Lot's of alts? Why on earth would I ever want that when all my end game gear is going to bind and I could just respec.
Because Bashiok already said that respeccing won't work like it does in Diablo II. I believe he said it will be very limited, within a range of skills and a certain number of points per skill. Although some of the respecs will be easy to get, still others will be more challenging.
Can't find the source at the moment, though I know it was fairly recent. Within a month or so, I think.
A series of banker NPC's could be practical and fit in to the development of Sanctuary. It would fit since we're already introducing Artisans for crafting needs and, perhaps like Artisans, could be upgraded periodically throughout your journey. If we're fair here, we all have to admit it makes no sense that there's a random chest just lying in the middle of town with no protection that everyone just uses.
Obviously, Bashiok was being sarcastic to a point in his response, but he did state a minimum, and that it would likely be over that. With respecs (though not as extensive as Diablo II respecs), the only other reason I can rationalize so many characters being available is because they haven't ironed out a sufficient way to store items. I can't name any of my friends off the top of my head from the last decade that had more than four or so characters that they did anything but mule with. Because of the nature of gear-gathering and RPG games in general, one usually sticks to one character for a long time to make them as powerful as possible, and makes others to supplement that character's pitfalls. I can't see people actively using any more than four characters on an account for any length of time, although I'm sure there are exceptions.
There’s been a long discussion about how accounts and character creation will be handled in Diablo III. How many characters will we be allowed to create per account? The question is one more directly answered, even if it’s nothing yet conclusive. Blizzard tweeted about the team’s thoughts on the number of characters we’ll be able to create for online play earlier Tuesday:
@FingolfinGR There's going to have to be a limit. Definitely more than 10. Probably less than 50.
This would easily solve the issue of creating multiple accounts to create the amount of characters we want to have – especially if the number is closer to fifty than ten. We also heard rumors of a shared stash to prevent the well known and annoying mule games. All that with Bashiok's blessing on the official forums.
Official Blizzard Quote:
No update, it's something we hope to do, it's not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won't know for sure. But yes, still hope to have some sort of easy way to share between characters. "Drop games are dumb." - Bashiok
Diablo III confirmed to allow only one account to each CD key through Battle.net "2.0," and drop games hopefully a thing of the past, one wonders how item storage will work for characters, and possibly accounts.
Because Bashiok already said that respeccing won't work like it does in Diablo II. I believe he said it will be very limited, within a range of skills and a certain number of points per skill. Although some of the respecs will be easy to get, still others will be more challenging.
Can't find the source at the moment, though I know it was fairly recent. Within a month or so, I think.
Obviously, Bashiok was being sarcastic to a point in his response, but he did state a minimum, and that it would likely be over that. With respecs (though not as extensive as Diablo II respecs), the only other reason I can rationalize so many characters being available is because they haven't ironed out a sufficient way to store items. I can't name any of my friends off the top of my head from the last decade that had more than four or so characters that they did anything but mule with. Because of the nature of gear-gathering and RPG games in general, one usually sticks to one character for a long time to make them as powerful as possible, and makes others to supplement that character's pitfalls. I can't see people actively using any more than four characters on an account for any length of time, although I'm sure there are exceptions.
There’s been a long discussion about how accounts and character creation will be handled in Diablo III. How many characters will we be allowed to create per account? The question is one more directly answered, even if it’s nothing yet conclusive. Blizzard tweeted about the team’s thoughts on the number of characters we’ll be able to create for online play earlier Tuesday:
Official Blizzard Quote:
//www.diablofan...y-less-than-50/">http://www.diablofan...y-less-than-50/" class="blizzsource">@FingolfinGR There's going to have to be a limit. Definitely more than 10. Probably less than 50.
This would easily solve the issue of creating multiple accounts to create the amount of characters we want to have – especially if the number is closer to fifty than ten. We also heard rumors of a shared stash to prevent the well known and annoying mule games. All that with Bashiok's blessing on the official forums.
Official Blizzard Quote:
No update, it's something we hope to do, it's not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won't know for sure. But yes, still hope to have some sort of easy way to share between characters. "Drop games are dumb." - Bashiok
Diablo III confirmed to allow only one account to each CD key through Battle.net "2.0," and drop games hopefully a thing of the past, one wonders how item storage will work for characters, and possibly accounts.