Oh, so you don't care who worked on the actual games
LOL, I guess the team that did 100% of the character art, background art, soundtrack, in-game programming and design doesn't constitute "those who worked on the actual games" when compared with the writer, executive producer, voice actors and back-end battle.net guys who were 400 miles away.
Fanboy historical revisionism knows no bounds. Seriously, Dime, to you care to refute any single factual thing I've mentioned? Have you considered working for Kim Jong Il, by the way? Your skills could come in handy in his media department.
Yet Chris Metzen's poems are all throughout the D2 manual.
Yes, Chris did a ton of great story/lore work on both Diablo and Diablo II. Many people in Irvine (like Bill Roper, who gave great feedback and did voice work) did great stuff for both games. That doesn't change the fact that he never worked in the Bay Area with the main team.
Blah blah blah blah, I don't even like Diablo 3 in the least bit so all I do is sit here and complain about it to people who actually want to talk about the game and not complain about everything and anything!
If you hate D3 and Blizzard so much, why the hell are you here? I haven't heard one thing good about Blizzard from you since your first post. Just endless complaining on a FANsite.
Actually, DM, I've spent thousands of hours playing Blizzard games, and I'm sure I'll be there picking up D3 in the first month it comes out, if it is actually released.
Many old-school fans like me are frustrated that Blizzard seems to be stuck in this strange endless loop of self-repetition, which is encouraged by the endless treadmill that is WoW, we really wish that Blizzard would give us a steady stream of great new games like back in the day.
Hopefully some of my posts will help the community cut through some of the reality-distortion-field created by the rabid noob fanboys who unfortunately don't help the process of giving Blizzard the feedback it needs to return to greatness.
The problem with the current situation is that the fanboys perpetuate a state where every turd is called a golden nugget, such that when Blizzard management snaps out of it in a year or so, they may just end up doing what they always do when a title seems stuck in a rut - cancellation.
Actually, DM, I've spent thousands of hours playing Blizzard games, and I'm sure I'll be there picking up D3 in the first month it comes out, if it is actually released.
Many old-school fans like me are frustrated that Blizzard seems to be stuck in this strange endless loop of self-repetition, which is encouraged by the endless treadmill that is WoW, we really wish that Blizzard would give us a steady stream of great new games like back in the day.
I have no problem with you expressing your opinion. Just up until now it was nothing but Blizzard bashing.
Maybe the announcement of D3/SC2 is the dawn of a new age of consistent releases once again who knows.
Maybe the announcement of D3/SC2 is the dawn of a new age of consistent releases once again who knows.
The problem is that when the main focus of the company is on encouraging people to pay $100 bucks to line up to toss salad instead of on making new IP, it doesn't help. The rabid fanboys here are part of that problem. Getting a shiny 3d version of a game (with yet-more-rendered yet still irrelevant to the game cinematics) I played ten years ago is kind of cool, but it doesn't touch the old-school experience of getting a genuinely new game every year.
I wish I knew some way to encourage them to get back to that mindset.
The problem is that when the main focus of the company is on encouraging people to pay $100 bucks to line up to toss salad instead of on making new IP, it doesn't help. The rabid fanboys here are part of that problem. Getting a shiny 3d version of a game (with yet-more-rendered yet still irrelevant to the game cinematics) I played ten years ago is kind of cool, but it doesn't touch the old-school experience of getting a genuinely new game every year.
I wish I knew some way to encourage them to get back to that mindset.
Oh so you want a whole new game? I doubt that'll happen, they'll milk current franchises for all they're worth.
I bought Hellgate: London. It is quite possibly the worst game I've played in the past couple of years. I actually think Dungeon Runners is a better game. If Bill thought it would actually be received well by the fans in its release state, hell even months after, then his opinion does not matter to me.
I bought Hellgate: London. It is quite possibly the worst game I've played in the past couple of years. I actually think Dungeon Runners is a better game. If Bill thought it would actually be received well by the fans in its release state, hell even months after, then his opinion does not matter to me.
