Ruppgu, I don't remember if I posted it in THIS thread, but (yep, it was on the previous page) Bats is not going away. If anything, it's getting better overall, due to being able to actually use cooldowns as needed instead of blowing them for regen. The build kites a lot more than bears, so the increased base regen is a HUGE help, plus dropping a Rain Dance while actually being able to have defenders out will top you off while simultaneously upping your damage by 20% for 20 seconds.
The only difference is that, if you want to use VQ, you replace at least one of your cooldowns with Spider Queen (cast every 15-19 seconds) or Pyrogeist (cast every 4-8 seconds). Part of the Blog was that cast animations are getting quicker for us, as well. Heck, I'm not even going to be using VQ, instead shifting to some Max Mana gear and Spiritual Attunement.
Overall I see the potential greatness to these changes, but now as you stated its almost more worth while just grabbing Spiritual Attunement which Blizzard has potentially made VQ useless, to some extent its a nerf. Honestly I don't care though I'm sick of using bears.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
@Ruppgu I agree that the other classes got big perks to encourage a variety of class builds, but the WD only got fixes that should have been there in the first place. Blizzard did take your suggestion to fix the mana problem on the WD. You complained that every other class does not cost resources to use their primary attack (i.e. Splinters) and in most cases it actually increases their resources to use your primary attack. The WD is the only class that loses mana/resource when using the primary. The fix is kind of funny though... You HAVE to use one of your valuable Passives in order to gain resources with primary attacks. In essence, to be equal with other classes, you have to give up one of three passives. That is hardly an equal playing field. All of the other classes got a boost to DPS and the WD lost a passive slot. Wow!
On the positive side, the pet situation may be fixed and that is huge. But that is not a boost like the other classes got, that is a fix.
+1 but they didn't talk about any other abilities in general so more to come I'm sure. If all the Dots for the other classes get a boost so should ours and that will help.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
No other class could just spam high-cost abilities without the gear to support it. WDs were the only ones and that was entirely due to VQ.
Bears as the sole damaging ability is not valid anymore unless you have great gear. This would be no different than saying a Wizard can't just spam Arcane Orb without the gear to support it.
Perhaps 30% on VQ is too low. I'll give you that much. But these changes represent a paradigm shift for WDs to one where we have to pay attention to our resources for high-cost abilities instead of simply being able to spam bears and hope that the mobs come out dead on the other side.
For example, Haunt glyphed for mana regen is a net positive if it runs its course. Perhaps Bears builds might work Haunt into their skillset somehow. At the end of the day, though, not thinking outside the box is going to create disgruntled players. The whole idea of the skill revamp was to allow us to think outside the box. Clinging to the status quo *is* going to result in disgruntled players.
It's also possible that they are changing mana costs somewhat. That's something we'll have to wait to see in the patch notes, though.
You bring up some good points but just to maintain adequate mana regen I need to have 3 offensive abilities in which only one of them really does damage. Spiders + Haunt + Nuke, I understand our trade off is we don't lose CD's anymore but we'll have two less spots on our bars. The really skilled players who could rotate 5 short CD's and spam bears will be pissed at this. The shift seems to be from panic/nuke to lay back and do moderate damage. I don't mind this change but unless our spells get huge buffs WD's will be the weakest DPS class.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Even if that is you, your gear is WAY better than mine. If I had God gear I could pull it off with spiders. You have proved nothing; every class is OP with gear. Get on my level douche.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
do you guys wanna hear from the #1 WD in the world in HC? ok, so here's my 2c:
WD is so OP as it is. really depends on how you play it. i can tank, i can dish out solid amount of damage, and i can cc quite well. some skills are underused, i agree. but even if they buff them, WDs are still going to be a skill-based character. better players are just going to be better than most, even than most classes. so most people think WD are bad only because they are bad at playing it. so for me, no changes is ideal.
Thanks for clearing that up, I can sleep much easier now. Can I have your autograph, never thought I'd speak to the best WD in the world. I promise I won't scream like a little girl.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Well there's a difference between changing how it works and nerfing how much mana regen we get from it. If the above info is true, it's a change AND a massive nerf to vision quest builds.
Maybe it's all about expectations, but I was expecting my WD to be more powerful after these changes, not less. We'll see when we get to the real notes....
Pretty much this. I HAVE to use a VQ build just to remotely compete for damage of other ranged classes and if they nerf VQ and barely boost any other abilities then I see this as "you must use pets to hide behind because you don't have any spamable nukes anymore".
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
WHAHAH, the mana issue got fixed in a way we never could have predicted.
now, our primary spells will buff our mana regen by 30% for 5 seconds after using em and they seem to stack. they are also free!
in addition to that our base regen will be 45 instead of 20! and that with the new primary mana regen + gear, all WDs mana problems are pretty much solved, and we have a reason to rotate skill usage witch is great.
source?
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I recently converted to a DH for faceroll farming but for a change of pace I played my WD last night (it's been a couple of weeks and it was my first 60). I bought more gear since everything is so cheap now and I tried using a bunch of abilities besides bears, splinters, and bats.
Overall I came to the same conclusion that pretty much everything sucks compared to the main three builds even with better gear. I don't have godly gear and some abilities actually became “useable” because I’ve out geared early inferno content, but compared to a VQ build it’s just a waste of time.
I like what I've heard from the patch so far, but in the end the only thing I care about is not using bears anymore more, I’m so sick of it.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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Overall I see the potential greatness to these changes, but now as you stated its almost more worth while just grabbing Spiritual Attunement which Blizzard has potentially made VQ useless, to some extent its a nerf. Honestly I don't care though I'm sick of using bears.
+1 but they didn't talk about any other abilities in general so more to come I'm sure. If all the Dots for the other classes get a boost so should ours and that will help.
You bring up some good points but just to maintain adequate mana regen I need to have 3 offensive abilities in which only one of them really does damage. Spiders + Haunt + Nuke, I understand our trade off is we don't lose CD's anymore but we'll have two less spots on our bars. The really skilled players who could rotate 5 short CD's and spam bears will be pissed at this. The shift seems to be from panic/nuke to lay back and do moderate damage. I don't mind this change but unless our spells get huge buffs WD's will be the weakest DPS class.
Even if that is you, your gear is WAY better than mine. If I had God gear I could pull it off with spiders. You have proved nothing; every class is OP with gear. Get on my level douche.
Thanks for clearing that up, I can sleep much easier now. Can I have your autograph, never thought I'd speak to the best WD in the world. I promise I won't scream like a little girl.
Pretty much this. I HAVE to use a VQ build just to remotely compete for damage of other ranged classes and if they nerf VQ and barely boost any other abilities then I see this as "you must use pets to hide behind because you don't have any spamable nukes anymore".
source?
Overall I came to the same conclusion that pretty much everything sucks compared to the main three builds even with better gear. I don't have godly gear and some abilities actually became “useable” because I’ve out geared early inferno content, but compared to a VQ build it’s just a waste of time.
I like what I've heard from the patch so far, but in the end the only thing I care about is not using bears anymore more, I’m so sick of it.