this is where my 45 guardian spawned earlier http://imgur.com/xE9rIj6. it was pretty annoying to say the least...
Wow. Now I don't feel so bad.
I just cannot understand why the RG doesn't spawn at the exact location of the final progress bar kill? Cleaning this up would help provide a more intuitive, smooth Grift experience. Also, either removing progress orbs altogether, or reducing the orb count to 1, would help shave frustrating seconds from the run.
I really hate when globes spring out over a 30+ yard radius, all concentrically opposed. Often just having to stand and wait for arcanes, molten, or waller to clear before being able to get to your orbs and continuing on. In short, there are several steps they could take to provide a more genuine feeling of competition, the most pressing of which would be the habit of the RG spawning so close, but so terribly far away.
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progress orbs definitely dont add much to game play, especially multiple orbs instead of just one orb, like you were saying. and hopefully there is a fix on that rg spawn. that is not the only one i have gotten recently, but definitely the worst one as of late.