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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    It's well over a year too late.

    They probably saw the success and good press over the console releases and realized how much better the game was on consoles with the year of needed polish, minus the AH. Whoops!

    If Jay Wilson was less of a yes man and less of an inferior designer then maybe this nonsense would have never happened. Forget the whole not having a proper beta test. Just the whole fact that they thought they could have an AH system WITHOUT bind on equip items just blows my mind. It was a major failure on several fronts. Unfortunately, it was obviously going to be such a massive failure and yet Blizzard still went forward with it.

    Now you are going to have the gold AH get taken down with a completely dumbed down version battle.net supporting the trade community. Trading might become even worse than it was in D2. Trading in D2 was perfectly fine, but your comparing a system created in 2012 thats inferior to one thats older by over a decade.

    It's hard to believe that some of you thought trading in D2 was bad. It wasn't. Hell, even if you wanted to buy an item from a 3rd party site it was quick, easy and secure. Plus trading with other players or banks was a fun and interesting experience. If you couldn't find what you needed after hours of looking, you were either completely incompetant or there just wasnt any stock availible.

    An entire player driven economy was created on its own with D2 and the game lasted for a decade, and here some of you are upset that they aborted this disaster they call an AH. Some of you are not true Diablo fans. For shame.

    Posted in: News & Announcements
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    posted a message on Torchlight - Is it worth it?
    I couldn't play torchlight 1 for more than 10 minutes. TL2 on the other hand is good stuff.
    Posted in: Torchlight
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    posted a message on GW2: A Bad Game Under the Disguise of a Good One
    All I'm going to say is that the game is really enjoyable after the initial "magic" wears off if you get used to three things:

    1. Understanding what combos actually do, like, for real.
    2. Getting used to weapon swapping in combat (having two sets of weapon skills to mess around with during a fight)
    3. Using dodge often and using it correctly.

    If you get a handle on working in combos, swapping between two weapons in combat and dodging during that entire time, You'll see the appeal of what Guild Wars 2 has to offer.

    Now, if you honestly and truely have gotten a handle on these things, and you still want to argue with walls of text about how you don't like it, then maybe the game really isn't for you. Or maybe you're just a goober. Not sure which tbh.

    NOW if you want to complain that the game gets grindy past lv 30 or about how it's not like WoW (LOL?), then MAYBE you can make an arguement about it. I mostly see opinions and jibber jabber in the OP's post.

    If it's not your cup of tea, no big. There's a crapton of games that have been released this past year.
    Posted in: Other Games
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    posted a message on Blizzard Agrees With Lack of Long-Term End-Game, Magic Find Gear Swapping Debate, Hotfixes, Blue Posts, MF Gear Swapping Poll
    I haven't played the game in a good amount of time and I'm enjoying my time elsewhere. But in reality, it's not about how long you played this game in an effort to find the long-term problems Any hardcore gamer with 10+ years of "gaming" experience could have pointed out reasons why this game couldn't provide any long-lasting replayability (and they probably did but got shot down anyways.) You just need to be a developer that's an actual gamer who knows what has been done in the past and what would be fun to play now.

    They had three options when making this game.

    1. Take Diablo 2's approach. Accept that you can't make an actual viable end-game with Diablo 2's model, but totally embrace the real facet of Diablo 2 that KEPT people playing for up to a decade. Encourage fun builds and class design that encourage players to make alts. The replaybaility comes from doing the same content, but with hundreds of different playstyles.

    (The D3 dev team chose not to do this by butchering the skill system and making particular skills nessecary for basic survival. Every class is essentially the same playstyle no matter what you want to have your build be before you reach Inferno.)

    2. Condemn Diablo 2's act-based/linear progression and make Diablo 3 a game with a more open world feel to it. You wouldn't necessarily have to "make it WoW" or other games, but make it so the progression isn't glued together with checkpoints or waypoints or tied down by quest-based progression. If Act 4 was an open-ended act instead of a rushed act with only 3 noticeable segments, there could have been tons more replayability. The replayability would have been in the "end-game" content, a.k.a. an open ended region of Heaven. Hell, Diablo 1 was basically 16 dungeon levels and DID have quests, but it wasn't quest-driven like Diablo 2 was. Who says Diablo 3 couldnt be more open-ended?

