"Resource - Again... need some catchy name." what you said there is something like the stuff the barbarian has, or the monk: Fury and Spirit...but not bad, i liked that you said: "Starts out at a max amount.", but it would be too easy, eh?
anyway, great initiative for the topic but patience and we shall all see about the 5th(i am more into finding out about the role Tyrael plays). with patience we can cross the ocean!
Oh yeah, I know it's soon enough. I just have fun doing things like making up classes. I was dorky enough to make a full on Fantasy based strategy board game when I was younger lol!
As for the resource system (which I think could very likely work well). I was aiming for something similar to the Barbarians fury but instead of building up would reward you for the speed of killing not the amount of damage you take. Working like so:
Start at 100
Use ability X (75)
Use ability Y (60)
Use regenerating ability X (70)
Kill Monster (100)
That's only a VERY rough hacked up version of how it would likely work in-game.
1. The announced the Monk instead of this character.
2. That means the character's homeland is something about the desert.
3. A patchfinder, ranger-type with traps is something most of us guess it would be.
I could definately see it! Would be cool and not too dissimilar to what I have written down here.
this is probably hard to imagine but there is a possibility that the last class wont be bow/missile based... =O i know!
Apparently all classes can use bows and a couple of them can already use them with EFFECTIVE abilities, whose to say that we haven't really seen the full skill potential for the monk? perhaps he/she has a skill tree (or whatever) lined up for such a focal?
Nope, not that hard to imagine. And you very well may be right, I was just speculating. Actually this is a combination of a brainstorm between me and my wife. We were driving to the store for groceries and we just were discussing what we thought would be cool.
Well it's my first time ever trying to "guess" at the fifth class, but I do know how many of these are out there. Ranging from deranged killer clown (Sweet Tooth?) to more serious Rogue/Ranger classes. I fall into the category of more serious guesses. Also, I discovered how bad I am at coming up with "clever" names for skill trees. So here it is!(Quoted for highlight)
Diablo 3 5th Class
Scout
Tree 1 - The Bow tree (Some catchy name as it covers both bows and Nature based magics)
**The Scout has spent his/her entire life perfecting the art of killing from afar or not killing at all. A master of both his/her bow and the use of natural magics to enhance his/her chosen weapon.
Tree 2 - Traps (Not unlike the assassin's but following the nature based theme. Also "Traps" is boring... catchy name please)
**The Scout is trained in the use of traps for both evading pursuers, Ambushing key enemies and debilitating would-be combatants.
Tree 3 - The evasion/stealthy tree (Again catchy name needed. Follows the nature theme and gives a possible druid-like element)
**The Scout has also learned a various number of survival skills. Most of which come from the study of various animal life.
Resource - Again... need some catchy name.
** Starts out at a max amount. The maximum amount increase based on character level. The resource is regenerated via killing an enemy or using certain abilities from Tree 1 or Tree 3.
Basically I think this would make an interesting class. If no one likes the Nature theme change it to a mage-like theme and it should work the same lol.
What do you guys think?
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Oh yeah, I know it's soon enough. I just have fun doing things like making up classes. I was dorky enough to make a full on Fantasy based strategy board game when I was younger lol!
As for the resource system (which I think could very likely work well). I was aiming for something similar to the Barbarians fury but instead of building up would reward you for the speed of killing not the amount of damage you take. Working like so:
Start at 100
Use ability X (75)
Use ability Y (60)
Use regenerating ability X (70)
Kill Monster (100)
That's only a VERY rough hacked up version of how it would likely work in-game.
I could definately see it! Would be cool and not too dissimilar to what I have written down here.
Which one? Or are you referring to all of them?
Nope, not that hard to imagine. And you very well may be right, I was just speculating. Actually this is a combination of a brainstorm between me and my wife. We were driving to the store for groceries and we just were discussing what we thought would be cool.
Lol! Yeah "Scout" is rather vague but I couldn't think of anything better and I definitely didn't want this to be called "Range/Hunter".
What do you guys think?