- Mach-X
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Member for 16 years, 11 months, and 12 days
Last active Mon, Aug, 4 2008 00:52:49
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Jun 19, 2008Mach-X posted a message on Diablo II Digital Downloads Soondiablo3.com not found here in Canada, I hope this is it. I can't take the tease any more. Even though it'll be two years before we potentially see, I just want some content, announcements, whatever, anything new Diablo.Posted in: News
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May 18, 2008Mach-X posted a message on Diablo3.com becomes Diablofans.com! Blizzard acquires diablo3.com.Just doing some looking around, here's a nice and complete culmination of all rumours so farPosted in: News
http://www.diabloii.net/wiki/Diablo_3
just in case anybody has forgotten some of the tidbits. And what is this probably bogus claim on planetdiablo? It's dated April 1st (haha) but they seem awefully sure of themselves
http://www.planetdiablo.com/features/articles/d3-04012008/ -
May 18, 2008Mach-X posted a message on Diablo3.com becomes Diablofans.com! Blizzard acquires diablo3.com.Wow, I need to check in more often. This thread is bloody HUGE. But what I can't believe is the warring and pissing that goes on between fellow members. Aren't we all here for the same reason? The domain shift is an obvious thing, and as close to an official unofficial announcement as you can get. Why after so many years would somebody just be sitting around an office thinking 'hmm I think I want diablo3.com today. no reason, not working on the game or anything, just woke up this morning. looked at my eggs and decided I wanted this domain', yeah right. And we won't likely see any official Diablo 3 information until they've milked Lich King, so I personally believe we've got years yet before we see/hear anything.Posted in: News
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May 19, 2007Mach-X posted a message on Blizzard Posts Teaser Timeline!jesus I've been locked out of d3.com because of server issuesPosted in: News
I'm drunk
I hope it's d3 -
May 18, 2007Mach-X posted a message on Blizzard Posts Teaser Timeline!jesus christ this forum has gone NUTS in the last 24Posted in: News
GIVE US DIABLO 3 YOU BASTARDS -
May 17, 2007Mach-X posted a message on Blizzard Posts Teaser Timeline!A few things. With the announcemnt being made in Korea, it's almost certain it's a Starcraft game coming. As far as Hellgate, from what I have seen, it's nothing like a Diablo game. It has a first person 3D perspective, whereas Diablo has always been overhead, 3/4. Flagships upcoming Mythos is way more Diablo-esque almost to the point of direct copy (the potion belt, right and left skills, etc.)Posted in: News
On the other hand, the Diablo universe is very active thanks to Richard Knaak and his fine novel writing abilities. I just about cried when I bought the second Sin War novel and found out the third won't be out till NOVEMBER. It's the perfect time for a new Diablo game. Knaak himself almost confirmed D3's existence when he said 'I'm not writing for a dead franchise'. So D3 is for sure as far as I'm concerned. But will it be announced on the 19th? We've got two more days to wait.
One thing is for certain, when D3 DOES come out (and it will) I don't want a 3D Dungeon Siege perspective. I want my overhead action with fabulous animations and gorgeous spells. And how about class specific quests? For example, a Necro would have his own quests possibly relating to Rathma or Trag Oul. You know, different game depending on the class you choose. That would be awesome. A barbarian having to complete quests and learning about his heritage by scaling Mount Arreat. Like the world would be the same, but certain classes would have to go through different areas relating to them.
Or how about something like Dungeon Siege where your starting character is always the same, but you 'develop' into your class by choosing the quests to complete. You 'become' a sorceror by completing quests to learn spells. Man I want D3 SO bad. -
May 16, 2007Mach-X posted a message on Blizzard Posts Teaser Timeline!I would laugh SO damned hard if all that refreshing/hammering on Saturday crashes the servers, and NOBODY gets to see the announcement.Posted in: News
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May 14, 2007Mach-X posted a message on Blizzard Posts Teaser Timeline!Posted in: News
I wouldn't rule out isometric 2D games as of yet. Flagship Studios (The old Blizzard North folken) are currently working on one right now. www.mythos.com, although I don't appreciate the level of Diablo-ness they've pirated for it.Quote from "SithDiablo" »Does anyone know if it will be 2D or 3D? - To post a comment, please login or register a new account.
