First time through just enjoy the campaign and learn the skills as they unlock. Bump up the difficulty a little to improve your leveling rate and reduce the pure boredom of normal.
Usually my goal on a new character is to go through the campaign once and finish at 70. Kill act 5 boss for first time only at 70 for the guaranteed legendary. Ideally on torment 1, but if it is your first time through that may not be possible. If you get to the final boss and aren't 70 I would just go level anywhere you find fun until you are 70.
I usually scale campaign difficulty to kill speed. I want to not linger too long on elite packs and just progress quickly. Always a balance of speed and leveling rate.
Those who have other characters to 70 usually have saved some socketed weapons of varying levels, so they can ruby them for a massive DPS increase, which lets you bump up the difficulty and level faster. Level 70 weapons can drop with -15-27? or so level requirements, so ~lvl 40-50 you can get a massive near end game DPS boost from a weapon like that. It is basically steamroll leveling to try to unlock 70 as soon as possible.
As others mentioned most of the end game is spent bounty farming and rifting, but a quest reset and full campaign run is still good loot and a nice change of pace.
At 70 you continue to get experience in paragon levels which can help every character on your account. So while you loot hunt on your main and gain paragon levels you are also making every future character have an easier time as they get a pool of free stats to make their leveling journey that much easier/faster.
What about letting us weight the type of items that drop.
Say you can focus 3 slots no repeats. If you have most of a set but need the chest, you could select chest as a focus and maybe 1/3 of your drops are now chests. Or some balanced rate balancing your focus with randomness.
Or
What if you spend blood shards to have your next x number of world drops be a specific type.
Thunderfury proc does not benefit from %lightning. Game is not too consistent on this, so some item proc's do work as you expect and others don't. Right now thunderfury is one that does not work with %lightning.
BiS for monk will probably be 2-3 branches. Fire monk, Lightning Monk, and other.
Netherfrost can talk to lightning.
I play firemonk:
Helm: Kashu LTK fireball helmet
Chest: Cindercoat
Gloves: Magefist
Ring 1: Stone Of jordan w/ %Fire Dmg
Ammy, Bracer: Anything to suit your play style with %Fire damage.
Weapon: Axe of Sankis and/or Devestator offer %fire damage, but they may roll a little low on dmg and slow attack speed for monk's taste. I don't have a dex roll on the first and recipe on the latter, so I have been running sun keeper and thunderfury on my fire monk.
Fire monk Open slots: Ring 2, Belt, Pants, Boots, Shoulder
Two of those slots could be captain crimson for 10% cooldown. I think pants and boots are the weakest spots on legendaries, so would pencil in crimson for those two. Unless two piece 1000 storms 500 dex bonus is on your radar. Then you could go crimson belt + boot/pants , 1000 storms shoulder+ boot/pants.
Belt slot has some interesting legendaries like witching hour and hellcat that might be worth more than 500 dex you could get on a set bonus.
Shoulders, some ok affects. Nothing great. Could go born's shoulder + born's weapon + ring of royal grandeur for another path to 10% cooldown reduction.
Cooldown reduction is high my list for epiphany inner fire uptime.
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A little different skills than the video above. Pretty flexible up to T3/4 on what you actually do.
https://www.youtube.com/watch?v=iTMQIUfmjy4
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Usually my goal on a new character is to go through the campaign once and finish at 70. Kill act 5 boss for first time only at 70 for the guaranteed legendary. Ideally on torment 1, but if it is your first time through that may not be possible. If you get to the final boss and aren't 70 I would just go level anywhere you find fun until you are 70.
I usually scale campaign difficulty to kill speed. I want to not linger too long on elite packs and just progress quickly. Always a balance of speed and leveling rate.
Those who have other characters to 70 usually have saved some socketed weapons of varying levels, so they can ruby them for a massive DPS increase, which lets you bump up the difficulty and level faster. Level 70 weapons can drop with -15-27? or so level requirements, so ~lvl 40-50 you can get a massive near end game DPS boost from a weapon like that. It is basically steamroll leveling to try to unlock 70 as soon as possible.
As others mentioned most of the end game is spent bounty farming and rifting, but a quest reset and full campaign run is still good loot and a nice change of pace.
At 70 you continue to get experience in paragon levels which can help every character on your account. So while you loot hunt on your main and gain paragon levels you are also making every future character have an easier time as they get a pool of free stats to make their leveling journey that much easier/faster.
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Say you can focus 3 slots no repeats. If you have most of a set but need the chest, you could select chest as a focus and maybe 1/3 of your drops are now chests. Or some balanced rate balancing your focus with randomness.
Or
What if you spend blood shards to have your next x number of world drops be a specific type.
0
To find most people's profile just search on google for their name + community + diablo 3 and 90% of the time blizzard's site will be the first link:
Profile:
http://eu.battle.net/d3/en/profile/Det0x-2856/hero/432203
Snapshot of gear:
With ring, 4 piece IK, 3 piece asheara.
Build:
http://eu.battle.net/d3/en/calculator/barbarian#ZlUjRP!jYhd!ZacYcZ
Highlights: 89% Fire damage, high crit chance, high paragon lvl.
Battlerage - bloodshed rune gives great AOE damage and applies to the three Ancients.
Paragon levels probably have area damage as well, giving high dps on packs even when using a seemingly single target spender in CotA.
Edit:
OP tried maximus for the fire chains or sunkeeper in place of TF?
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BiS for monk will probably be 2-3 branches. Fire monk, Lightning Monk, and other.
Netherfrost can talk to lightning.
I play firemonk:
Helm: Kashu LTK fireball helmet
Chest: Cindercoat
Gloves: Magefist
Ring 1: Stone Of jordan w/ %Fire Dmg
Ammy, Bracer: Anything to suit your play style with %Fire damage.
Weapon: Axe of Sankis and/or Devestator offer %fire damage, but they may roll a little low on dmg and slow attack speed for monk's taste. I don't have a dex roll on the first and recipe on the latter, so I have been running sun keeper and thunderfury on my fire monk.
Fire monk Open slots: Ring 2, Belt, Pants, Boots, Shoulder
Two of those slots could be captain crimson for 10% cooldown. I think pants and boots are the weakest spots on legendaries, so would pencil in crimson for those two. Unless two piece 1000 storms 500 dex bonus is on your radar. Then you could go crimson belt + boot/pants , 1000 storms shoulder+ boot/pants.
Belt slot has some interesting legendaries like witching hour and hellcat that might be worth more than 500 dex you could get on a set bonus.
Shoulders, some ok affects. Nothing great. Could go born's shoulder + born's weapon + ring of royal grandeur for another path to 10% cooldown reduction.
Cooldown reduction is high my list for epiphany inner fire uptime.