i dont understand why rare and elite monsters drop more rare items then bosses. of mf?
Blizzard designed the game that way so that people could not do "baal runs" like they did in the past, they intended to make people have to find dungeons and have to kill pack upon pack of elites
Yeah, basically they want you to play through the game or a whole act, not just one quest over and over. That way you farm some elites, some chests, and after a dozen or so champion packs, go kill a boss. This is very apparent with the Nephalem Valor buff, but I'm not seeing how magic find is accomplished before level 60. Just grind it out and hope for some luck? :\
I'm trying to plot a gear path of sorts for running in hardcore. (Progress to here, then farm it until [these stats] are attained, then progress more, repeat). Unfortunately, I'm not seeing how magic find is of any significance at this point...
I built a cheap Magic Find set of gear that puts my MF to around 113. I cannot tell any difference in the drops. On a run, I still fill my bag with all blues except 1 or 2 yellows.
Anyone have gear that gets their MF considerably higher than 113 and in turn seeing marvelous results?
Yeah, basically they want you to play through the game or a whole act, not just one quest over and over. That way you farm some elites, some chests, and after a dozen or so champion packs, go kill a boss. This is very apparent with the Nephalem Valor buff, but I'm not seeing how magic find is accomplished before level 60. Just grind it out and hope for some luck? :\
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Good question!
I'm trying to plot a gear path of sorts for running in hardcore. (Progress to here, then farm it until [these stats] are attained, then progress more, repeat). Unfortunately, I'm not seeing how magic find is of any significance at this point...
Signature by Aranoch
Anyone have gear that gets their MF considerably higher than 113 and in turn seeing marvelous results?
Signature by Aranoch