Even with the new damage boost and item to the set. The Pace of the set is too slow compared to Tal rasha. Tal Rasha has a greater pace and burst in solo and group play compared to This set imo.
ofc. new set are exiting since fiebird are boring to play. Both new set giving us many options and build etc.
The optimal idea is to gather the enemy/concentrating them on one small area and nuke them down, both in solo and group play. Tal Rasha superior, due to faster burst dmg and pace of the mechanic imo.
How to fix it? Increase the arcane orb aoe/impact range from 10 yd to 30 yd.
If they buff AO, what's to stop people from using AO with the more powerful Tal's?
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.
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If they buff AO, what's to stop people from using AO with the more powerful Tal's?
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.