• published the article Health Orbs Hit D3 Site
    An official and highly entertaining page for Diablo III's contribution to the series, health orbs, has been updated into Blizzard's website. The site update contains all the current information we have on health orbs, and some on health potions, wrapped-up in one adjective-happy corner of the world wide web. If you're still unfamiliar with this mechanic or just need a refresher, check it out here and see here for DiabloFans discussion on it!



    Thanks goes to dunhac82 for the speedy PM, our excellent Twitter tracker, and Endersgame3 (mrawesome) for the great new thread!
    Posted in: Health Orbs Hit D3 Site
  • published the article Tweet for 2012?
    TWITTER: Blizzard updated its Twitter news feed recently with a tidbit that may enliven release date speculation once more. Wonderfully ambiguous and marginally sarcastic, it may, ironically, be the most solid declaration from any Blizzard representative we have for the release of Diablo III:


    Official Blizzard Quote:



    Link or it didn't happen. Also, who said Diablo III was coming out in 2011? ;)


    Could this be Blizzard slyly knocking off a 2011 release in favor of a later one? The latest vague hints at development status would suggest the Diablo III team is keeping a steady pace, but perhaps Blizzard will come around and surprise us all by announcing a winter 2010 sale! (Doesn't hurt to hope, does it?)

    Take it for what you will, we hope it brightens your otherwise news-less weekend. Thanks goes out to Dauroth and our fantastic Twitter Tracker.
    Posted in: Tweet for 2012?
  • published the article IGN UK Posts D3 Status Update
    The UK-based section of the popular gaming news site IGN has posted an update and recap of Diablo III just a few days ago. For those of you who've followed Diablo III news adamantly for the last couple weeks, it's not really any new information, though some developmentally-encouraging snippets. For those that've been out of the loop for some time, read on.


    Official Blizzard Quote:




    What we're doing right now is going broad across the whole game. We're trying to build up all the content to enough of a point where we can get into polishing. We have good examples of what does it look like for monsters when we're at ship level, what does it look like for classes, what does it look like for items, we have the answers to those questions, but there's still some story and questing stuff that's not hitting the quality level that we want, so those are the things we're working on.

    We're still adding monsters, we're still working on bosses, we have some that aren't made yet, we're working on every Act but we've got some areas that haven't been built yet. We're still building, but we're building very fast. We're not in discovery mode anymore.

    As was explained shortly after announcement, the newest installation in the Diablo franchise will be similar in length to Diablo II, even in act structure. That does not include, however, multiple expansions, and the introduction of more complex and diverse end-game systems and mechanics, such as randomized quests and the new crafting system.



    Official Blizzard Quote:



    Honestly it's similar size to Diablo II. There are some differences here and there, exterior environments are a little more diverse, dungeons are about the same. Even the way the Acts increase in length and then scale down. We intentionally did that again because we thought, some of that was done to ship Diablo II, but we thought it had a good feel to it to reduce the length of later acts so that you feel like you're accelerating towards the finale.

    And, just like Diablo II and I, there will be nightmare and hell difficulties to squeeze out that extra bit of play time out of the same game. What you might not like to hear is how questing has been watered down from Blizzard's original ideas and vague promises post-announcement:


    Official Blizzard Quote:



    It's a very linear quest line. We actually tried a much denser, more complex quest system and we found that players who played Diablo games just didn't really want that. They wanted a more focused game. They wanted to stay focused on killing monsters, they didn't want a lot of weird side quests. We do side quests but we don't put them in the quest log, they're events that occur within a zone that you can go "Oh, this Hell portal need to be closed." And then you can close it and it'll go, "there's three more portals in this zone." And you can decide if you want to close those portals but it's optional, you don't have to.

    Not sure what fans they asked about that, since basically any fan here would want something more interesting than fetch quests, and that example sounds frighteningly similar to Elder Scrolls IV's completely redundant and uncreative "close ten million Oblivion gates" quest, but I guess we can let the experts handle that. Right?

