I am 100% against any paying feature that impact gameplay in any way possible.
That includes unlimited storage.
At first, I was in total agreement with you, but I'm not entirely sure.
Basically I think there are two things payments like these shouldn't affect. (Expansion packs are naturally excluded from these criteria)
1. Do not give paying players unfair advantages.
2. Do not separate paying players from non-paying.
The first would be exclusive and powerful items in exchange for money, extra skill points, etra storage and stuff like that. I have no fear that Blizzard will institute anything like this.
2. The second included separate dungeons or locations. While the drops won't necessarily be better, it will separate players from each other, as they won't be able to play with everyone at all times. I don't think Blizzard will do this either.
So what does that leave? Purely aesthetic changes, such as titles, characters appearance-chances, renames and whatnot. The problem with this is that, D3 doesn't appear to be an MMO, hence the time invested in a character will never reach the ridiculous amounts of time you can accumulate in WoW. As such, I wonder if name changes and appearance-chances will be economically viable.
Take this example. Let's say you have a chartacter at max level in an MMO, say WoW. You have a play time of say, 60 days (1440 hours) on him. Now suddenly, you get the urge to change your characters name. Since you have a massive amount of play-time invested, giving Blizzard some money is an easy fix.
Now look at Diablo. Depending on leveling, it may just be much easier to level up a new character with a new name instead of renaming the old one. This depends on how fast it goes and other factors, but it's possible.
In short, I'm unsure of what exacly they could charge us for.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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Basically I think there are two things payments like these shouldn't affect. (Expansion packs are naturally excluded from these criteria)
1. Do not give paying players unfair advantages.
2. Do not separate paying players from non-paying.
The first would be exclusive and powerful items in exchange for money, extra skill points, etra storage and stuff like that. I have no fear that Blizzard will institute anything like this.
2. The second included separate dungeons or locations. While the drops won't necessarily be better, it will separate players from each other, as they won't be able to play with everyone at all times. I don't think Blizzard will do this either.
So what does that leave? Purely aesthetic changes, such as titles, characters appearance-chances, renames and whatnot. The problem with this is that, D3 doesn't appear to be an MMO, hence the time invested in a character will never reach the ridiculous amounts of time you can accumulate in WoW. As such, I wonder if name changes and appearance-chances will be economically viable.
Take this example. Let's say you have a chartacter at max level in an MMO, say WoW. You have a play time of say, 60 days (1440 hours) on him. Now suddenly, you get the urge to change your characters name. Since you have a massive amount of play-time invested, giving Blizzard some money is an easy fix.
Now look at Diablo. Depending on leveling, it may just be much easier to level up a new character with a new name instead of renaming the old one. This depends on how fast it goes and other factors, but it's possible.
In short, I'm unsure of what exacly they could charge us for.