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    posted a message on zDPS innas

    Well it looks like I was right and very close about the new season and the Zdps monk meta.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas

    After a bunch of GR55+ runs I determined that 2p raiment wasn't worth it. The attack speed increase was nice, but I noticed the CDR loss. I did a bunch of runs as the solo zdps and while I couldn't stop the affixes, obviously, we were able to push into the 60's.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas
    Quote from Lbtmia»

    but with crimson u have more cdr and rcs and i didnt find benefit from croodest boots better.


    also arcane is the only affix where i see some dmg i can also stay in any other even explosions to some extend arent much treat.


    with Eun-Jang-do any mobs or minions arent an issue anymore but i prefer it with born for cdr and exp. And still find wind blast more consitent although it demands better positioning.


    still i cant believe that u can maintain mana spamming cyclone and ep - somehow u must save on one or another ;)

    Crudest boost and Innas gives me 80% life with earth ally or a huge amount of LPS with enduring ally. That's why I don't even notice arcane in GR60 and you have issues in GR50 I have about 57% CDR with zodiac I have perma Epiphany and can spam Inner Sanctuary every 4-5 seconds. At one point I have serenity on my bar and with 64% CDR I could still spam them all. The Zodiac ring is BiS for zDPS.


    As for Eun-Jang-do, I haven't tested it but it's only not an issue when the enemy is under 20% health. So Saxtris spamming bugs, which Tiki WD can't stun, tsunami can. I sure wind blast does the same, but Tsunami is AoE.


    After every tsunami 3rd punch I CS. EP doesn't need to be spammed as it lasts 9 seconds, so just tagging RG, elites, and any big mob every 4-6 seconds it all it needs. Besides why would you give up 20% increased damage for your team. Your main job is to buff the damage of the DPS.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas
    Quote from Lbtmia»

    First things first (skills) - i don't find near death necessary unless u play hc and even though ure not supposed to die until 50. Guardians Path is imho better choice or even unity when u play in organized group.

    I personally prefer windblast over tsunami (although i know its more popular) for more mana and more constant effect on packs and bosses. It demands better positioning but...

    Also I dont think u will be able to sustain mana with two spenders on high gf - so drop ep for blinding speed (better maneuverability and more toughness) and leave mana for cyclone strike spamming. Accordingly I prefer cold blast (for extra effect) over implosion - bigger range isn't much bonus whilst ure spamming cyclone strike and repositioning.

    I also find infused with light better in refilling mana than ally, even with inna's bonus (i don't use crudest boots - but about gear later) and it gives little healing as well.

    About gear - 3p inna (belt, armour,stone), 2p. Crimson (boots, pants), 2p. born (shoulder, sword), frostburn gloves. U can also switch frostburns for inna's and use leoric crown or strings, cdr or rcr belts depending on stats (don't remember names right now ;). As a second ring i find rue chambers best in slot (even more mana). I've tested zodiac - and the problem is it only affects one skill at the time, more likely second to go and with cdr u already got theres not much bonus from it. For amulet i would choose count julia as i find lasers most damaging. I find myself very often tanking in the centre of bunch of them. Any other resist is also good. Eye too, especially with both secondary reduction, but as i've noticed ranged enemies will most likely target other players so theres not much use in range reduction whilst playing in team. Ess of johann could be also useful. As u're support theres no use in rainment.

    As for the weapons my choice is born, Eun-Jang-do, sledge is also good and even butchers sickle in lack of others. The best imho would be sledge, Eun-Jang-do but as i haven't found nothing better for shoulders so i prefer born bonus overall. I know theres wide utilisation of in-geom as a second weapon but i dont think theres much use of it on high gr. In affixes dex cdr and loh over dmg or socket. there's also no need for shield.

    And finally the gems - gogok, esoteric and toxin. gizzard or mutilation could be also good but i don't think there's need for so much toughness. I haven't tested iceblink so far as well i haven't reach gr beyond 50 so my choices applies to 49 - from my experience.

    The rest more likely the same.

    I just did some GR58+ and I did find near death experience kinda pointless. I swapped in resolve.


    As for spirit, I have no issues. I spam CS and EP and never have an issue and each time I use one I gain a second on Inner Sanctuary and Epiphany. So Spamming lets me keep Epiphany up, which lets me spam.


    I wouldn't bother with frost burns gloves with a monk support build. There's enough 100% going on that they don't really provide a benefit.


    After playing with a group of 4 in high Grifts. I swapped my immunity amulet for overwhelming desire. I could stand in any affix and tank/heal though it. Only the fire explosion was a threat. Fire chains were barely noticed and even several arcane beams didn't do much.


    Raiment is only there for the AS, but like I said I'm still testing it out some. I was using Sledge and borns sword, but I might swap borns sword for Eun-Jang-do, but I haven't tested that weapon yet.


    I would like to mention that Tsunami works on some RGs but not all, I know they work on saxtris bug minions. So that annoying enemy is taken care of.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas
    Quote from Pry»

    Does the slow from Inner Sanctuary runes count as a chill for iceblink?

    I haven't tested it, but I would assume it doesn't as the slow from inner sanctuary isn't cold damage.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas
    Quote from RiffSphere»

    I think implosion is mandatory. The increase is just to big not to use.

