I agree that the set has problem but not about Synergy as OP stated. It's about the way you play.
Every other sets will change how you play. It's not just more damage but the way you deal it. For example: DH's sentries can shoot other skills, barb's leap can cause EQ, WD can DoT then harvest...
But firebird doesn't change anything. It's just PURE DAMAGE, which is boring. You just have to use a single elemental (no one already do that, right?)
Also, it makes fire too powerful compare to other elementals.When will we see thunderbird, arcanebird etc.?
Initially, Blizzard want to create a shield-wearing class.
As a shield-wearing class, it has to be tanky, right? But nobody want to become a pure tank. So they came up with the concept of "modern tank":
Heavy armor
Hit hard
Slow speed
It's a great concept but they only succeed at its speed. I really think the slow resource regen, movement speed, attack speed is a great success for them.
But they fail at the other two:
Heavy armor:
No 30% damage reduction may be fair but there are things that can't be blocked.
Unlike other class mechanics, block amount is not scalable, leaving the class even squishier than DH or Wiz (they can use shields too and have a lot of great survivability skills)
A lot of their healing skills have fixed amount (and really small numbers too)
Hit hard: not really hard with such few damage-increase abilities. Each individual skill has low damage % as well.
So, my suggestion would be:
Keep the low resource generation.
Keep movement speed penalty
Increase skill damage, a lot!
Scale block amount (thorn is a good example)
A passive for things that can't be blocked (buff Vigilant?)
% health healing or based on some stats
And I agree with OP for:
Every class, except the Crusader, has 2 sets of armor. Give Crusaders a second set, and one that is not dependent on using a single skill. Something involving being a warrior who uses the holy elemental might be in order here.
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Every other sets will change how you play. It's not just more damage but the way you deal it. For example: DH's sentries can shoot other skills, barb's leap can cause EQ, WD can DoT then harvest...
But firebird doesn't change anything. It's just PURE DAMAGE, which is boring. You just have to use a single elemental (no one already do that, right?)
Also, it makes fire too powerful compare to other elementals.When will we see thunderbird, arcanebird etc.?
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Just accept it for what it is and if you want a fair game, play something else.
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As a shield-wearing class, it has to be tanky, right? But nobody want to become a pure tank. So they came up with the concept of "modern tank":
But they fail at the other two:
No 30% damage reduction may be fair but there are things that can't be blocked.
- Unlike other class mechanics, block amount is not scalable, leaving the class even squishier than DH or Wiz (they can use shields too and have a lot of great survivability skills)
- A lot of their healing skills have fixed amount (and really small numbers too)
0
Item bonus + paragon goes to that x%.