Quote fromDoes any one know if there will be a Lan options so you can play with friends in the same room without logging on to battle.net?
I wouldn't doubt it. I mean, weren't there LAN options in Diablo 2? :confused: It's been a while since I last played it.
There is multiplayer (obviously) and singleplayer. I don't see why they wouldn't have a LAN feature.
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I agree. At a quick glance, I would have thought it was taken directly from WoW.
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Hmmm... perhaps. But I think that those areas will simply correspond to a certain act. Once you're done with Act 1, you travel elsewhere, etc.
I also think they will incorporate more quests than the regular six (or less) we have seen in every Diablo II act.
EDIT: Or maybe you travel to different areas in the same act?
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Trust me.
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LMAO.
Lawl, lol, rofl, etc. etc.
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Don't you mean consumers? Blizzard makes games for the people and we pay for them.
The game has been scrapped a few times already and has gotten this far, ALL within 4 years. I am sceptical of "stylization", but I imagine it could look great if placed in the right gothic atmosphere. That is all most of us really want anyway.
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Well said... well said :).
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The Diablo III development team can learn a lot from this guy:
http://www.gametrailers.com/player/31796.html
It is basically a video detailing the gritty StarCraft II art and how it has progressed. Fanbase reaction combined with suggestions allowed them to add a darker and grittier feel to SC2, so if you like the way SC2 looks now, it is all because of fans and their so-called "complaining" :confused:.
He also mentions how it is important to seperate IPs from eachother, such as StarCraft from WarCraft :rolleyes:.
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I must agree with this. Although two classes that can summon is not far-fetched at all. In Diablo II you already had the Necromancer and Druid... Replace the Necromancer with the Witch Doctor and you can have the same set-up.
I would like to see the Druid make a return in an inevitable expansion pack, but seeing as how there are only three spots left, I would rather leave them out.
Witch Doctor
Barbarian
Paladin (there has to be more than one strict melee fighter)
Ranged Class
Sorcerer
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That is what a lot of us are trying to do. Except other people don't know how to leave us to it. Instead a lot of them come off with:
"Shut up noobs."
"Stop your whining and don't buy the game that you've been waiting 8 years for."
"Stop being emo and gothic. Wrist-cutters."
"Try shopping for Cradle of Filth and HIM merchandise, instead."
I don't think anyone has said so far that they want the game to be 100% black and white.
The petition has only just begun...
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I didn't get much of a horror vibe from those dark greens and blues. Nor did I feel emotion and I don't believe it conveyed much of a mood, either.
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Is it impossible to have good gameplay and a gothic atmosphere? :confused:
If it takes longer, then that means more time to refine and develop the gameplay as well. And it isn't like the game is finished. If they take our suggestions in mind they will incorporate these ideas along the way.
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If the end of the world does come... then... well...
Damn.
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No. I want Diablo III. And I would like for Blizzard to admire the gothic horror that was presented in the previous Diablo games and to retain it's core design philosophy as a very violent, grim and dark atmosphere. Surely the gameplay may be enjoyable, but the art style is not as reminiscent to Diablo as it is to the stylized Warcraft. Please accept this and how people like me feel about this issue :).
Perhaps, but Ron made it firm and clear that he and the team are very satisfied with the current style and color palette. Because of this, these colors and textures may be spread throughout the entire game.
Understandable, and I am open to new elements such as this. I have no problem with health globes whatsoever.
This is acceptable and I must agree to an extent. The problem most people have about this is that it isn't entirely realistic, seeing as how a mere gem or potion can take up the same amount of space as a large axe or item of armor. The previous inventory design promoted a thought process into organization and which item would be needed the most among the slew that were available.
You should not complain about what major elements of a game need to be changed once it is near its release (ala art style). For one thing, it is near release. Secondly, the game is most likely to be finished while they add touch-ups and other small changes. The gameplay demo was a bad example and stirred a lot of controversy and hatred towards the new design style. If people like me want it to change, it must be done in early development.
I am not denying the fact that this game has the potential to be incredible and incredibly fun. I am simply saying that the art direction is not what I had expected nor is it very true to the original Diablo. It seems to me that Diablo III is more of a guinea pig in the eyes of the developers, experimenting with new palettes to supposedly convey a much darker mood and emotion. By the looks of things, many can agree that it hasn't worked very well thus far. I, like many others, am simply suggesting as to how this game can be made better to the long-time fans of Diablo and its gothic horror atmosphere.