want, while doesnt sound like much, is easier said then done considering they havent even got the pve portion nailed down yet apparently.
PvE content is much harder to create and develop, and it should be the main focus. Having said that I simply think that developer support of PvP is exponentially positive on a time-reward basis.
It gives the game -
1. Infinite replay value (enormous for any game - There is no end game in PvP)
2. Larger attraction of player base
3. Adds a new dynamic to the game with many possibilities (there are many different PvP modes that could be added, i.e. "Hoard Mode," CTF, Protect the NPC etc etc.) They could even implement a PvE competition mode that tests speed of players through content. There are simply endless options, and after you get bored of mindlessly killing monsters you won't be complaining that they're available. OPTIONS AREN'T BAD!
The only argument against PvP support would be that it detracts from the PvE game or causes developmental changes in the PvE game due to PvP balance. Both points have been refuted (Jay Wilson has already said there is a "PvP" team and that there is a system in place to seperate PvP and PvE abilities), so really there is absolutely no reason a respectable PvP system shouldn't be implemented at some point. It simply comes down to if the developers are willing to put in the effort.
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To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
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It would prob be best to lower the scaling componenets on the spells so gear doesn't change that much btw
WoW pvp needs to have perfect balance, D3 pvp is going to be unbalanced, period, they just need to tweak it so its not completely broken. Its not hard, at all.
Stop lying. Its ok. I plan on pvp being my endgame of choice outside of making some pocket money selling items. I would like ladders, win/loss, and all sorts of things. But it isnt happening right now. And who knows? pvp could be fun. We havent played it yet, and by today's standards diablo 2 pvp isnt all that and a bag of chips. Oh I dodged whirlwind you dead. Oh I didnt dodge it I'm dead. But we made it work and had a blast.
I forsee the same thing in d3. We will make it work. Your gonna be matched up with similar people hopefully. If half of you are as good as you think you are wanting super uber competitive pvp, it wont be long before your simply facing the same people over and over right? The cream of the crop so to speak. And you can make TDM work, with quality players.
I can see why blizzard has steered clear of balancing for pvp for right now. Just look at wow. Personally I love arenas. But that game is one gigantic cryfest over a very small population(pvp). That is exactly what would happen here too. It would start out ok, everyone goin, "oh yea I know its not balanced I dont care!" to 2 weeks later, "blizzard this is BS I demand nerfs now OMGGGG!!" over and over and over all the time. People constantly complaining left and right.
So I can see how they dont feel like dealing with it right now, esp. since it seems they havent even got the freakin pve section finished.
Maybe the flesh it out later. I'm sure at some point, similar to wow, they will flesh it out to keep people playing. It's probably inevitable. Not to mention, who is really gonna care all that much about pvp until they get at least decently geared, which isnt gonna be easy or cheap for the first 6 months. Not to mention, its gonna be way out of whack balance wise, and again this isnt wow. Dont expect some balance patch just because say barbs are ripping it up.
I would like at least a vs feature so you could fight a specific team. This would probably be a nice compromise so that most of you could set your own tournies up.
Just stop bsing us that you dont want it to be super competitive or "esport" as alot calls it. Your trying to pee down our backs and tell us its raining, and I dont buy it.
Okay, there are changes that they can do with out turning it into an E-Sport.
- Adding last man standing back to the game (Why can't we have both?)
- Custom matchmaking (being able to duel specific players or parties)
- Having at least one viable build per class
Some things that are a little more hard core, but still could be implemented.
- Private duel statistics (only the player can see)
- Wagering (wagering gold on private matchs)
- Ladders/Ratings specific to characters
See, personally I only care about pvp. I know it may not sound like it in my post, but its what my endgame is gonna consist of, besides making a few extra bucks. My post wasnt directed at you guys who DONT pvp, it was directed at people like diisfunk who mentioned having a Diablo game pvp where items didnt scale with the spells as much, which well, isnt diablo is it?
Diablo pvp is gonna be item based, unfair, and unbalanced. Its gonna be unbalanced for probably even longer stretches than wow pvp. And similar to a woman, once you start being romantic and buying her flowers and stuff, you can never go back.
Once you start catering to the pvp guys, you can never go back. So I guess they decided not to do it yet.
Personally I hope, that at some point they put all that stuff in for us. But I also realize its really not even gonna be that big a deal for a good while. You need gear, and lots of it to be good at pvp. You probably need some sort of pvp balance patch at some point because someone is gonna be horrendously overpowered. They always are.
And until we see how the matchmaking service works out, Heck it may be awesome and i face the same 10 teams everyday.
How does any of this:
Okay, there are changes that they can do with out turning it into an E-Sport.
- Adding last man standing back to the game (Why can't we have both?)
- Custom matchmaking (being able to duel specific players or parties)
- Having at least one viable build per class
Affect you at all? It doesn't, it doesn't take away from the PvE part of the game at all.
Its cool. I was just finding it funny half these guys are basically decribing wow arena in what they want out of diablo pvp.
And then realizing half the stuff we/they want, while doesnt sound like much, is easier said then done considering they havent even got the pve portion nailed down yet apparently.
It gives the game -
1. Infinite replay value (enormous for any game - There is no end game in PvP)
2. Larger attraction of player base
3. Adds a new dynamic to the game with many possibilities (there are many different PvP modes that could be added, i.e. "Hoard Mode," CTF, Protect the NPC etc etc.) They could even implement a PvE competition mode that tests speed of players through content. There are simply endless options, and after you get bored of mindlessly killing monsters you won't be complaining that they're available. OPTIONS AREN'T BAD!
The only argument against PvP support would be that it detracts from the PvE game or causes developmental changes in the PvE game due to PvP balance. Both points have been refuted (Jay Wilson has already said there is a "PvP" team and that there is a system in place to seperate PvP and PvE abilities), so really there is absolutely no reason a respectable PvP system shouldn't be implemented at some point. It simply comes down to if the developers are willing to put in the effort.
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The 2022 Watch NFR Live Streaming will return to their home in Las Vegas, Nevada. After moving for a year to Globe Life Field in Arlington, Texas the ’21 edition will be back at the Thomas & Mack Center just off the Strip in Vegas.