Read up hellgate was released prematurely, their hands were forced by handbisoft, to get the game out by a certain date for sales purposes, hundreds of patches would had of been needed to finish it, and not only that the idea of forced instances is what really made hellgate fail, they wanted something different to wow, they got it but no one picked up on yet alone liked the idea of forced instances insted of open planed lvling/pvp/ questing/ instances, why, because of WOW.
i liked it besides these facts.
I hate the art direction of D3 looks to much like a pastel drawn picture with a 3d rendered character.
Ill prob sitll buy the damn thing only because ive loved Diablo since it first came out and im hoping the game play is the same/ and or simular.
Ghost from memory was being made by north wasnt it?, it got scraped cause activision didnt want a console game let alone making starcraft into a shooter would prob ruin starcrafts great rts reputation and hinder Sc2s hype.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With pleasure. Your question:
And the answer is: Because Blizzard North is something that does not exist. Out of the 0 Blizzard North employees, 100% work on Diablo 3.
Yet Chris Metzen's poems are all throughout the D2 manual.
LOL, I guess the team that did 100% of the character art, background art, soundtrack, in-game programming and design doesn't constitute "those who worked on the actual games" when compared with the writer, executive producer, voice actors and back-end battle.net guys who were 400 miles away.
Fanboy historical revisionism knows no bounds. Seriously, Dime, to you care to refute any single factual thing I've mentioned? Have you considered working for Kim Jong Il, by the way? Your skills could come in handy in his media department.
Yes, Chris did a ton of great story/lore work on both Diablo and Diablo II. Many people in Irvine (like Bill Roper, who gave great feedback and did voice work) did great stuff for both games. That doesn't change the fact that he never worked in the Bay Area with the main team.
If you hate D3 and Blizzard so much, why the hell are you here? I haven't heard one thing good about Blizzard from you since your first post. Just endless complaining on a FANsite.
Many old-school fans like me are frustrated that Blizzard seems to be stuck in this strange endless loop of self-repetition, which is encouraged by the endless treadmill that is WoW, we really wish that Blizzard would give us a steady stream of great new games like back in the day.
Hopefully some of my posts will help the community cut through some of the reality-distortion-field created by the rabid noob fanboys who unfortunately don't help the process of giving Blizzard the feedback it needs to return to greatness.
The problem with the current situation is that the fanboys perpetuate a state where every turd is called a golden nugget, such that when Blizzard management snaps out of it in a year or so, they may just end up doing what they always do when a title seems stuck in a rut - cancellation.
I have no problem with you expressing your opinion. Just up until now it was nothing but Blizzard bashing.
Maybe the announcement of D3/SC2 is the dawn of a new age of consistent releases once again who knows.
The problem is that when the main focus of the company is on encouraging people to pay $100 bucks to line up to toss salad instead of on making new IP, it doesn't help. The rabid fanboys here are part of that problem. Getting a shiny 3d version of a game (with yet-more-rendered yet still irrelevant to the game cinematics) I played ten years ago is kind of cool, but it doesn't touch the old-school experience of getting a genuinely new game every year.
I wish I knew some way to encourage them to get back to that mindset.
Oh so you want a whole new game? I doubt that'll happen, they'll milk current franchises for all they're worth.
Read up hellgate was released prematurely, their hands were forced by handbisoft, to get the game out by a certain date for sales purposes, hundreds of patches would had of been needed to finish it, and not only that the idea of forced instances is what really made hellgate fail, they wanted something different to wow, they got it but no one picked up on yet alone liked the idea of forced instances insted of open planed lvling/pvp/ questing/ instances, why, because of WOW.
i liked it besides these facts.
I hate the art direction of D3 looks to much like a pastel drawn picture with a 3d rendered character.
Ill prob sitll buy the damn thing only because ive loved Diablo since it first came out and im hoping the game play is the same/ and or simular.
Ghost from memory was being made by north wasnt it?, it got scraped cause activision didnt want a console game let alone making starcraft into a shooter would prob ruin starcrafts great rts reputation and hinder Sc2s hype.