Ok, I have been away from the game for a while, but basic principles still apply. First off, I agree the above reply, ditch the primary bonuses as they do nothing to help you at all. Also, you really need a socket in both of your weapons and Royal Flawless Emeralds in each to really see a boost in your damage. Having 8 or 9% damage rolled into them will also help boost your damage number. Swap your swords around, skill damage is always based of your main hand weapon. Your Warrior Blood has better base damage than your Solemn Vow. Having CC and CD wherever applicable will also boost your sheet damage, but keep in mind, sheet damage doesnt take a bunch of things into factor and actually can lull you into a false sense of security. My brother-in-law had a crusader 2 years ago that he was running using a Darklight and Fist of the Heavens long before that was a popular build. He had quite low sheet damage, but when he buffed himself and everything started to compound, he was hitting for millions of damage.
Here is my WW Barb as an example of what I run (or used to run I should ay)...
http://us.battle.net/d3/en/profile/Devestator-1333/hero/50143225
The Reapers Wraps arent really needed, but I have had them forever and havent found a better Ancient bracer to replace them yet. I have 1.5mil sheet damage and I am clearing GR60, but barely (or at least I was a couple of months ago) so even with all that damage, Im not even close to being optimized or elite by any means. Part of that is a combo of play style, lack of skill (yes I can admit Im not the best player), and not running a perfect set of skills. It's what works for me and how I play and I have fun doing it, which is what matters most to me.
Now some tips for increasing overall playability that wont really reflect on your sheet damage number...
Ditch Hurricane for Blood Funnel, the added healing is well worth it. If you can find an Obsidian Ring, you wont need to run Boon of Bul Kathos to reduce your Zerker cooldown, thus opening up a slot for something else like Brawler. You have Physical damage on your bracers, but cold damage on Whirlwind, match your bracer bonus to your main damage. If you want to stick with cold, roll cold skills on the bracers. If you want to run Blood Funnel, leave your bracers alone, but right now that physical boost isnt helping you very much. Firewalkers in the cube is fun at low levels, but anything over T1 and it starts to become useless. Better to have hexing pants or Mantle of Channeling in there. Swap out the toxin gem for Taeguk and swap Pain Enhancer for Bane of the Trapped. You are already needing to get up close to the enemies, why not automatically give them bonus damage for being slowed once the gem is level 25 by using Trapped? Krelms belt isnt helping you at all, but I understand if its the best you have right now. Dont over look a belt with a usefull legendary affix just because it isnt ancient. Pride of Cassius (for your Ignore Pain), Lamentation, (if you equip Rend), Witching Hour for the extra crit damage, or String of Ears for extra damage mitigation will all help you more than an ancient belt that has no useful bonus.
1
scythe of the cycle boosts only secondary skills:
As for using 2hand or 1hand+offhand, I am not sure how exactly damage formula goes, but you need to take into consideration that +dmg on offfhand adds on to weapon damage:
red = damage per second (calculation of average damage * attack speed)
blue = actual weapon damage, this is base for all calculations of skills and multipliers that use %WEAPON DAMAGE
So if you take a look on this example items:
You get something like this:
without any other multipliers (main stat, gems, other attack speed multipliers etc).
So, you get more damage using 2h, but you loose good deal of stats (area damage, crit chance, +skill, int/vit).
As for trang weapon, most of builds are using it for second part (red part under) of it's legendary property:
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150–200% increased damage to cursed enemies.
1
it is intended, to avoid becoming godly OP. Firebird for wizard works the same, enemies are burning if you are 2-3 screens away from them, if you go further, they stop.
1
Should work, although i prefer toss variant more, 6 RK / IK
1
I am sleepy as hell at the moment, but by looking at your character, this looks like an improvement. I'd say run 50s untill you pump your gems to 50, and then try slowly to go higher. Of course, ancient weapon would be good, but that is not up to you, it's up to game whether it will drop it or not
And one more thing, if you are confident and are doing 50s with ease, you could swap out Vile Ward for Nemesis Bracers, it speeds up rifting quite a lot.
But that of course depends on your play style and what suits you the best
Diablo is grind fest that requires a lot of time invested:
- You need to farm up your gear
- You need to farm up materials and keys
- You need to level up gems you will use
- You need to level up gems that you will spend for Augments
This can eat up a lot of time, and having a group helps a lot (especially if you have someone with who you can talk on skype or teamspeak while doing it). It becomes tedious at some point. For me it's usualy arround paragon ~800 and when I finish Season Journey, because of other things in life that require attendance, like work and sleep and family time
1
Main problem with builds is that their sales line ("GR90+!" and so on) doesn't say that you most probably need to be 1000+ paragon, and to have entire ancient gear augmented, and to have gems that are 80+ level
You can check builds and items of people that achieved leaderboards by pressing in game Shift+L, and then selecting Hero Details. That might give you some idea on what works and what not.
For you, you need ancient weapons first, that should boost your damage for ~5 tiers of GR, and then to start working on toughness.
I can recommend Charge/Boulder toss build, which I am using now, and I'm having easy time in GR65 (without any augments and partialy ancient gear)
This is my barbie: http://eu.battle.net/d3/en/profile/ch1zra-1866/hero/2002889
Other builds that rock hard are pure charge and fire based Might of the Earth, so take a look into those builds and just keep farming.
1
If you want Furnace, you need character level 31, to reduce the number of possible outcomes from upgrading rare to legendary (you exclude only Schaefer's and Athskeleng but who cares, pool of 4 is better than pool of 6).
This season I tried ~50 upgrades on my lvl70 char and got pretty frustrated due to fails.
Then I made new char, and first 2h mace I upgraded from rare to legendary was The Furnace. Crappy one, but it doesn't matter, I needed it only for cube.