    (The D3 dev team decided to go with checkpoint-based progression, thus completely destroying any notion or chance of having an open ended area anywhere in the game.)

    3. Do what they did to develop Diablo 3, by stubbornly trying to reinvent the wheel several times during development, reject fan feedback, relearning extremely basic facets of game design and make themselves look misguided without leadership and inferior to D2's development team even with 12 years of hindsight. Doing things this way, made it sure they couldn't even "know" if their game was fun or not up until the last 6 months. After reaching that point of no return, with added pressure from investors and fans alike, they completely trashed and scrapped together the game's most basic systems and assume that there would be great replayability, just because.

    (Blizzard chose this option and now some of you are sitting here pretty clueless as to why you don't want to log on and several more popular and prominent "Gaming figures" are talking about how to fix the game on their boring livestreams.)

    Here's a spoiler for you all. You can't fix stupid. You also can't fix this game when the devs had several chances to fix it for a few years before it was even released. Oh yeah, thinking that you can somehow get them to fix it at this point is also stupid. You don't work at Blizzard and several very sane and accomplished game designers wouldn't go there unless they were offered a substantial pay raise.

    I wouldn't blame someone for going to work for the new Blizzard at this point, if it meant that they could get the money to support their significant others or their family or if they just want a new house. I'd be perfectly fine with that. But you see, that's the real heart of this problem. The new Blizzard is mostly (not all) game designers that are just there to make games and treat it as a livelihood instead of a passionate place to work.
    Posted in: News & Announcements
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    posted a message on Miscellaneous rant and D2/D3 comparison
    Quote from KillerKowz

    Another massive freaking failure for this game the maps DO NOT CHANGE... Do you have any idea how annoying it is when you're playing hardcore and you lose 3 or 4 characters over a months time and when you remake them and redo act 1 just to see that the maps never freaking change; it is the definition of insanity. I loved D2 because the maps were always random, no two maps were EVER the same which made it fun to explore and kill new monsters depending on the beastiary of the particular game you made. Now in D3 it is so monotonous I can't stand it.

    I do agree with this point you made. It's amazing how a very unique series-defining feature that was developed 12 years ago was somehow considered worthless and not added to the 3rd game. It's basically pissing away the game's potential and replayability right from the get-go.

    And if someone honestly thinks there's enough randomness to the maps as it is now, well then I won't bother arguing with them! I'll just play other games with more heaps more replayability and leave them to their variety-less game. :/
    Posted in: Diablo III General Discussion
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    posted a message on Nostalic people and the horror aspects of CHARMS
    Quote from Unwashedfox

    I just had to make this post because I'm quite tierd of people complaning of the lack of some features not present in D3 compares to D2

    .......

    I do miss alot about D2 but I will cry if they reintroduce charms in the same manner as D2 did them.

    Huh? What? Your post contradicts itself. First you say you don't like the people whining but then you say you miss a lot of stuff from D2. Be sympathetic!

    And why hate on complainers when all you just did was complain about some feature in a 12 year old game? I mean really? Did those charms steal your lunch money as a kid? Why pick on old man Diablo 2?

    MAN! I REALLY hated those STUPID books from Diablo 1! That whole spell system was REALLY stupid! Why was a WARRIOR able to learn the same spells a MAGE could learn too? THAT CRAP MADE NO SENSE! If Blizzard brings back those spell books in Diablo 3, I'm just gonna have to choke a bitch!
    Posted in: Diablo III General Discussion
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    posted a message on Finally got my refund!
    Quote from InfidelMan

    Got my refund on the the digital purchase of D3. The customer service was actually very nice and it's a +1 to them. Haven't played D3 in a week now, didn't even want to log on really since then. Unfortunately they ruined Diablo franchise for ME :( RIP
    Btw, I had 65 hours clocked in on my barb, inferno and it was no problem. Just be really nice to them, that's all. I made my purchase on May 12th, so you still can get a refund guys.

    Congratulations. I'm happy you'll be using $60 on something more important.

    *Achievement Unlocked* [Escape from Hell] +10 points!

