And like that other topic, just goes to show how incredibly selfish the majority here are. It fits you, it fits what you want, and that makes it right.
Funny how the minority demands something and yet the majority is selfish for disagreeing
That's how democracy works, mate! The majority gets their way, not the minority! I'd love to live in a world where everyone would be happy about everything. But it's impossible. Just as impossible as it is to create a game that has features loved by everyone.
This has nothing to do with democracy.
And refusing to please a minority that is part of the people that supports you and supporting the decline of gaming is sickening, too.
Who gives a shit that its their right to do this and its their properties?
I'm arguing what they should do, because they WILL be losing people and respect for it.
And thats the fucking point. People that won't bow down to crap like this will make gaming better. If all companies do this, it'll be shit. And people like you are certainly to blame.
Well that was my point. There was no further point arguing with you as you only see your view. You simply can't take what Blizzard has stated as their reasons at face value. You see everything as ridiculous and some how affecting your freedom (lol).
Can't have a discussion with a parrot. Might as well be sarcastic.
The point is knowing how the game decides to handle drop is nothing next to the work required to make a secured server do something that shouldn't occur. Duping, hacking, all that matters is that when they are done by the server, you can't just change something in the client to tell the server to do something it should not. Even if you know how the game decides drop, where does it matter? The server itself need to be hacked open so you can tell him to "drop you things" or "duplicate this".
The only reason the flaws they can find thanks to the SP ever work is because they're horrible flaws that allow them to trick the server, but that is only possible because something is designed in a way that allows it. You can't dupe items if the server handles everything about items and is the one telling what is right.
I'm obviously not an expert on the matter, but it seems to me that removing offline is putting security where it doesn't matter nearly as much. The only thing D2 really had widespread were big flaws that could get right under the server's nose because it was badly designed.
And again, regardless of offline being present or not, the client would NOT be able to tell the server how to do anything more. Just because the game can now drop items for you, doesn't mean that its ANYTHING like it when handled by the server.
Times have changed. Yet another brainwashed excuse. Times haven't changed. People are just excessivelly gullible and love to being told what they want.
And I fail to see yet again, how all of the things that the server handles have to be put in the single player version. Knowing where in the single player code an item is dropped should not even be relevant. Why would it be the same than in the secure multiplayer?
How much more security does it add for people to not have access to these things? Really, how much? Even if they know how it works in single player, they can't just suddenly hack through to the server and tell him what he wants to hear. Once in multiplayer, the security stuff is in place, unlike offline, and the server handles everything he needs to.
What difference does it make? I don't even see it.
What does this mean and what are you referring to? Jay said they'd make a console version if it would make a good game. I don't see any problem with Blizzard making good games, regardless of platform. Why be so phobic of such things?
You misunderstand. I'm not talking about developing on console as well, but forgetting the PC players entirely and dedicating their games for console. That was not aimed at Blizzard.
I don't know where you got that from. I've always seen D3 refrenced as a foremost online cooperative game. If anyone is selfish it's the single-player minority who'd rather see the game tailored to their needs. And please note, i'm agnotic about the whole situation. If an offline singleplayer is made avalible that's fine. I just don't feel compelled to fight for it and I think dogging Blizzard about abandoning single player (as though internet connections were hard to come by these days) is poor form and (as previously noted) especially ironic when done through an internet forum.
Seek out old Blue posts. Even they have said so. Battle.net was a bonus to D2. The games were designed for Single Player and expanded from that. And I fail to see how adding an offline mode totally on the side is asking the game to be "tailored to our needs".
And no, not everybody has internet or more importantly, a good, stable one. Even a dodgy connection of which there are plenty will not be able to enjoy D3 as much.
They are abandoning offline single player for the sake of some security, SP players who have supported their previous games (again, they themselves I'm pretty sure, but I won't find the quote for you, have said a good portion of the community doesn't even go on battle.net in D2), and its not like the formula of the game has changed. Its the same thing, but some people are denied the offline single player, which also comes hand in hand with the removal of the rights for mods, for a little security, and you find it selfish that we want that?
I don't see how shutting people out in any way, and how we are whining about it makes us selfish. You claim this game was always intended as an online game but both previous games clearly were not just that.
This is as bad as a series of PC game going to the console for stupid reasons and people just bowing them over it.
Even Blizzard themselves always told us this was first and foremost a single player game. Its such a bad excuse to say this is a coop game and doesn't need offline. And like that other topic, just goes to show how incredibly selfish the majority here are. It fits you, it fits what you want, and that makes it right.
This is pathetic and I'll keep saying it. Only 22% against it is just sad. They strip freedom but people smile and bow down. What a joke.
And refusing to please a minority that is part of the people that supports you and supporting the decline of gaming is sickening, too.
Who gives a shit that its their right to do this and its their properties?
I'm arguing what they should do, because they WILL be losing people and respect for it.
And thats the fucking point. People that won't bow down to crap like this will make gaming better. If all companies do this, it'll be shit. And people like you are certainly to blame.
I'm done with you.
Guess that is the end of this argument.
Now just be off with you.
The only reason the flaws they can find thanks to the SP ever work is because they're horrible flaws that allow them to trick the server, but that is only possible because something is designed in a way that allows it. You can't dupe items if the server handles everything about items and is the one telling what is right.
I'm obviously not an expert on the matter, but it seems to me that removing offline is putting security where it doesn't matter nearly as much. The only thing D2 really had widespread were big flaws that could get right under the server's nose because it was badly designed.
And again, regardless of offline being present or not, the client would NOT be able to tell the server how to do anything more. Just because the game can now drop items for you, doesn't mean that its ANYTHING like it when handled by the server.
And I fail to see yet again, how all of the things that the server handles have to be put in the single player version. Knowing where in the single player code an item is dropped should not even be relevant. Why would it be the same than in the secure multiplayer?
How much more security does it add for people to not have access to these things? Really, how much? Even if they know how it works in single player, they can't just suddenly hack through to the server and tell him what he wants to hear. Once in multiplayer, the security stuff is in place, unlike offline, and the server handles everything he needs to.
What difference does it make? I don't even see it.
Seek out old Blue posts. Even they have said so. Battle.net was a bonus to D2. The games were designed for Single Player and expanded from that. And I fail to see how adding an offline mode totally on the side is asking the game to be "tailored to our needs".
And no, not everybody has internet or more importantly, a good, stable one. Even a dodgy connection of which there are plenty will not be able to enjoy D3 as much.
They are abandoning offline single player for the sake of some security, SP players who have supported their previous games (again, they themselves I'm pretty sure, but I won't find the quote for you, have said a good portion of the community doesn't even go on battle.net in D2), and its not like the formula of the game has changed. Its the same thing, but some people are denied the offline single player, which also comes hand in hand with the removal of the rights for mods, for a little security, and you find it selfish that we want that?
I don't see how shutting people out in any way, and how we are whining about it makes us selfish. You claim this game was always intended as an online game but both previous games clearly were not just that.
Even Blizzard themselves always told us this was first and foremost a single player game. Its such a bad excuse to say this is a coop game and doesn't need offline. And like that other topic, just goes to show how incredibly selfish the majority here are. It fits you, it fits what you want, and that makes it right.
This is pathetic and I'll keep saying it. Only 22% against it is just sad. They strip freedom but people smile and bow down. What a joke.