You know, I was also just thinking - what skills would be a 'primary' attack for the Witch Doctor? It looks like with its damage nerf, Firebomb might be one of them...Poison Dart is another no-brainer, but after that, a lot of his other skills could be interpreted as either Primary or Secondary.
Plague of Toads, for instance, can be pretty mana-intensive if you're playing a petless build and are spamming them a lot. I'm surprised that the WD's passives weren't reworked with these patch notes. How will passives like Fetish Sycophants and Rush of Essence be re-worded?
Nerfs to Plague of Toads and Corpse Spiders hurts both pet builds and pet-less WD builds, because even pet builds rely on other spells for primary damage output. I just hope that Blizzard introduces at least one new passive specifically to enhance the power of petless WDs, so that that playstyle doesn't get TOO gimped from the damage nerfs.
This system did take them a while to come up with, but remember that they were probably working on it since before July last year. It's been under development for some time, and they've done a really good job at keeping it under wraps until now :P. I mean, they could have talked about the change at the last Blizzcon (they teased us with those Rune images during that fansite visit).
I do vastly prefer this system overall - starting with the equivalent of a rank 4-5 Rune right off the bat? Yeah!
However, it comes with one ginormous downside - some of us won't get the desired rune effect until LEVEL 60. Like let's say that hypothetically, I really wanted Toad of Hugeness with Plague of Toads - I'd have to play through Hell difficulty just to get it. I won't get to enjoy having a giant toad with me in the earlier difficulties of the game, even if its weaker like in the previous rune system.
I dunno, that's my only real reservation but it is a big one, I think. Some builds are DEPENDENT on specific rune effects for skills! It just makes me so bummed to think that I may not be able to play a pure Spirit Witch Doctor, or a Vermin-based pet-less Witch Doctor throughout Normal/Nightmare/start of Hell, if I get shafted by the order in which I unlock runes =/.
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Plague of Toads, for instance, can be pretty mana-intensive if you're playing a petless build and are spamming them a lot. I'm surprised that the WD's passives weren't reworked with these patch notes. How will passives like Fetish Sycophants and Rush of Essence be re-worded?
Nerfs to Plague of Toads and Corpse Spiders hurts both pet builds and pet-less WD builds, because even pet builds rely on other spells for primary damage output. I just hope that Blizzard introduces at least one new passive specifically to enhance the power of petless WDs, so that that playstyle doesn't get TOO gimped from the damage nerfs.
I do vastly prefer this system overall - starting with the equivalent of a rank 4-5 Rune right off the bat? Yeah!
However, it comes with one ginormous downside - some of us won't get the desired rune effect until LEVEL 60. Like let's say that hypothetically, I really wanted Toad of Hugeness with Plague of Toads - I'd have to play through Hell difficulty just to get it. I won't get to enjoy having a giant toad with me in the earlier difficulties of the game, even if its weaker like in the previous rune system.
I dunno, that's my only real reservation but it is a big one, I think. Some builds are DEPENDENT on specific rune effects for skills! It just makes me so bummed to think that I may not be able to play a pure Spirit Witch Doctor, or a Vermin-based pet-less Witch Doctor throughout Normal/Nightmare/start of Hell, if I get shafted by the order in which I unlock runes =/.