I was going to post my own thread but I had an idea also where at the end of each greater rift you had a stat sheet at the end with Damage Done, Damage Taken, Potion used, Deaths, What monsters you fought, I don't know I think that would be neat.
So I got a nice pair of Hexing Pants of Mr Yan the other day and I was wondering if its viable with turrets. I don't have TnT and was wondering if this was a good option as my off piece as I look for the gloves or would be using just regular pants with another off piece be a better option for the time being.
Sorry if its a noob question, never played a DH until now, started with season 1.
This is just a speculation but they might of buffed the drop chance of rare items in seasons, because I got one rather easily and almost everyone my friends list doing season has a RoRG and some have TnT and Furnace. Could be just rng but maybe there is something deeper.
Maybe I heard wrong but supposedly the paragon levels you made during the season will get transfer to non season characters, in theory then since its easier to get to 1-200 than 500-700 it would be better to just do seasons if you want to get a 1k+ paragon level character. I guess its good incentive to someone who wants a real high level paragon character to do seasons then :D.
Despite being nerfed, MM - conflag is still by far the most powerfull signature spell we have. Getting 100M+ dps dots from a signature spell was just silly.
The new MM-conflag is a spell that we should stack up and try to keep rolling by recasting it once every 3 seconds.. Exactly how signature spells should work.
I agree, I think this post was made out of haste after reading notes and not really giving it a try on the ptr, mm conflag is still very strong and firebirds new t6 is very good now from personal experience from the test server today.
T6 Rifts spec for me:http://us.battle.net/d3/en/calculator/wizard#UeYjSO!ZTSR!bcbacc
Lightning Blast (lightning proc) builds Arcane Dynamo for Arcane Torrent (arcane proc). Sparkflint (fire proc) buffs all damage, including the Meteors. Frozen Mist (cold proc) lasts eight seconds, so the cast triggers a Comet drop and triggers a second Comet drop on expiration. LOH/passive damage from Frozen Mist are bonuses.
Normal-T1 Speed Bounties spec for me:http://us.battle.net/d3/en/calculator/wizard#UQcjSf!biYR!bZZaZc
Usually never have to stop moving. Cast Lightning Blast (lightning proc) on stray targets that survive Arcane Orbit (arcane proc) and Moonlight Ward (i switch to this when speed running). Sparkflint (fire proc) boosts damage. Frozen Storm (cold proc) adds passive cold effect and provides an easy way to break destructibles for my Warzechian Armguards.
Doesn't arcane dynamo get used up by the meteor. Found it annoying >.<
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Sorry if its a noob question, never played a DH until now, started with season 1.
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What do you think of the witching hour belt for your build or do you think its not worth it for losing the defensive stats on your current belt.