    The actual skills, which have seen enough renditions to make politics look concrete, also have some changes coming out this Blizzcon. Wilson promises that this updated skill system will be seen (and possibly played?) at the coming convention, though he did elaborate slightly on what it would mean in terms of the old and the new:


    Official Blizzard Quote:



    We always wanted to focus on a system that reinforced what Diablo is, which is an extreme focus on a small number of skills. The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open. It says you can customize any way you want, which is great, it's part of the game, but the user interface doesn't imply any direction or focus, and as a result your player is very likely to end up being broken. Your player is very likely, the first time they play through the game, to put a couple points into every skill that they can, which is terrible. If you do that, you're not going to be a good character. What we wanted to make sure was that that didn't happen.

    Though I think I've read contrary to the first sentence earlier in development, none of that matters now. Sweet, simple, classic Diablo skills are here to stay! What some of you might not be to happy about is the ending, there, which may destroy elements of difficulty, replayability, and overall learning curve. Is that a good thing? You decide!

    Lastly, Wilson went on to explain why the team decided to scrap the gambling system and the Horadric Cube from older games, arguably two staples of the series that some of us can't help but to shed a tear for their passing.


    Official Blizzard Quote:




    The problem with the gambling system, which was a great system, but people didn't know it was a great system so they didn't use it. The more hardcore players certainly did, but the more casual player didn't see the benefit. We can tune a crafting system to make sure that early on in the game you always get something good. Because it doesn't matter if the system's balanced at that point. What matters is that when you get to the end game that it acts like a completely true random system.

    [...]

    Any system that essentially requires you to go on the internet to figure it out, that's a fail. That's a bad system. While we loved what those systems [like the Horadric Cube] did, we didn't like how they played. We loved combining gems together and collecting gems and we wanted to enhance that, but we didn't like that the collecting aspect caused you to not want to use your gems. So now we have an artisan that allows you to remove gems from items so that you can still keep them.


    And there you have it. Enjoy, rant, or whatever. Thanks goes out to FingolfinGR for PMing me this tidbit!
    Posted in: IGN UK Posts D3 Status Update
  • published the article D3.com Features New Crafting Section
    After the latest major news on Diablo III incorporating a more complex and varied crafting system that its predecessors, Blizzard has updated its official Diablo III site with a new crafting page, including some basic Q&A, information, and pretty graphics. Check it out if you aren't familiar with the crafting system already.
    Posted in: D3.com Features New Crafting Section
  • published the article Fifth Class Confirmed at Blizzcon 2010?
    Sons of the Storm, a website stuffed with all kinds of work directly Blizzard artists, recently posted a heart-felt recollection of site history and, primarily, family loss. From this might have come something to keep fans happy until the Blizzcon this October, however, in what could be a leak to confirm the announcement of the fifth class at this year's celebration of all things Blizzard:


    Official Blizzard Quote:



    One could be designing a StarCraft tech tree page with the next Diablo 3 class announcement creeping around the corner while babysitting a World of Warcraft article detailing the newest dungeon, ready to go for live deployment within the next hour. Juggling three universes at once is ambitious but never has you bored at any time.

    Of course, most of us were counting on the fifth class being announced, anyway, but it never hurts to be more sure!


    Gratitude goes to Akuma_Gin for his incredibly off-the-wall, randomly amazing find. Please see here for the discussion thread.
    Posted in: Fifth Class Confirmed at Blizzcon 2010?
  • published the article New Gem Madness Perks Curiosity
    EDIT: Don't forget, the Create a Monster Contest ends the 25th at midnight, make sure you get your submissions in!


    Remember gems? You know, those highly under-powered, easy-to-find sparkly things that made that pleasant PING sound when they dropped? In case you haven't been around for the last two years, gems are making a comeback in Diablo III, but with a major twist. Instead of the old set of five gem grades, Diablo III will feature a jaw-dropping fourteen grades of gems, not to say all the different kinds of gems that will be featured in the game.

    Sounds impressive, eh? However, considering that only the first five grades can actually drop in the game, that leaves more than half of them just out of our button-mashing fingertips. A fan over at the official Diablo III forum board decided to do some simple calculations, and, if his math is anything better than his spelling ("monsereus"?), this is what he got:

    Quote from Qayin »
    it takes 3 gems of each level to create one gem of the next level... that comes to 19,683 level 5 gems of the same type to make just one level 14 Gem, assuming you get all gems of the same type...

