I've dodged every possible spell in the game except 2: ground AOE pools and Arcane beams. I got an answer on a bug ticket saying this is working as intended. I find it utter bullshit that the 2 Dexterity classes have a harder time dealing with pools on the floor, then the strength and int classes :/ How is that balanced?
Not to mention that in Beta, you could dodge the dmg from pools. Either it's a bug, or they intentionally took it out.
How can you not see a disbalance? All the stats for all the classes cost the same on your items. Yet if you give a berserker 100 strength he gets 2% reduction all the time. If you give a monk 100 dexterity he only get 2% on everything but pools.
And Zic, your logic is completely flawed. Yes dodge is a chance at 100% reduction. It's also a chance at 0% reduction! That's how dodge works, overall in the long run you get to the % you have on your gear. The way it is now, my 45% dodge is only 45% against melee and ranged casts. As soon as a pool spawns my dodge is 0%.
The berserkers 80% armor is still 80% armor on pools; NOT 0%
Berserkers stack Strength as their main stat: it gives them armor which reduces ALL dmg: melee, spells, AOE on floor.
Casters stack Intelligence as their main stat: it gives them resistances (including fysical) which reduce ALL dmg: melee, spells AOE on floor.
Monks and Demon Hunters stack Dexterity as their main stat: it gives them dodge which DOESN'T reduce ALL dmg: it dodges melee, ranged spells, but NOT aoe on floor.
How in the flaming hell do you think this is fair ?
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Not to mention that in Beta, you could dodge the dmg from pools. Either it's a bug, or they intentionally took it out.
And Zic, your logic is completely flawed. Yes dodge is a chance at 100% reduction. It's also a chance at 0% reduction! That's how dodge works, overall in the long run you get to the % you have on your gear. The way it is now, my 45% dodge is only 45% against melee and ranged casts. As soon as a pool spawns my dodge is 0%.
The berserkers 80% armor is still 80% armor on pools; NOT 0%
Berserkers stack Strength as their main stat: it gives them armor which reduces ALL dmg: melee, spells, AOE on floor.
Casters stack Intelligence as their main stat: it gives them resistances (including fysical) which reduce ALL dmg: melee, spells AOE on floor.
Monks and Demon Hunters stack Dexterity as their main stat: it gives them dodge which DOESN'T reduce ALL dmg: it dodges melee, ranged spells, but NOT aoe on floor.
How in the flaming hell do you think this is fair ?