    As for controlling rift guardians (and yellows): you need a proc of 3 or more seconds for it to work.

    I don't get your comment about removing tsunami losing damage. You are zdps, only there to keep the party alive and potentially buff their damage.

    Not sure about borns. The weapon is worse than sledgefist or azurewrath. You have to go with rorg, so you loose attackspeed from pain enhancer (not sure if needed, has to be tested) because of no crit. And you only gain 15% life if you replace leoric crown for it (you even loose a bit cooldown).

    In the past, monks did go for it, because of perma serenity, and no zodiac ring. Since perma serenity is not possible anymore, and we have zodiac now, I think the aditionl procs from it will be better than the little more CDR born would give you, and I think the 15% life can be ignored with the additional control from the other weapons.

    Or we can just wait until they nerf WD and someone does a lot of testing and comes up with a build :) You never know what the new items will be either.


    Sorry I worded that wrong. I meant if I remove Breaking wave for tsunami or the FoT freeze I would lose the damage buff for the team. I've used both of those before and made Perdition look like a walk in the park, even solo.


    As for the Gear, you could mix and match to get 3p Borns + 2p Raiment (for AS%) + 4p Innas + Crudest boots. Could use Aughilds or Ashera in place of borns. Just have to move the pieces around the get the right ones for to complete every set bonus.


    While that is true there may be some new seasonal items in the next patch when they nerd WD, I thought I get an early start. Mostly because I love theory crafting, particularly as a tank in most MMOs, and because I love the monk. Was my first character and loved playing the speedy/support role.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas
    Quote from RiffSphere»

    Theory crafted a build, did not get to test it (don't have a softcore seasonal char, so don't have zodiac ring, hard to find someone in HC to test something like this). Maybe you can give it a spin, or take some of the ideas and implement it. I really hope support monk will make it's comeback.

    Here's the thing :)

    I like the use of the Eun-Jang-do. That's more or less what I had in mind and have been testing. Still messing around with different combinations, but the more I test into high GR the more I go toward freezing them. Wall of wind Is good for mobs but doesn't work on the RG. If I remove Tsunami then I lose more damage, then what's the point. I definitely like using Raiment with Innas, but Borns is still good and proven to work. Could do both, but would I miss the CDR from leorics? Still need to test it. Later in the week I'll get some friends and see just how far we can push into GR's.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas

    Does anyone have advice or opinions on the build? I've found the freezing rune on cyclone strike to be good for mobs, but the freezing runes on crippling wave or fist of thunder can nearly perma freeze the RG, but you lose out on the 10% damage.


    Also after testing the Runes for the montras don't get buffed by innas 2p. pretty easy to test, though I noticed some people on the official forums think it does.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas

    So I've been testing out different variations of my build.



    It has shown some pretty great results. Though I'm still testing 3p borns and 2p raiment. It is possible to use both with Innas and Crudest boots. I've also noticed that even with Epiphany and Inner Sanctuary, Serenity has barely any cool down. I'm sitting at ~64% CDR and its cool down just flys by with the new zodiac ring.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on zDPS innas

    So of what I understand for the next patch is the devs are removing the WD perma-stun. I'm sure it will still provide good stun, but I'm still loving the idea of a good zDPS monk. With 4-peice innas + crudest boots + MWG gem we can get really good health and healing. Combine it with borns sword and chest and new cool down ring, it could be really good. Thoughts? My second monk has this and storm shield 18,000 armor, 2000+ res, 1.4 mil health and 150k LPS.


    Monk is by far my favorite zDPS, but I still worry crusader and WD will be too OP even after next patch, when they nerf perma-stun.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on one-hand or 2-hand w/ Dead Man's Legacy [S3]

    I've being using 2 handed weapons. Stronger per Hatred spent.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on i need help for rerolling krider

    The only Krider I've ever gotten I messed up and rolled the socket to AS. It had 10% already. Feel so dumb, but it was late and I wasn't thinking. Also messed up my first UE chest.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on PTR GR59 Clear (2x Wizards, 1x Crusader, 1x WD)

    Blizzard isn't the first developer company to do this, but why does it seem in most online RPGs and MMOs the developers always are out of touch with one or more classes.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR 2.2 - Raiment of a Thousand Storms Set Explained (Video)

    Quote from 13igTyme»

    Have you tested out the physical rune on DS? I know the resource cost would be higher but the single target might be good for Guardians.

    I have not yet, but I'm thinking anything besides fire will require either RCR in every slot, a ton of CDR for maximum Epiphany uptime, OR a lot more rotation between spender/generator. I also believe Barrage doesn't stack AND doesn't benefit from the extra set bonus ... 12500% vs. 975% is very insignificant.

    I think Barrage not benefiting from 6p might be a bug. The dot from pillar of ancients benefits from SWK, why wouldn't the dot from barrage do the same with raiment.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on PTR 2.2 - Raiment of a Thousand Storms Set Explained (Video)

    Have you tested out the physical rune on DS? I know the resource cost would be higher but the single target might be good for Guardians.

    Posted in: Monk: The Inner Sanctuary
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