    The concern that follows is not without merit, I'd say. He came up with a few answers to why we may not have to worry, or solutions to what may be a daunting system (paraphrased:

    • Simply increasing the grade drop by one tier (from five to six) would decrease the number of required gems by more than half (19,683 to 6,561).
    • Allow higher-end items to be salvaged for these higher-end gem grades.
    • Combining gems of different levels could result in a higher-grade gem.
    And, of course, there's always the boring way it was done in Diablo II: combining three of the same grade of gem for a higher-grade gem of the same type. However, Bashiok came to the rescue, once more stating how impermanent systems are at the moment, how large the online player base will be (not to account for single player, though), and so forth:


    Official Blizzard Quote:



    Yeah, that's about right. I mean keep in mind none of this has been proven through actual testing but the current design is that yeah, it's going to take a lot of lower level gems to reach the very highest high end.

    The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you're lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It's something you can put a little time into just by upgrading the gems you pick up during normal play, so you're constantly able to keep working toward the goal of crating a level 14 gem.

    Also the trading game and millions of people playing for months is going to make them a lot more attainable than they may seem when throwing out numbers like 19,000. :)

    It's possible it may feel crappy or we need to add something to help jump gaps, or, who knows. It's all very unproven at the moment, but we think provides a nice long term goal anyone can work toward just by killing monsters and picking up gems.


    So, there you have it: the conundrum of the gems in a nutshell. What do you think could help alleviate the enormous gaps between lootable and unlootable gems? Is the system fine how it is? Other thoughts?
    Posted in: New Gem Madness Perks Curiosity
  • published the article Get Ready for Blizzcon, DiabloFans!
    It's finally nearly upon us. In only two short months, the end of this October, Blizzcon 2010 will once again draw pilgrims far and wide to the gates of the Anaheim convention center. Stated as Diablo's year by Bashiok and others, we intend on making these coming months exciting and full of all that wonderful hype we've come to know and love (and often be disappointed by in years past when nothing Diablo-related came up, but let's forget all that).

    A recent post on G4TV quoted Jay Wilson said:


    Official Blizzard Quote:



    I can say that this Blizzcon, in terms of Diablo news, will be the biggest one that we've ever had.

    So get ready for Blizzcon 2010! Keep up-to-date with the latest Diablo news, speculation, discussion, and information here on DiabloFans, as well as some nice surprises we have up our sleeves in the coming weeks.

    I almost forgot! Thanks goes to Tsukiyomi for this tidbit!
    Posted in: Get Ready for Blizzcon, DiabloFans!
  • published the article Diablo Meets the Wild West
    Fans unable to get to any of the BlizzCons or other events of late will be able to partake in the official Diablo III demo this twenty-first through twenty-second in Austin, Texas. Bashiok had this to mention of the demo's playability:


    Official Blizzard Quote:



    Of note "and the Diablo III demo seen at BlizzCon 2009." Which really shouldn't dissuade anyone if they're in the area, it's obviously worth playing even if you have before (IMO). I managed to clear the entire demo and it took about an hour and a half, so there's plenty to explore. That said I'm sure you won't be allowed to sit on the machines for that long in one sitting.



    The demo is the same from previous expositions, but no less fun!
    Posted in: Diablo Meets the Wild West
  • published the article Real ID Q&A
    Today, Blizzard representative Nethaera posted some answers to commonly-asked Real ID questions on the Battle.net forums. Blizzard's new take on Battle.net, labeled "Battle.net 2.0" by many, is to build an entire social gaming network to bring gamers together like never before, even utilizing popular social web services like FaceBook. As per blatant player concerns after the initial announcement on its use of full real names of users, the update also covers, in very specific terms, what options users will have to show and hide their personal information.


    Official Blizzard Quote:



    Since the launch of the Real ID™ system in World of Warcraft®, we’ve received a number of questions from the community about our plans for the service, features like StarCraft® II’s Facebook® integration, and how we see Real ID evolving in the future. We've been keeping tabs on the conversations on our forums, social media sites, and fansites, and have compiled some of the most common questions to answer for you here. We hope you find this information helpful, and we look forward to hearing your feedback and continuing the conversation in the thread below.

