Quote fromYou sir, are and idiot.
Here's another one, Blizzard doesn't NEED to make this game. (they obviously aren't capable) :cool: Just saying.
Hmm, works well.
WoW. Talk about High Horse. Telling the developers of the franchise that they're not capable. Have you bothered to see Blizzard's track record? I'm sorry but I think every game they've released has been a massive success both through sales and community reception...
Just be glad they're sharing info your highness...things are still developing...maybe if you paid some attention and kept an open mind you might learn something about GAME DEVELOPMENT from people that have been doing it longer than you have...
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I can see where this is going lol
Next thing to ensure cooperative play- one wd can get up on the shoulders of another and merge their masks into one gigantic scary mofo mask becoming...THE WITCH DOCTOR SHAMAN! Complete with inferno and resurrection capability! Spell will be called 'Gaze of Endugu' lol- how ridiculous but awesome would that be
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Agreed 0_0 - need something to get me off DotA! I used that to get off WoW 0_0
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I be facepalming this shit ^^ right now!
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I'm happy that one of the questions i put forward on the site got asked in almost the same way i phrased it (about the boss experiences vs WoW's phased bosses, etc).
I'm uber excited to hear that the one-dimensional fights are out and that you'll be forced to do different things and also react to the environment
Also, I really liked the analogy to WCIII singleplayer making you do different things via quests and what not- the build and destroy RTS playstyle is totally torn apart and developed into far more interesting playstyles...
Example:
1. Stratholme burning- where arthas has to save villagers.
2. Maiev escaping a collapsing temple.
3. Arthas's journey to the Ice Crown through Azjol Nerub - the missions where you encounter the Forgotton Ones.
4. The Hellfire Citadel encounter with Magtheridon missions.
Alot of great ways to expand the gameplay and I'm relieved to hear that they're using them as reference points for D3 Development. Lets hope D3 can step out of the boring old RPG shoes and give us something awesome to roll with
EDIT: For all those nutcases that said God of War was an irrelevant or pointless comparison or reference for Diablo...you can kindly fuck off after watching this vid
Much thanks to the OP.
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Hell yeah...have you not seen the new C&C Red Alert? Lol that is one franchise that has been super duper turned inside out wtfluxed upside down mofo'd and hobagged. They build up a story and tear it down with the next one lol. Well i guess that's what happens when you screw with the CHRONOSPHERE BIATCHES!
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Just because you can see things doesn't mean that they're removing opportunities for the play of light and shadow- the recent demo vid showed that things can still be quite scary when the lights are played with and you can't really notice things when they blend with the atmosphere (which is cooler instead of just blacking out your surroundings).
It's a new direction where they're in a world that needs expanding - and it's not all about just dungeons and dark places... I sure as hell know I want to see more of the world of sanctuary and not Tomb 1,Tomb 2, Tomb 3.
You just hinged the 'fun' aspect of a game on a system that is both tedious and ridiculous to manage when you have such a vast variety of items. There's nostalgia there somewhere I must admit- but it's time to let go tbh...
The Potion system in D2 was fucked up. You had to spam em and refill em and again- it was just tedious. It's more challenging to think about your health and when you're going to collect the orbs on the floor- instead of knowing that health is readily available at the click of a button- which is mundane, monotonous and destroys your fingers...
I don't think enough people look back to the concept art pieces that Metzen did for the characters in Diablo II- they were ridiculously coloured- like peacock tail coloured even. Diablo II was like a rainbow burst compared to Diablo I- it's a progression of tone with the progression of the story. First it was dark town- then a dark journey (that opened the world up a bit) - and now it's more of a revealing of the world as a whole - so you need to showcase things and not darken them all.
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You really really do hate any and all news you hear about this game don't you? =P
Some vendetta against WoW too?
But I'll spare you the tongue lashing and just say...
Give it some time and perhaps it might grow on you and you might even end up liking D3 and laughing about this eventually. Don't get so worked up about it- it's development time- things will evolve and the end product will be good because Blizzard has never released a bad game despite all the people that whined about their games while it was in production phase (trust me WCIII and WoW had its share of such people pre-release as well).
Blizzard's not infallible...but they sure as hell aren't stupid and I can say with confidence that I trust them to make a great game because my money spent over the years from vanilla warcraft to Diablo to starcraft and WoW - it's all been well worth it.
