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    posted a message on Blowdarts for the WD
    Quote from "DemolitionSquid" »
    I'm sure all of you remember the little Flayers with their little blowdarts.

    So I'm surprised that the Witch Doctor doesn't have a blowdart skill, or even a class-specific blowdart weapon class.
    .

    I can see where this is going lol :)

    Next thing to ensure cooperative play- one wd can get up on the shoulders of another and merge their masks into one gigantic scary mofo mask becoming...THE WITCH DOCTOR SHAMAN! Complete with inferno and resurrection capability! Spell will be called 'Gaze of Endugu' lol- how ridiculous but awesome would that be :D
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on One lifelong fan loses interest in Diablo III
    Quote from "Daemaro" »
    I'm hoping D3 will have some at least semi good replay value. D2 was great and all but... it's at the end of it's play time for me. I've done everything, played nearly every mod, made pretty much every build of character, found almost every item. It's sad but all games come to a end eventually. Hopefully D3 will be a good game to move onto for at least 2-3 years.

    Agreed 0_0 - need something to get me off DotA! I used that to get off WoW 0_0
    Posted in: Diablo III General Discussion
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    posted a message on The One Interview That Blew My Mind
    Quote from "Eldritch" »
    If you're like me, Julian's 'I guess there are some people who just don't like colour,' will have you facepalming, but the rest of it is actually quite encouraging to me.

    I be facepalming this shit ^^ right now!
    Posted in: Diablo III General Discussion
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    posted a message on The One Interview That Blew My Mind
    Quote from "Ody" »
    What does gold sinks mean? I was meaning to ask that...
    Ways in which you can spend your gold...

    I'm happy that one of the questions i put forward on the site got asked in almost the same way i phrased it :D (about the boss experiences vs WoW's phased bosses, etc).

    I'm uber excited to hear that the one-dimensional fights are out and that you'll be forced to do different things and also react to the environment :D

    Also, I really liked the analogy to WCIII singleplayer making you do different things via quests and what not- the build and destroy RTS playstyle is totally torn apart and developed into far more interesting playstyles...

    Example:
    1. Stratholme burning- where arthas has to save villagers.
    2. Maiev escaping a collapsing temple.
    3. Arthas's journey to the Ice Crown through Azjol Nerub - the missions where you encounter the Forgotton Ones.
    4. The Hellfire Citadel encounter with Magtheridon missions.

    Alot of great ways to expand the gameplay and I'm relieved to hear that they're using them as reference points for D3 Development. Lets hope D3 can step out of the boring old RPG shoes and give us something awesome to roll with :)

    EDIT: For all those nutcases that said God of War was an irrelevant or pointless comparison or reference for Diablo...you can kindly fuck off after watching this vid :)

    Much thanks to the OP.
    Posted in: Diablo III General Discussion
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    posted a message on average game for D2 1.2 players - JW IS WRONG
    Indeed I've got about 4 people or so that I'll be playing with as well.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Responds
    Quote from "Dvirus55" »
    Sorry that blizzard failed you. There's other quality pc games coming out right!?

    Hell yeah...have you not seen the new C&C Red Alert? :P Lol that is one franchise that has been super duper turned inside out wtfluxed upside down mofo'd and hobagged. They build up a story and tear it down with the next one lol. Well i guess that's what happens when you screw with the CHRONOSPHERE BIATCHES!
    Posted in: Diablo III General Discussion
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    posted a message on Here's a write up on the demo...
    Quote from "Doppelganger" »
    Light radius added a "whats over there" aspect to the atmosphere of Diablo. On the one hand you're telling me the graphics improved but seemingly this only includes "being able to see everything", in that case i've got news for you, pre-Diablo games were like that, pre-Diablo games "made you see everything" because in most cases there was no such thing as "lighting and shadows" (except for artificial ones as in DooM). Maybe i'm the only one, which would surprise me immensly, but i actually expected Blizzard to improve on the play of light and shadows, not "not bother with it cause some 5 year old whines about how its unfair he died because of that one monster he didn't see lurking in the shadowy corner".

    Just because you can see things doesn't mean that they're removing opportunities for the play of light and shadow- the recent demo vid showed that things can still be quite scary when the lights are played with and you can't really notice things when they blend with the atmosphere (which is cooler instead of just blacking out your surroundings).
    It's a new direction where they're in a world that needs expanding - and it's not all about just dungeons and dark places... I sure as hell know I want to see more of the world of sanctuary and not Tomb 1,Tomb 2, Tomb 3.