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Ha ha, my 37" LCD came WITH a VGA port in back so I AM playing Diablo 1/2 in my living room! I also have a Microsoft wireless desktop that I sit on a wooden panel across my lap so I play from the comfort of my reclining sofa. I love it. I'll never go back to sitting at a desk in front of a monitor. Throw in a full sized Dolby 5.1 setup (not some lame htib) and it's Diablo like you've never seen/heard it. Diablo 1 on the playstation wasn't bad at all, I thought it worked well when I played it. But the new game obviously needs many more hotkeys for skills but I'm sure it can be done, and I wouldn't mind it, tho it'll be the pc version for me.
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http://www.diabloii.net/wiki/Diablo_3
just in case anybody has forgotten some of the tidbits. And what is this probably bogus claim on planetdiablo? It's dated April 1st (haha) but they seem awefully sure of themselves
http://www.planetdiablo.com/features/articles/d3-04012008/
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http://nwn.tolitz.com/
there's the link.
It also includes Hellfire content as well.
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For all those points that you list D2 as being better...well every single one of those is basically improvements upon what was started in D1. D1 was/is a smashing great game, Sierra's addon makes it much more exciting. I just started playing again, my one char's save state was right in front of the big D himself, lol! I had saved it waiting for my g/f to be home so she could watch me beat it and I never did. I just hammered him tonight with her here, I'd beaten the game before but this was the first time with the Hellfire ending so that was pretty cool. A buddy and I used to play multi years ago on the Playstation....it wasn't much fun for him cause I was a sorceror he was a warrior. Once I started spamming that chain lightning, more often than not he was the one who ended up dead. Why did Blizzard allow for friendly fire damage anyways I still think melee chars are too weak against elemental damage even in D2. Armours should come with built in elemental DR to make melee chars tougher, and I hate equipping a big two handed maul that has a high damage rating but constantly missing....maybe I just don't know how to set up barbs properly, it's still easier to just spam fireball away than to be a melee char. Anyway, I'm back to D1 for a while, I missed the throbbing soundtrack and the haunting voice when you encounter those 'story books'. Still cool stuff even now.
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First off, I would love to congratulate, and to thank each and every poster on this board. It is SO great to see the thought and speculation put into this game. I think it says WORLDS about Diablo 3 when there is this much lively debate about a game that is a sequel to a game released over 7 years ago. I do not believe there is any other gaming franchise that enjoys this type of fanaticism when we haven't been given the slightest clue from its maker that it exists even in prototype form. That being said, and after having read the bazillion posts on this site, here are my own thoughts on how Blizzard should handle our next game.
To MMO or not to MMO. This is a toughie. We all know software makers' complaints about how internet piracy eats into their sales. And serious fans have to understand how alluring a subscription service is to a gaming company. Even consoles aren't exempt from the issue. It doesn't matter that Blizzard has made untold profits from WoW. That is no reason for them to make a Diablo game at a loss, simply because another game makes money. Everybody wants to be successful at what they do, software programmers are human beings too, with aspirations and passions. I wouldn't want to go to work knowing that my productivity is being heavily eroded by thievery, no matter how successful my employer is in its other ventures.
So, how could Blizzard make a Diablo MMO without sacrificing the virtues of a Diablo game? Pay to play is fine, but without an initial purchase price. Make it a free initial game, that way the people themselves can decide whether to continue paying and playing, or if they do not like the game, they are only out their initial monthly fee. Those that love the game and wish to enjoy it for longer periods of time pay for longer. Then it becomes a matter of making sure the game keeps players interested...the better it is, the longer people will play, the more money Blizzard makes. What I have a problem with is paying 50 bucks + monthly fee, and possibly finding out the game sucks, now you're out a substantial amount of money, and Blizzard laughs to the bank.
