• 1

    posted a message on Hotfix Going Live Tomorrow, Inarius Nerf, Rathma's Buff, Exploits Stopped

    The real problem is that Necro lacks any complimentary bracers. A good deal of other classes' toughness comes out of bracer synergy.
    Something like:

    The cool down of Simulacrum is reduced by 1 second for each enemy hit by bone spear and death nova. While Simulacrum is active, gain 50% damage reduction.
    Or:

    Each skeletal mage you have active reduces damage by 10%, Max 50%.

    Or:

    Consuming a corpse with devour grants an aura of miasma within 20 yards of you that lasts 15 seconds. Each stack of miasma reduces damage of enemies in the aura by 5%. Max 50%.

    Or:

    When you spend health on a skill, gain a blood shield that absorbs the same amount of health you spent, up to your maximum health.

    Or:

    When you hit with a skill that generates Essence, gain 20% damage reduction for each enemy hit for 6 seconds, max 60%.

    Your Essence generators deal 200% increased damage when they hit only one target.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Zunimassa

    Yeah, It's really kind of shocking that a 6 piece set bonus made it through design that's a proc based (read: worse) version of something that already exists on a helmet. Add a zero to the end of it and people might notice. Like, how come monks gain a 500% damage boost for casting their main skills with a four piece set, and WD get 100% bonus to our pet damage if we cast shit we ordinarily avoid. I don't think anyone on the design team with any pull mains a WD.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Possible change on Fetish Sycophants
    Helltooth needs a look before anything else changes. A radical change from what it is now. It should really make all the zombie skills work better.

    Wall of Zombies, Zombie Charger, Grasp of the Dead, Gargantuan. Zombie dogs is already good.

    Something like:

    2 Set: +500 Int

    4 Set: Grasp of the Dead permanently surrounds and moves with you.

    6 Set: If Wall of Zombies gains the effect of all runes and when Wall of Zombies is active, Zombie Charger costs 0 Mana and does double damage.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Stash Space Problem Solved (Video)
    This is the first video from MHG that has not only been unhelpful but displays a certain degree of distance from how most people play the game. The "anything but an ancient is garbage" attitude is not something that most people with jobs can afford to have. If you're playing multiple characters, the amount in stash for different builds (set items + complimentary legendaries) just isn't enough.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Mats Goblin - Puzzle Ring re-work
    +1 to this.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.