    Quote from "Doppelganger" »

    Tetris inventory "but it was sooo annoying", you know whats "annoying", hack & slashing a kazillion monsters to try and find that one item missing in your collection, oh wait, if thats annoying then why the fuck are you even playing the game? What you want my friend is a interactive movie, take it from me, you don't want games if you even think placing items into an inventory is annoying, if you think its annoying to actually marginally manage it. If you think thats "annoying", you should be reading an easy childrens book or whatever instead of routing for downsizing a fucking franchise cause even the most basic ingredients of said franchise are annoying to you.

    You just hinged the 'fun' aspect of a game on a system that is both tedious and ridiculous to manage when you have such a vast variety of items. There's nostalgia there somewhere I must admit- but it's time to let go tbh...

    Quote from "Doppelganger" »

    Potions. You fail to see how instead of improving the system simply doing away with it to be replaced with something that is in its core more retarded is a failed excuse for change. Potions were too plenty, make them less plenty.
    Potions were too easy, make them less easy.
    Potions weren't valuably in an economical sense, make them valuable.
    Potions could be spammed, make them unspammable.
    The idea behind it really isn't that hard, the hard part is balancing it but hey isn't that what you expect from the developers of the franchise? But noooo, better yet not bother with it and replace it with auto-health "cause if you give control to the player it is that much more difficult to balance the system" and thats what its all about, a cleverly hid dumbed down system, in both the cases for the devs and the players.

    The Potion system in D2 was fucked up. You had to spam em and refill em and again- it was just tedious. It's more challenging to think about your health and when you're going to collect the orbs on the floor- instead of knowing that health is readily available at the click of a button- which is mundane, monotonous and destroys your fingers...

    Quote from "Doppelganger" »

    Graphics. See, thats where the arguments that you put forth (and are being put forth by anyone "not wanting to hear the truth") have no leg to stand on. You keep on referring to Diablo 2, did i ever say Diablo 2 did it "that much better"? (and lets forget how old D2 is, for your convenience ofcourse) Atleast Diablo 2 still had actual gothic architecture, atleast you actually had dark crypts and dungeons, atleast you had some play of light and shadow, atleast at its core it still tried to convey some form of realism, atleast it wasn't based on comicbook style sourceless green/purple/whatever lighting to try and act (and fail, if you're not 10) to feel dark. The only thing you seem to be able to do is point out the flaws in Diablo 2, now i'm not a genious when it comes to debates, but in what fucking way does that excuse Diablo 3's poor lack of design decisions which are obviously aimed at a naive young WoW induced audience "that doesn't know any better" and are for a large part due to untallented and lazy development?

    I don't think enough people look back to the concept art pieces that Metzen did for the characters in Diablo II- they were ridiculously coloured- like peacock tail coloured even. Diablo II was like a rainbow burst compared to Diablo I- it's a progression of tone with the progression of the story. First it was dark town- then a dark journey (that opened the world up a bit) - and now it's more of a revealing of the world as a whole - so you need to showcase things and not darken them all.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Responds
    Quote from "Doppelganger" »
    Oh lol, its even worse then i thought.
    Apart from this system doing nothing more then catering to kiddies that get annoyed at not understanding how to built characters it also removes the need to have certain stats for particular items, which makes it all even more moronic.
    Whats even the freaking point? Seriously, just do away with stats alltogether then, a Wizard is just less strong as a Barbarian and thats that, hey, Diablo 3 might even be a mundane God Of War clone action whatever game.
    Fuck this shit.

    The problem with Blizzard isn't that they have become this evil company set out to damage a well respected franchise, the problem is that they have been doing nothing more then WoW for half a decade. Honestly, no disrespect to them creating that huge phenomenon, and to some extend i can understand them living and breathing the same thing for all that time due to being overjoyed with the reception it got. But they have completely and UTTERLY lost touch with the other franchises and fanbases. They simply are CLUELESS and they don't know any better. Don't tell me a big and respected and talented company like Blizzard is unable to fail this hard, there have been plenty examples of similar companies unwillingly alienating strong fanbases and destroying their own franchises. What a big disappointment this has become. Sure, to some extend i knew it was going to be hard to pull away from what they have been exclusively doing for years on end and get back into what made those other franchises unique, but i didn't know Blizzard neutered themselves this much due to their own monster succes they had with WoW. On a positive note, i learned another lesson, never underestimate the influence of too much succes with a one hit wonder.

