The building is a church right? So what if there are green stained glass skylights? Or moss covered skylights?I'm sure there will be all kinds of lighting in D3, that just gives variety and thus replayability to the game. You have to look at the big picture before making your arguments people, SHEESH!
Green aura in D2 meant that you had been poisoned, perhaps the creatures in that dungeon had been poisoned with some other foul concoction that exudes a green aura, its not outside the bounds of a fantasy realm such as sanctuary. I still don't see why green aura is a no go, I mean would red aura be ok?
The main difference there is that there could be a light source outside of the church. I can't think of a single instance in Diablos 1 or 2 where unexplained lighting, without light sources no less(!), persists for any significant amount of time. Even in the den of evil shot, the light is coming from either the sun or heaven in the form of a beam; it originates somewhere off screen. The green light of the D3 dungeon is simply there.
Plus, red is the color of Diablo's magic, and the aura of any self-respecting demon.
Light radius is "there" and there is no explanation for its existence. Your character has no torch but, no lantern, no medieval flashlight. But light radius not returning was one of the major complaints about D3.
I didn't know you had a PHD in demonology.:rolleyes:
At least that light makes sense in some way. Also, it's the ending of a quest and provides needed visual confirmation. It's misleading to compare it in any way to the constant green lighting in the dungeon.
Stranger lighting effects have happened. Remember tainted sun? Somehow magic blocked out the sun! The freakin sun! If it can do that then a simple green tinge is nothing. Maybe some of the monsters can see green light more vividly than the other colors, so whoever made the creatures flooded the room with green light. I could come up with endless reasons why the rooms has green light. Maybe there are overhead green lanturns that are out of sight, maybe there are green stained glass windows on the roof of whatever that structure is, or maybe the demons emit a foul cloud of green gasses when they flatulate. Or we could make this easy and say it does not need a reason to exist and leave it at that, either way there is no sense in arguing over it anymore.
His neck is exposed too, so is his face which are much easier targets, although I think you said face already. In a somewhat funny twist of irony the big shoulders + spikes actually protect the sides of his neck and his windpipe from being crushed by a standard elbow strike.
You'd have quite a hard time stabbing anyone on the inside of their thigh really. Especially considering people fighting tend to not stand square to an opponent (at least in martial arts, don't know what they teach in D3 barb school), thus the thigh plates will more likely than not be facing his opponent. This forces anyone attacking the groin to have to move around your legs to get a decent strike and makes such an attack easy to block / sidestep / avoid.
This is off topic but fun.
He isn't wearing a helm, so you can see his face. His biggest enemies would probably be spears, javelins, and arrows. They would be harder to stop let alone notice. But his fighting style pretty much compensates for his openings I'd say.
Actually, what frightens me is not that he leaves his chest open to attack, but that his groin is open to attack.
What I know about combat knife fighting is basically applied to any other weapon as well. Aim for the head or the groin. You hit those and your target is permanently out of the fight.
He should at least wear leather pants.
There as well, he has sacrificed groin protection for speed. Hes probably confident in his ability to block low blows
Ahh, I know what that belt is for... hugging demons
Those shoulder pads are a tad big, but they probably weigh less because they are mostly constructed of leather, and if you look underneath, fur. If you consider the ergonomics of his armor you will see that it looks as comfortable as an armor could be. "Oh, but he could get stabbed through the heart." Yes he could but that means he is willing to give up that protection for better torso flexibility. Which would make the barbarians vicious attacks even more effective with better range of motion. Can you imagine trying to WW with a giant chest plate? The higher the shoulder pads the better, they parry slashes to the head rather effectively. As for the belt, well lets just hope there is a belly flop skill.
Barnacles? What the fuck are you talking about. Of course I'm talking about human life. Anticipating every possibility is essential to success in any academic or business endevour.
What if questions are only irrelevant when there is no reasonable possibility that the situation they describe will ever be realized. That is absolutely not the case when I speak of Diablo 3 possibly being similar to WoW.
So far I have seen no substantial similarities to WoW. Therefore asking "what if there are more" has little basis.
Diablo 3 looks slightly more cartoony than Diablo II but thats all it is.
Thats mostly because of the conversion to full 3d than anything. There is more Character detail so technically it is less cartoony than D2.
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I love my siggy, its so spatially efficient, and cool on so many levels.
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Now, the original:
It just looks better IMO.
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Fuck you, I'm a dragon.
I didn't know you had a PHD in demonology.:rolleyes:
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
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sorry, thats the biggest pic I could find.
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
Ahh, I know what that belt is for... hugging demons
Fuck you, I'm a dragon.
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lol, tiny baba
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
Thats mostly because of the conversion to full 3d than anything. There is more Character detail so technically it is less cartoony than D2.
Fuck you, I'm a dragon.