    Q: Do you have any plans to allow players to not show their real name to friends of friends while using the Real ID system?
    A: As with any new feature we add to our games, we've been evaluating how Real ID has been used since its release to identify new functionality that would help improve our players’ experience. The in-game Real ID “friends of friends” list is designed to give players a convenient way to populate their Real ID friends list with other players they know and trust in real life, allowing them to quickly and easily send Real ID friend requests to these people without having to enter their Battle.net® account names. However, we recognize that some players would prefer not to be displayed on friends lists in this fashion, so we plan to include an option that will allow players to opt out of appearing on their Real ID friends’ “friends of friends” lists. We're anticipating this feature to be available for StarCraft II shortly after release of the game, and World of Warcraft at around the same time -- we’ll have more information for you in the coming weeks.

    Q: What are your plans for Facebook integration?
    A: With regard to Facebook, our goal is to help Blizzard gamers on Battle.net more easily connect to their real-life friends and family. For the launch of StarCraft II, we are introducing an optional Facebook friend finder feature to help achieve this goal. The friend finder enables players who decide to use it to easily populate their Battle.net friends list by sending Real ID friend requests to the people on their Facebook friends list who have Battle.net accounts. We hope players will find this feature convenient, but it's completely optional. In the long term, we hope to give players who use Facebook some fun, and also optional, ways to share what they're doing in Blizzard games with their friends, similar to the optional World of Warcraft Armory integration now available, but we don’t have any specific plans to share at present.

    Q: How does the friend finder in StarCraft II work? What's sent to Facebook?
    A: When you use the Add a Friend feature in StarCraft II, one of the options you’ll see is to search your Facebook friends list for people who also have Battle.net accounts in order to quickly send them Real ID friend requests. When you click this button, you'll be asked to enter your Facebook login information, and you’ll then see a list of your Facebook friends who also have Battle.net accounts. You’ll then have the option to send any of these Facebook friends a Real ID friend request in-game. (Keep in mind that for someone to appear on the list, their Battle.net account email address must match their Facebook email address. In addition, you’ll see the names of any Facebook friends who have registered Battle.net accounts, regardless of whether they have Blizzard games attached to their account or just, for example, created the Battle.net account to make a purchase on the online Blizzard Store.)

    It’s important to note that Blizzard Entertainment does not share any personal information with Facebook as part of this process. Keep in mind that as with other Real ID features such as the “friends of friends” list, our goal with the friend finder feature is to create convenient options to help players easily find people they know in real life on Battle.net without having to remember email addresses or account names. We hope players will find the feature easy to use and convenient.

    Q: How can I prevent World of Warcraft add-ons from accessing Real ID first and last names without my knowledge?
    A: As always, we recommend that you get your UI add-ons through reliable sources. It’s important to note that without installing a UI add-on specifically designed to retrieve that information, there’s no risk of it being accessed. On our end, we’re looking into the issue and are at work on some changes that we can make to help protect against these types of add-ons. We’ll provide further details as soon as we have more information to share.

    Q: Are you secretly trying to build a social gaming platform with the new Battle.net?
    A: It’s no secret -- as we’ve discussed openly since we first started sharing our plans about the new Battle.net, one of our goals is for it to serve as a social gaming service for Blizzard gamers. This was a deliberate and open design decision, driven 100% by the desire to create an even better online experience for our players by giving them powerful tools to compete with and stay connected to their real-life friends and family.

    Q: If my account was compromised, what information about my Real ID friends would a hacker have access to?
    A: We take account security very seriously, and we offer a number of ways to help players keep their account secure, including the Battle.net Authenticator and the free Battle.net Mobile Authenticator app, available for a wide range of mobile devices. Aside from your friends’ first and last names, no other personal information is shared through the in-game Real ID system.

    Q: What’s a StarCraft II "character code"?
    A: When you first log in to StarCraft II, you’re prompted to choose a single character name. This is the only name you’ll use on Battle.net, and it’s tied to your StarCraft II license. In order to allow players to select any name they wish regardless of whether another player is already using the same name, we then generate and assign a three-digit character code that uniquely identifies the player. When posting on the forums of the new StarCraft II community site, players will be posting using their StarCraft II character name and character code.

    Q: Will the new StarCraft II forum posting name format (character name + character code) carry over into the forum communities of other Blizzard games?
    A: Following our recent decision to no longer use real first and last names on Blizzard forums, we’re still evaluating how we’ll move forward with our other forums. Our ultimate goal is still to promote constructive conversations and improve the overall forum experience for our players, and we think increasing accountability is an important part of achieving that. StarCraft II already uses a character name and character code combo in-game, which serves as a unique player identifier and fits well with our goal for the forums. World of Warcraft handles player identification differently, so we still need to determine whether adding a character code system like in StarCraft II is the best solution. Ultimately, we want to come up with a system that makes sense for each community and fits our long-term vision for the forums.

