This build potentially gives 66% chance to crit hota or 51% anything before stats/gear apply, and instead of bringing monsters to me our routing them with crowd control I just have more damage/ splash damage for kill speed and a mobility skill. Could potentially spam overpower/revenge instead of *just* frenzy (during fury generation) with enough gear, and pick up bloodthirst in place of unforgiving only if needed.
This build would also work just fine trading hammer for weapon throw golden in that you fill up the resource globe very quickly using this build.
Golden also generates resources. More resources and the highest flat damage are pretty attractive things, so any skill that doesn't "need" a utility to be effective in a build will probably default back to just being stronger in core functionality.
Awesome Molster. The highlighting on the bevel(?) on the passives upper frame is making it seem as it is a bit misplaced or rather larger than the frame of the build box. Maybe you could darken it making it equal in shading to the build box.
I'm not sure I would understand what I just wrote so just tell me if you want me to try and explain it again.
Ooooh, adding a hardcore option to the build would be lovely!
Seems like the Passive images(circle) are more north than south, not just the top one, which kinda sticks out at the top since it rounds off where everything else (besides the class) is straight edge?
This build would also work just fine trading hammer for weapon throw golden in that you fill up the resource globe very quickly using this build.