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WoW. Talk about High Horse. Telling the developers of the franchise that they're not capable. Have you bothered to see Blizzard's track record? I'm sorry but I think every game they've released has been a massive success both through sales and community reception...
Just be glad they're sharing info your highness...things are still developing...maybe if you paid some attention and kept an open mind you might learn something about GAME DEVELOPMENT from people that have been doing it longer than you have...
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The mechanics that are similar are the basic facts that they are games that involve the use of a character to combat several enemies through the use of a combination of skills and accquired items. Again the execution is different- but that does not stop people from saying - hey God of War was an awesome game- perhaps we can draw some coolness from it when we're looking to develop a new game!
Moreover for someone who knows so much...you sure as hell don't like to read...I mentioned before and so have others that this comparison was already made by the developers themselves at some point after its announcement...Guess blizzard has no clue about paidia and ludus then eh?
You should also know that game influence travels across genres like wildfire...Blizzard themselves have taken things from RPG and dumped them into RTS (WCIII) and eventually back into an MMORPG. You don't need to over analyze things via game-theory vs play-theory and shit.
Maybe take the comparisons drawn between things just THAT likely and not THAT literally? Perhaps then you won't come off as narrow minded as you do...and maybe you might even learn to extrapolate what people mean instead of over analyzing.
And the language I use is not just in the posts I make in response to you- sorry you're not that special...
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Hey if you can manage to go off and call people idiots at will...
I think I'm entitled to speak as I usually do- and I like to use the word fuck- it's not just with the posts i've made in response to you It's in most of em.
I'm surprised that you study this stuff and are still so negative about the aspects of the game being shared especially considering that it's in the development stage. I don't study this shit and I still have a more open mind in terms of comparison and appreciation...
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People will replay the game regardless of respecs...
IF you have a respec option... (D3)
The game will be replayed to try different early on builds- because when you're lvl 50 and respeccing- you're not going to go back to the initial areas with you're new build...You're going to start your class again and build it differently to see how old encounters would have been..(IF YOU WANT TO). You'll still have two characters that you can spec in respective directions- they're both STILL useful. More choice- replaying the game is NOT forced.
IF you didn't have the respec option you were FORCED to replay the game... (D2)
It doesn't make a better game- just a more tedious one. You have to experience your character all over again and leave your old one alone- because you can't continue due to a skill tree screw up. One wasted character -one huge waste of time. Replayability at the cost of your previous playtime being a wasted effort...
Replayability from this perspective (not the literal meaning) is independant of having respecs and is instead dependant on the player's desires. It also happens to the be the replayability applicable to the situation...not literal replayability which is just tedious repetition.
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you need to realize that your life has an impact on other people's lives... that your actions can in some way inspire someone, save someone, and ultimately give some purpose to your in doing so...latching onto something as fleeting as a video game as your only reason to live...is ridiculous.
Learn to play the most important game in life- establishing relationships with your fellow human beings.
Realize your potential buddy- and then go develop it...stop limiting yourself - life is short- but that doesn't mean it has to be shitty - and the only one that can change all that is you.
Get Cracking Dude.
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Short sighted is short sighted...
Just because it doesn't SAY "R-P-FUCKING-G" doesn't mean you can't compare the two- and doesn't mean that it doesn't share elements with the genre. Every game that lets you play a character has some element of role playing...and fuck yes Heavenly Sword and God of War share alot of common ground and mechanics with Diablo. However, the scale and execution are different... learn to tell the difference.
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I lol'd at the misinterpretation Learn to read please.
You sir are the definition of 'Tard...I think many players have tried to explain to you before and so has this poor fellow over here...He's trying to say... Look at the wizard skill there- there are abilities that you can invest into to ensure that you can be a melee wizard and what not. The options are in the working- but its being done THROUGH SKILLS not through your bullshit stats. You won't be a weakling when you have abilities that allow you to stand and fight...
If you consider non cookie-cutter to be a barbarian in a fucking robe and slippers... then hell yes I think I like D3's 'cookie-cutter' approach....
And in all reality- it's far from that because it's already got skill customization apart from other item based features which should allow sufficient customization WHILE KEEPING WITHIN the realm of sanity with regard to what a Wizard IS or what a Barbarian IS.
I'm sorry but the days of Sorceresses carrying War Mauls are long gone- and good riddance to illogical customization (which in the first place was disrespectful to the lore itself -something blizzard has learned from).