A traditional Diablo game has an ending. You beat Diablo, and the game ends. We would have to let go of that type of single quested game in order for MMO to work. Once 500 000 people have beaten the Lord of Terror, the subscriptions end, and the game dies. A hack and slash MMO can work, they would just have to run multiple game settings with a limit on the number of people present in any single game, similar to something like Yahoo euchre where you can only have a set number of people in each 'room'. And the difficulty of beating an enemy should be dependant on how many people are in the game. Like if one person is running solo in a game, the enemies have X hit points. Once another person joins, the difficulty instantly increases. AND have it so that once a single player game becomes a multiple player game, it should STAY that way, so that you can't reap experience, then render a boss weak by having the second person disbanding. A five player game would STAY a five player game. And the difficulty should also correspond with the level of the highest player to have joined the game, no more 'leechers'. No level one players using level 50 players to mooch xp, as they would be instantly wiped out by the tough monsters, everybody has to work. A live Diablo environment is an exciting concept, lots of places to explore.
One thing I think should be changed is the amount of mobbing that needs to be done to get to higher levels. Make the boss battles longer, like in the old fashioned turn based RPG's, but make them highly rewarding with less mass monster mobbing, the rewards also dependant on the level of the game itself. Holy crap, I've just introduced another factor in the physics of the game. The Glvl, which is a culmination of the highest number of players ever in that particular game and the highest character level present in the game. Reward = Gamelevel = highestcharacterlevel + highestnumberofplayers. No more 'normal/nightmare/hell' games, the difficulty is now a dynamic factor(which only goes up, not down), and the rewards are as such.
I've already mentioned class specific quests in another post, I really think this is a cool idea, which would also have class specific rewards. No pets, I hate that idea, you shouldn't need a pack mule with town portal scrolls. Make spells that have increased damage + area of affect, and graphics that are increasingly nice to correspond with them. No more level 1 firebolt that looks the same as a level 20 firebolt. Keep the action fast paced without a 3D environment, the 3/4 overhead is just fine. Other than those things, go nuts, Blizzard, and give us fans something that will keep us engrossed for years to come.
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1.No 3d. As in, no fancy 1st person it just slows things down. Imagine some of the mobs in D2 made with 3D sprites and you get the picture. I've tried to get into games like Dungeon Siege and they just aren't fast paced enough. Forget about zoom even, don't need it, don't want it. Remember some of the cool little details in Diablo dungeons like bodies trapped in torture devices and things like that or blood spattered on walls? It's too resource intensive to do all that with a 360 degree aspect. So no 3d. Turning on 'perspective' in the video options was plenty of 3d for me. (I still think the Countess' Tower in D2 looks cool like that). In fact, the perspective option in d2 is more realistic than a lot of 3d games that are out where yes the landscape is fancy looking but things like tops of tall buildings don't 'move' independantly of the ground around them.
2.Character specific quests/areas. This would make replay value. Like Necromancers have to do quests involving Rathma lore and things like that. Barbarians have to travel into the Highlands to learn about their heritage and gain items/abilities. Make the game different for each class depending on their role in the world. I'm thinking of the DnD series of books where Raistlin Majere had to survive the 'Tower of Sorcery' in order to gain 'ultimate power'.
3.No pets or pack mules. They just get in the way of the action. If I wanted a virtual pet I'd play Black and White or get a Tamagotchi.
4.Make spells/abilities have different graphics when given skill points. Like instead of a seperate firebolt/fireball spell for the sorc, make it so that skill points invested into firebolt make the result larger and more fiery and give it more area of affect. Like level 1 firebolt is a simple fire missile, but level 20 firebolt is a massive explosion on contact dealing loads of aoe damage.
5.Don't skimp on the music. Use the same european orchestra to make the music that was used for the LoD add on (I've heard they have recorded D3 music already. YUMMY!). Sound quality is more important to me than fancy graphics. I love the music in Harrogath.
6.I'm not against pay to play as that is really the only way to keep piracy from eating your revenues. But expansions should be FREE and regular. Hell make the damned initial purchase free too. It'll pay for itself as long as you keep it interesting.
7.Bigger stash. Damn I hate trying to juggle a multitude of runes/gems/magic find gear, etc.
8.If D3 is an mmorpg make a good balance between single/multi. Is this possible? Like if somebody chooses to solo instead of party, maybe give them quests that give them abilities beyond a constant leech/partier. Maybe this goes back to point 2 somewhat. Or maybe that an area is harder for mp, but gives more experience if you do it single player. Or something. Give us introverts a leg to stand on!
Well I think that about sums it up because I think that most of us all want the same thing: D3 to be D2: Bigger Badder Uncut.
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