    And to the poster above, it's entirely possible to get more than 60 hours of gametime from a multiplayer game. Most of them are free-to-play too. Just because some people can get more than 60 hours from a non-Blizzard game doesn't mean you should get butthurt about it. Some people just refuse to deal with bugs and poor account security. That doesn't make them whiny bitches for wanting a perfectly legal refund. It just makes them smart consumers.

    Also, talking about how players (or even devs) shouldn't be "doing the same thing over and over or their skills will deteriorate" is pretty asinine. Blizzard made their money and will keep making it with the RMAH, whenever the hell that's coming out. Blizzard achieved their goal, but that doesn't mean this guy should not get a refund.
    Posted in: Diablo III General Discussion
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    posted a message on Power Leveling, Item Level Update, User Questions Answered, Blue Posts, and Diablo Wallpaper
    I'm surprised some people are offended by power leveling. There are much more offensive things that players are doing and Blizzard is doing. lol.

    As for this magical 35 point list, it's in my personal opinion that if you did every single one of those 35 things, you would not even increase the fun or replayability of this game one bit. What a worthless feel-good fluffy-puff list of changes. It's crap like that that lets the dev team look like they are listening to player concerns while not hitting the real problems hard. It must be so nice to be a Diablo 3 dev where all you have to do is make a game for the nice WoW crowd that the WoW devs pulled in and give them what little you can to please them. Sounds like a year-long vacation to me. You give them a patch every 6 months and they just smile, endure through the awful parts of your game and then bake you a sheet of fresh cupcakes.
    Posted in: News & Announcements
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    posted a message on I want THIS to be MY Diablo 3! (Now with pictures!)
    It amuses me how I glanced over my wall of text today and thought to myself "I would still want Diablo 3 to be like this" even after release.
    Posted in: Diablo III General Discussion
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    posted a message on BEST Inferno Tactic, Works 100% of the time
    That kid was lucky as hell. At :32 the waller mob almost killed him.
    Posted in: Diablo III General Discussion
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    posted a message on Global Play Reminders, Blue Posts, Diablo III API Update, Sword of Justice Issue #4, Speed Kills
    Quote from DarkSzero

    I lol'd at the Athene video. Never saw any video of him before, but it's so obvious he's just trolling everyone and not being serious.

    Yeah, only a handful of WoW players think Athene is a jerk irl. He just puts on a show for people and plays the part. Gotta get dem views!

    It's like telling someone that Simon Cowell was a real a-hole when American Idol first came out. He's a nice dude irl.
    Posted in: News & Announcements
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    posted a message on Want the ultimate "fun" Inferno Barbarian build?
    Quote from Caith

    Quote from asfastasican

    TIPS OF THE TRADE

    - Use Ancient spear to build rage, do damage and get insta gibbed from the mob you just pulled to your feet.

    fixed

    Yeah, because you have 10k health in inferno. You must be so clever!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Want the ultimate "fun" Inferno Barbarian build?
    (Not sure if someone has posted something similar lately, but here goes nothing...)

    DO YOU WANT A BUILD THAT...

    - Actually let's you have fun in Inferno with a Barbarian?

    - Might actually convince you to keep playing the game after you have gotten bored of it?

    - Is not gear dependent?

    - Has a high skill ceiling and leaves plenty of room for micro?

    - Let's you and your barb friends not cry salty tears of sadness in Act 2 or beyond?

    - Will let you solo in peace but allow you to be an interesting group member?

    - Allows for MF gear or any other quirky stat you prefer?

    - Allows you to blame nobody for your death but yourself?

    If you answered YES to any of these questions...

    THEN YOU SHOULD USE "THE FED-UP THROWING BARB BUILD!"

    http://d3db.com/tool...barbarian/25386

    After clicking that link, you are either faceplaming, laughing or just blankly staring at the screen. Good for you and congratulations!

    I made this build because I got bored of the Barbarian game becoming "Get these skills now or you are road kill." That crap is boring as hell! Since when did Blizzard think its was a great idea to make it so leaping into melee range was a bad idea?

    "Oh shame on you! You walked up to a mob as a Barbarian and died because of it! What were you thinking!? You made the mistake of trying to do damage as a melee character. I hope you have learned your lesson, you silly barbarian, you!"

    Do you want to know what my response to Blizzard lecturing us is?

    SCREW THAT CRAP!

