1. Charms and the Talisman. The major problem surrounding charms in D2 was rectified by the inclusion of the talisman in D3. I really liked the idea of the talisman, I was really looking forward to see what they'd do with it, but I get why they scrapped it. It was just a redundant item, it's just an item with stats, like any other.
That's why I thought it would be great if they'd have a seperate stack of bonuses removed from thjose you can get from your normal items. Something like, maybe, they remove class skill bonuses from normal items, but only implement them on charms. SOmething like that.
2. The Mystic. The sadest day in D3 development for me was when the Mystic received the axe. To be perfectly frank, I wouldn't change a thing. Bash said the reason they removed the Mystic was because they serve the same function as gems. That couldn't have been further from the truth. There are a total of four gems, which function as normal items that drop randomly. There were more than 300 mystic recipes, and you have full control on adding enchants whenever you want.
I would like them to return the Mystic the same state they left her in.
I have a sneaking suspicion we'll be seeing both these return in future expansions. Assuming there will be 2 expansions (fingers crossed) I'm thinking we will see Charms (or at least something similar) appear in Expansion 1, probably along with an extra stash tab. I believe the Mystic will make her return in Expansion 2. The extra item enhancements from here would make the most sense for true (fully expanded) endgame imho.
I have a sneaking suspicion we'll be seeing both these return in future expansions. Assuming there will be 2 expansions (fingers crossed) I'm thinking we will see Charms (or at least something similar) appear in Expansion 1, probably along with an extra stash tab. I believe the Mystic will make her return in Expansion 2. The extra item enhancements from here would make the most sense for true (fully expanded) endgame imho.
Favored Class: Wizard
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