Heres a short explaination of my arcane wizard build, meant mainly for PVP action. I want to preface by saying all of the skills are arcane damage based, so I dont have to repeat it on every skill.
Left Mouse: Magic Missle - "Seeker"
Costs zero arcane, and is the equivalent of a Guided Arrow, just spam this and youre guarenteed hits at a fairly high rate.
Right Mouse: Arcane Torrent - "Disruptor"
This is the arcane equivalent to Ray of Frost or Disintegrate, point and hold for a small AoE or high single target DPS. The Disruptor rune means enemies will take an extra 15% damage from any other arcane attacks, hence the all arcane build.
Skill 1: Energy Armor - "Energy Tap"
Being in PVP, you need a defensive boost, 65% armor is a huge bonus, and the Energy Tap rune means we also get an extra 20 AP in our pool.
Skill 2: Familiar - "Arcanot"
A summon than attacks with Arcane damage, will also get the boost from Arcane Torrent "Disruptor", As well as Arcanot rune grants an additional 2 AP/second regen bonus.
Skill 3: Arcane Orb - "Arcane Orbit"
Rather than using as a primary Offensive skill, Arcane Orbit rune makes this a passive offensive armor type skill. Any time an enemy gets close, an orb explodes dealing arcane damage, and the skill has 4 orbs with each charge.
Skill 4: Hydra - "Arcane Hydra"
To make sure the entire screen is overwhelmed with arcane projectiles, Arcane hydra is the final piece of the puzzle. Between your wizards fast moving, heat seeking projectiles, and the slow moving hydra projectiles it will be very hard for your enemy to navigate without taking some damage.
Passives 1: Temporal Flux
This is where this entire build comes together. Any time your enemy takes Arcane damage, they are slowed by 30% for 2 seconds. The reason we are flooding the screen with arcane projectiles is an effort to keep the enemy perma-slowed and being able to kite them without faster run/walk or teleport.
Passive 2: Prodigy
Magic missle will become a huge source of AP income with 4 AP returned with each cast, in addition with other item properties and skill AP regen, you should almost never worry about being dry of AP.
Passive 3: Arcane Dynamo
While youre casting magic missle to gain AP, it fits perfectly with this passive. After 5 casts of magic missle, your next skill cast will do 75% more damage. This can be used to buff "arcane orbit", familiar, Hydra and arcane torrent before each use.
Between "arcane dynamo" and arcane torrent "disruptor", your skill damage is effectively boosted by 90%!!! Coupled with a 65% armor bonus, and an offensive armor dealing a possible 400% base damage to a single target, (not to mention perma-slowing your enemy by 30%) your wizard is looking like a nuke AND a tank.
Left Mouse:
Magic Missle - "Seeker"
Costs zero arcane, and is the equivalent of a Guided Arrow, just spam this and youre guarenteed hits at a fairly high rate.
Right Mouse:
Arcane Torrent - "Disruptor"
This is the arcane equivalent to Ray of Frost or Disintegrate, point and hold for a small AoE or high single target DPS. The Disruptor rune means enemies will take an extra 15% damage from any other arcane attacks, hence the all arcane build.
Skill 1:
Energy Armor - "Energy Tap"
Being in PVP, you need a defensive boost, 65% armor is a huge bonus, and the Energy Tap rune means we also get an extra 20 AP in our pool.
Skill 2:
Familiar - "Arcanot"
A summon than attacks with Arcane damage, will also get the boost from Arcane Torrent "Disruptor", As well as Arcanot rune grants an additional 2 AP/second regen bonus.
Skill 3:
Arcane Orb - "Arcane Orbit"
Rather than using as a primary Offensive skill, Arcane Orbit rune makes this a passive offensive armor type skill. Any time an enemy gets close, an orb explodes dealing arcane damage, and the skill has 4 orbs with each charge.
Skill 4:
Hydra - "Arcane Hydra"
To make sure the entire screen is overwhelmed with arcane projectiles, Arcane hydra is the final piece of the puzzle. Between your wizards fast moving, heat seeking projectiles, and the slow moving hydra projectiles it will be very hard for your enemy to navigate without taking some damage.
Passives 1:
Temporal Flux
This is where this entire build comes together. Any time your enemy takes Arcane damage, they are slowed by 30% for 2 seconds. The reason we are flooding the screen with arcane projectiles is an effort to keep the enemy perma-slowed and being able to kite them without faster run/walk or teleport.
Passive 2:
Prodigy
Magic missle will become a huge source of AP income with 4 AP returned with each cast, in addition with other item properties and skill AP regen, you should almost never worry about being dry of AP.
Passive 3:
Arcane Dynamo
While youre casting magic missle to gain AP, it fits perfectly with this passive. After 5 casts of magic missle, your next skill cast will do 75% more damage. This can be used to buff "arcane orbit", familiar, Hydra and arcane torrent before each use.
Between "arcane dynamo" and arcane torrent "disruptor", your skill damage is effectively boosted by 90%!!! Coupled with a 65% armor bonus, and an offensive armor dealing a possible 400% base damage to a single target, (not to mention perma-slowing your enemy by 30%) your wizard is looking like a nuke AND a tank.
Thats my build!
http://us.battle.net...ZilO!ZTc!caYaYb