    Instead of being bored as crap by dealing with inferior class design, I have decided to change all of Diablo 3 into an exciting and fun mini-game of Throwing Weapon Whack-a-Mole! Ohhhhh yeeeeeah!

    WHAT DOES THIS BUILD DO FOR YOU?

    It lets you use ancient spear and weapon throw to deal damage from far range while constantly feeding you rage to do so. On top of all of that, it gives you the ability to weaken, slow and kite the monsters around while killing them in a reliably fast and fun fashion. You stay alive by using sprint so you don't need to necessarily go sword and board. Throw in a cooldown like Call of the Ancients to spice things up and you got yourself a build that doesn't have you on your knees, praying and selling your soul to the infamous demigod, Revenge.

    BUT WHAT DO YOU NEED TO DO TO MAKE THIS BUILD WORK?

    Well the steps are...

    1. Equip a two handed weapon

    2. ???

    3. Profit!

    Yep! That's right! All you need is reckless high damage rating and two brain cells to rub together in around to sprint around and chuck crap at the bad guys. You can even have movement speed boots, Magic find gear, gold find gear, or any other silly stat you are fond of.

    YOUR SETUP IS...

    Weapon Throw [Mighty Throw]

    Sprint [Run like the Wind] (or other runes if needed)

    Ancient Spear [Skirmish]

    Threatening Shout [Intimidate]

    War Cry [Invigorate] (Or another rune if you somehow think regen on the run is a bad thing)

    Call of the Ancients [The Council Rises] (Or another Rage cooldown skill that you prefer)

    RUTHLESS!

    NO ESCAPE!

    UNFORGIVING! (... unless you want another passive that's more helpful to you)

    TIPS OF THE TRADE

    - Use Ancient spear to build rage and do damage and constantly use it on cooldown.

    - Pay attention to see if Ancient Spear resets itself with a critical hit

    - Whenever you are not running, you can stop to shift+attack or left click attack the bad guys when you are at a safe distance.

    - Use threatening shout and war cry on cooldown to build up rage and to slow/weaken mobs that are closeby.

    - Never run up to a mob to debuff them if you're not sprinting. Debuff them if they are advancing towards you instead.

    - Pop sprint liberally to keep distance between you and the bad guys and to do damage to them with dem tornados.

    - Use Call of the Ancients to help deal with elites, champions or certain phases of boss fights.


    GOOD LUCK AND ENJOY YOUR NEW "THROWING DART BOARD" MINI GAME!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on this company took advantage of error 37 lol...
    Quote from Bubeech

    XXXL .. out of stock.

    Must be a lot of fatasses playin' D3.

    In America's fruitless and pointless defense, they typically don't make many XXXL shirts for anything in the first place.

    Don't bash on America! They invented the t-shirt afterall! Irony!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 like WoW.. Wait what? I'm confused
    Blizzard games have always had a number of small subtle bits and pieces from their former games when it came to game design. There were scrolls of town portal in Diablo 1 and then scrolls of town portal in Warcraft 3. Simple things like that made you think, "Hey! That's a Diablo thing! Cool!"

    Back then, players embraced the fine little details, because every one of their releases were god-damned fantastic and they were hands down the best PC game developer. You could have put a couple of other companies next to them in comparison, but back then Valve only had one strong franchise, that being Half-Life. Blizzard had three, so other companies couldn't really match up to them, pound for pound.

    Nowadays, a lot of Blizzard fans, both old and new, both worry that games like SC2 or D3 have been tarnished simply because Blizzard has been working on WoW for SOOO long. The fact of the matter is that there was roughly a 7 year gap (July 2003, TFT's release - July 2010, SC2's release) where Blizzard had most of their developmental man-power working on WoW. Entire franchies have had trilogies done in that amount of development time (such as Mass Effect or Gears of War, for example,) so it's perfectly normal for a group of fans to critique Blizzard from a number of angles.

    If your company stopped making cake for 7 years and made Pizza instead, wouldn't you be apprehensive if they said they were going to make the next best cake sometime later this year?

    So yeah, people nitpick the graphics, game mechanics and sever stability and compare those situations to what we have in WoW. I mean, hello? They even have server downtime for Diablo 3 on Tuesdays? Don't you think it's perfectly reasonable to compare the two products? :P
    Posted in: Diablo III General Discussion
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