I would argue battle rage runes, considering both are buffs based on the damage you put out. It is really just a question of if you want to focus on clearing groups or single target damage. Bloodbath has no comparison against packed mobs while marauder's rage is better on single target (Bloodbath does nothing without other enemies to splash damage to/from).
But most of that is me liking to argue...
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May 29, 2014From what I see your %elemental damage bonuses are all over the place (Split between lightning, fire, and physical), if you can focus them to a single type and build around it you should find yourself clearing faster. Right now the extra elemental affixes are more or less wasted. If you are running lightning build TF/Odyn son are good items to look for (both have amazing procs, odyn son gives %lightning damage), good luck finding either though, they are rarer than most legendaries.Posted in: Barbarian: Bastion's Keep
Also holy max hp batman. At almost 700k health you will get a lot more out of allres than you will vitality. So switch the gems socketed in your gear to rubies/diamonds, no amethysts. This will give you more effective healing (There is less damage to heal), while maintaining your toughness or possibly increasing it.
Kind of as an addition, at 6.6 million toughness on the armory, you might be running ~10 million in game, which is enough to more than safely farm torment 3 without any unity tricks or call of the ancients. Just keep up your healing and don't get caught by frozen orbs.
If you are runnning bloodthirst, you have almost no use for primary healing stats. Just go straight for the health globe healing bonus on your gear and the life per fury spent translation means you can get values >2k life per fury spent (That leads to some REALLY nice healing). Healing primaries, again, pretty much wasted affixes.
Build up some sets! Set bonuses can provide incredibly powerful boosts that push you up tiers. Farming act 1 bounties to get a ring of royal grandeur first isnt the worst idea either, because it makes aquiring those bonuses easier and lets you pack on more (Less pieces for one bonus, more for another).
Good sets that you can set up almost immediately through crafting (given patterns) are Aughild's (7% reduced melee and ranged damage 2p, 15% increased damage to and reduced damage from elites), as well as Asheara's (2p gives allres, 3p gives %life, 4p gives you a proc that summons the scoundrel, templar, and enchantress all at once for some time). If you are cooldown reliant captain crimson's and born's also make decent sets.
Besides that are the rarer but far more powerful class sets, Might of the earth 4p plus lut socks lets you spawn earthquakes for days, and provides an easy source of damage. (Fire or cold builds are favored for this). Immortal King's makes call of the ancients permanent, allowing you to leverage their bonuses a lot more. Raekor's gives quite a gameplay change and is great for builds that spend a lot of fury in mobs. For these, its up to you.
This is mostly built on my experience and building as a physical barb, but I believe a lot of it is general gearing principles.
http://us.battle.net/d3/en/profile/Kalix-1356/hero/20313073 <-Profile Link if you want some examples.
May 23, 2014Well I don't think the chests were put in there to FARM gear, that's what monsters are for. They should be just a nice little bonus of free loot when you find them really.Posted in: Diablo III General Discussion
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