    Q: Are there any plans to change the in-game Real ID system so that players will have the option to display an assigned user name instead of their real names?
    A: The Real ID system is designed to help real-life friends and family who decide to use it keep in touch with each other across Blizzard games, and our goal in using real names is to ensure that players will be able to maintain long-term, meaningful relationships on the service for years to come. One way it helps make that happen is by eliminating the need to remember who, for example, "Thrall123" really is when you see him or her pop up on your friends list again after months -- or years -- of being offline. Ultimately, we think this is the best way to ensure players who use Real ID are able stay connected with the people they enjoy playing with most in the long-term, and we don’t currently have any plans to change the system so it can be used with character names or alternate handles instead. That said, Battle.net is a living, breathing service that we will continue to evolve over time as we evaluate how players are using it and identify new ways to improve the experience.

    Q: What plans are there to improve moderation since the use of real names on the forums has been changed?
    A: Our new community sites’ forums, beginning with the StarCraft II site, will have an improved moderation system as well as a post-rating system which will help our players promote the conversations they find the most constructive, as well as help forum moderators identify quality discussions. This, coupled with the unique StarCraft II character name and code, will help us to create a more positive atmosphere based on community interaction and accountability.
    Posted in: Real ID Q&A
  • published the article Drop Games are Dumb, and Other Bashiok Thoughts
    Item hoarders rejoice! Though nothing particularly definitive yet, Bashiok updated us today with another bit of the shiny silver lining of the proverbial clouds of Diablo III! Okay, that was pretty much the worst analogy ever, but still:


    Official Blizzard Quote:



    it's something we hope to do, it's not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won't know for sure. But yes, still hope to have some sort of easy way to share between characters. "Drop games are dumb." - Bashiok



    Shared stashes on the caliber of the popular Diablo II mod Eastern Sun? Wandering from the archaic and traditional stash concept of the previous games into something more accessible and modern? Hopefully more information will come in the days ahead, and BlizzCon 2010.
    Posted in: Drop Games are Dumb, and Other Bashiok Thoughts
  • published the article Blizzard Closes Case on Real Names in Real ID
    After a largely negative wave of feedback from dedicated fans across the web, and due to Blizzard Entertainment's commitment to their playerbase, the Battle.net forums were updated today with what will hopefully be met with more accolades that the previous statement just days prior to today, straight from the mouth (or fingers) of DiabloWiki.com - Mike Morhaime Mike Morhaime:


    Official Blizzard Quote:



    Hello everyone,

    I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.

    It's important to note that we still remain committed to improving our forums. Our efforts are driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games. We will still move forward with new forum features such as the ability to rate posts up or down, post highlighting based on rating, improved search functionality, and more. However, when we launch the new StarCraft II forums that include these new features, you will be posting by your StarCraft II Battle.net character name + character code, not your real name. The upgraded World of Warcraft forums with these new features will launch close to the release of Cataclysm, and also will not require your real name.

    I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature.

    In closing, I want to point out that our connection with our community has always been and will always be extremely important to us. We strongly believe that Every Voice Matters, ( http://us.blizzard.c...ut/mission.html ) and we feel fortunate to have a community that cares so passionately about our games. We will always appreciate the feedback and support of our players, which has been a key to Blizzard's success from the beginning.

    While real names will once more be divulged to the public only by the choice of players, Morhaime noted that Blizzard is still committed to finding new ways of improving the Internet experience of their users, so keep your eyes peeled for new developments as Battle.net "2.0" and the Battle.net forums continue to evolve.
    Posted in: Blizzard Closes Case on Real Names in Real ID
  • published the article Get Psyched for BlizzCon 2010!
    I know we're all craving some solid, tangible news, but it looks like Blizzard might keep us in the dark in favor of the BlizzCon this fall. Regardless, just for some good old DiabloFans spirit-raising, non-Necromancer style, Twitter had some kind, although somewhat predictable, words for us today:


    Official Blizzard Quote:



    Diablo: @strain Blizzard isn't attending E3, but look for a deluge of information coming out of BlizzCon in October.


