This thread is for discussion of the Assassin in Diablo II. [/HR]
Aside from creating a few Trappers here and there, I have not played much of the Assassin in my day. With that in mind, I have called upon the help of our very own Asn expert, blood-doll. With the recent PTR Patch 1.13, the Asn has received only one buff, albeit a very general, multi-purpose one; though it has also received a buff in another, indirect form.
Official Blizzard Quote:
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Specific changes/improvements
-Removed Oblivion Knight's Iron Maiden curse.
Aside from a buff to their trusty companion, the Shadow Master, Melee Asn's will now be more viable to play in Hell due to Iron Maiden being removed. Because they are very light and aren't made specifically for tanking, they won't be receiving return damage from said curse now, giving more possibilities for future Asn builds. Something that b-d stressed to me was that a big part in playing the type of sin is that it all depends on reaching certain breakpoints. With that in mind, this build is highly dependent on the gear being used, so you need to make sure you adhere to the gear guide to the letter. I've tried to leave the technical info out as much as possible so anyway can understand it. Here's the specific one that we chose:
Strength: This depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Strength. Basically, you only need enough Strength to use all of your items.
Dexterity: This also depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Dex. Basically, you really only need enough Dex to use all of your items.
Rings: +FCR w/ Resists, Str and/or Dex and Ravenfrost
You want to socket as many of your items as possible, with either Shael's or Um's for FHR or Resists. Skills: (requires cLvl of 80 if you complete the Skill quests)
This leaves about 30 points to play with. With that in mind, the rest is dependant on your gear. You want to make sure, with gear on, your Dragon Talon is level 24, Weapon Block is level 26, Burst of Speed is level 7, and your Shadow Master is level 25. Left overs can be dropped in Death Sentry for it's Corpse Explosion effects.
Mercenary:
[/HR]
Aside from creating a few Trappers here and there, I have not played much of the Assassin in my day. With that in mind, I have called upon the help of our very own Asn expert, blood-doll. With the recent PTR Patch 1.13, the Asn has received only one buff, albeit a very general, multi-purpose one; though it has also received a buff in another, indirect form.
Official Blizzard Quote:
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Specific changes/improvements
-Removed Oblivion Knight's Iron Maiden curse.
Aside from a buff to their trusty companion, the Shadow Master, Melee Asn's will now be more viable to play in Hell due to Iron Maiden being removed. Because they are very light and aren't made specifically for tanking, they won't be receiving return damage from said curse now, giving more possibilities for future Asn builds. Something that b-d stressed to me was that a big part in playing the type of sin is that it all depends on reaching certain breakpoints. With that in mind, this build is highly dependent on the gear being used, so you need to make sure you adhere to the gear guide to the letter. I've tried to leave the technical info out as much as possible so anyway can understand it. Here's the specific one that we chose:
Skills: (requires cLvl of 80 if you complete the Skill quests)
Mercenary:
Diablo III Analyst
SC2Mapster