Quote from Private_Smiley»
the new Torment levels, will, ultimately, be influenced the most by however the cube plays out.
Until the PTR goes up, and we get to play that, there isn't really a reason to speculate IMO about the difficulty. if i were to, i would say it depends the most on if we get to nuke current items we have in the cube or not.
if we do, then my 6WW4IK barb gets to access 50% more damage to elites from Furnace, swap his unity ring out for a unity passive and wear a CoE, and swap into Fire WW to have a Cindercoat Passive.
Has been said multiple times that this will probably be not the case.
there has not been a SINGLE blue post stating that it will be items only after 2.3 drops.
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The real problem is that Necro lacks any complimentary bracers. A good deal of other classes' toughness comes out of bracer synergy.
Something like:
The cool down of Simulacrum is reduced by 1 second for each enemy hit by bone spear and death nova. While Simulacrum is active, gain 50% damage reduction.
Or:
Each skeletal mage you have active reduces damage by 10%, Max 50%.
Or:
Consuming a corpse with devour grants an aura of miasma within 20 yards of you that lasts 15 seconds. Each stack of miasma reduces damage of enemies in the aura by 5%. Max 50%.
Or:
When you spend health on a skill, gain a blood shield that absorbs the same amount of health you spent, up to your maximum health.
Or:
When you hit with a skill that generates Essence, gain 20% damage reduction for each enemy hit for 6 seconds, max 60%.
Your Essence generators deal 200% increased damage when they hit only one target.
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Yeah, It's really kind of shocking that a 6 piece set bonus made it through design that's a proc based (read: worse) version of something that already exists on a helmet. Add a zero to the end of it and people might notice. Like, how come monks gain a 500% damage boost for casting their main skills with a four piece set, and WD get 100% bonus to our pet damage if we cast shit we ordinarily avoid. I don't think anyone on the design team with any pull mains a WD.
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Wall of Zombies, Zombie Charger, Grasp of the Dead, Gargantuan. Zombie dogs is already good.
Something like:
2 Set: +500 Int
4 Set: Grasp of the Dead permanently surrounds and moves with you.
6 Set: If Wall of Zombies gains the effect of all runes and when Wall of Zombies is active, Zombie Charger costs 0 Mana and does double damage.
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