    All that aside, this year is looking like it may be Diablo III's year for info exposition, what with StarCraft II's release and so forth. Keep hoping, keep speculating, and get ready for BlizzCon. Trust me, these months will fly by!
    Posted in: Get Psyched for BlizzCon 2010!
  • published the article Blizzard to Be Presented in Video Games Live!
    Love the earthy rumble of timpani as it stirs your imagination to battle and beyond? Thirst for the fluttering whispers of woodwinds as they take us on an other-wordly journey? Want to see and hear it all, but from one of your favorite video game companies of all time?

    Get psyched for Video Games Live, this summer featuring Blizzard in a concert representing the music we've all come to love from all our favorite video games!




    The PBS special -- consisting of never before televised live musical performances from the Mario, Zelda, Sonic, Halo, Warcraft, Final Fantasy, Castlevania, God of War, Civilization, Chrono Cross, StarCraft and Guitar Hero franchises, and a musical journey through classic gaming -- premieres July 31, 2010 and airs throughout August on PBS stations (check your local listings athttp://pbs.org/tvschedules). Support your local PBS station now -- you make it possible for your PBS station to offer amazing performances and the opportunity to discover something new every day, whether on TV or online. To donate to your local PBS station, visit http://pbs.org/support




    Official Blizzard Quote:



    If you love videogame music, be sure to check out @VideoGames_Live on @PBS this summer featuring #Blizzard music: http://cot.ag/9cv7iJ
    Posted in: Blizzard to Be Presented in Video Games Live!
  • published the article Working Skill Rune Names Disclosed
    In response to a member's thread at the Battle.net forums, Bashiok responded with some nice little tidbits of information that will hopefully hold us all off for another week. Clarifying a recent (relative term here) renovation of the skill runes on the development side that he vaguely mentioned some time ago, he begins:


    Official Blizzard Quote:




    The runes have really just been renamed to allow us greater flexibility in what they do so we're not creating a weird detachment from what they're called and the effect they provide. For example what was the multi-strike rune going to do for ... say... slow time? And does that match what the name implies, or what you would assume? Probably not.

    Also, personally, the newest names [...] are very much in the theme of the world and Diablo. Lethality/multistrike/power were very game-mechanic in approach, and even when they moved to viper/hydra/force they had an odd mysticism attached with them. Now they're very plainly named by interesting sounding materials. Great, very matter of fact and real in their theme, IMO.

    Runes still have a general theme though, you'll know that this rune usually increases damage in some way, and this other one usually decreases cost in some way, and this one is a wild-card and usually changes how the skill works in some crazy way. But we have enough freedom now that multi-strike/hydra whatever you know it as, doesn't have this defined perception that it's always going to "multi-strike". Whatever that means to each player.


    Soon enough, he replies with the current working names of some runes they're playing with at HQ:

    • Crimson
    • Indigo
    • Obsidian
    • Golden
    • Alabaster
    Any guesses to what these five beauties might do in Diablo III?

    (A big thanks to Nektu for the wake-up call :P)
    Posted in: Working Skill Rune Names Disclosed
  • published the article And Here's an Art Update
    Today, Blizzard's Twittergeist updated the company's news blip feed with a link to some pretty amazing fan-made 3D artwork based on a single official concept art piece that many of you should be familiar with. You know, that awesome scene of a creepy dungeon we first saw all those years ago?



    Official Blizzard Quote:



    Sweet 3D fan art - http://bit.ly/ar2T0A




    By Darkrusader (see here for more!)

    I don't know about you, but I wouldn't mind traipsing through Sanctuary if it was that gorgeously ruined and darkened. Really great work, Darkrusader! It might not be any cool announcement of a shnazzy new feature to Diablo III, but it is a wonderful segue to...



    DiabloFans Fan Art


    We've been waiting a while to post another update on some wonderful home-grown fan art here at DiabloFans.com, the premiere Diablo resource ;) Just kidding, but we like to think so. Anyway, here's a selection of some of the cool work you guys have been doing over the last few months:




    Bone Reaver by Archantyrael


    Destroyed Tristram 3D by anubin (multiple shots- see thread)


    Fallen Shaman by Hefesto


    Dune Thresher Sculpture by jbabler

    Great work guys, and keep it up! Check out the fan art forum for more!
    Posted in: And Here's an Art Update