    You really really do hate any and all news you hear about this game don't you? =P
    Some vendetta against WoW too? :P

    But I'll spare you the tongue lashing and just say...
    Give it some time and perhaps it might grow on you and you might even end up liking D3 and laughing about this eventually. Don't get so worked up about it- it's development time- things will evolve and the end product will be good because Blizzard has never released a bad game despite all the people that whined about their games while it was in production phase :P (trust me WCIII and WoW had its share of such people pre-release as well).

    Blizzard's not infallible...but they sure as hell aren't stupid and I can say with confidence that I trust them to make a great game because my money spent over the years from vanilla warcraft to Diablo to starcraft and WoW - it's all been well worth it.
    Posted in: Diablo III General Discussion
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    posted a message on Character Stat Assigning
    Quote from "Doppelganger" »
    You sir, are and idiot. :(

    Here's another one, Blizzard doesn't NEED to make this game. (they obviously aren't capable) :cool: Just saying.

    Hmm, works well. :o

    WoW. Talk about High Horse. Telling the developers of the franchise that they're not capable. Have you bothered to see Blizzard's track record? I'm sorry but I think every game they've released has been a massive success both through sales and community reception...

    Just be glad they're sharing info your highness...things are still developing...maybe if you paid some attention and kept an open mind you might learn something about GAME DEVELOPMENT from people that have been doing it longer than you have...
    Posted in: News & Announcements
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    posted a message on Character Stat Assigning
    Quote from "CapKosmaty" »
    i don't see how i deserved to be talked to like this. well, with your argumentation about rpg wolfenstein has elements of roleplaying. and i see that. but that doesn't get us far, does it? if you want to make such a comparison then use Caillois' term "mimicry", that fits perfectly and is a part of PLAY-theory (paidia), not GAME-theory (ludus). so it doesn't have a lot to do with the mechanics, which are based on ludic elements.

    And which mechanics are you talking about? the similarity of pressing the right mouse button and doing a combination of pressing L1 + Triangle + Triangle? or rotating the analogue stick counterclockwise? that you smash lots of enemies and have some skills or spells at your disposal, HP and mana, well that's not much of a common ground. lots of games have these features. and the scale and execution MAKES the difference.

    Man, I study this stuff. I feel offended to be treated like a stupid kid. and all of those F-words are not necessary.

    The mechanics that are similar are the basic facts that they are games that involve the use of a character to combat several enemies through the use of a combination of skills and accquired items. Again the execution is different- but that does not stop people from saying - hey God of War was an awesome game- perhaps we can draw some coolness from it when we're looking to develop a new game!

    Moreover for someone who knows so much...you sure as hell don't like to read...I mentioned before and so have others that this comparison was already made by the developers themselves at some point after its announcement...Guess blizzard has no clue about paidia and ludus then eh?
    You should also know that game influence travels across genres like wildfire...Blizzard themselves have taken things from RPG and dumped them into RTS (WCIII) and eventually back into an MMORPG. You don't need to over analyze things via game-theory vs play-theory and shit.

    Maybe take the comparisons drawn between things just THAT likely and not THAT literally? Perhaps then you won't come off as narrow minded as you do...and maybe you might even learn to extrapolate what people mean instead of over analyzing.

    And the language I use is not just in the posts I make in response to you- sorry you're not that special...
    Posted in: News & Announcements
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    posted a message on Character Stat Assigning
    Quote from "Doppelganger" »
    You sir, are and idiot. :(

    Here's another one, Blizzard doesn't NEED to make this game. (they obviously aren't capable) :cool: Just saying.

    Hmm, works well. :o

    Hey if you can manage to go off and call people idiots at will...

    I think I'm entitled to speak as I usually do- and I like to use the word fuck- it's not just with the posts i've made in response to you :) It's in most of em.

    I'm surprised that you study this stuff and are still so negative about the aspects of the game being shared especially considering that it's in the development stage. I don't study this shit and I still have a more open mind in terms of comparison and appreciation...
    Posted in: News & Announcements
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    posted a message on One lifelong fan loses interest in Diablo III
    Literal meaning of replayability has no effective application to the practice of playing the damn game and enjoying practical 'replayability'.

    People will replay the game regardless of respecs...


    IF you have a respec option... (D3)
    The game will be replayed to try different early on builds- because when you're lvl 50 and respeccing- you're not going to go back to the initial areas with you're new build...You're going to start your class again and build it differently to see how old encounters would have been..(IF YOU WANT TO). You'll still have two characters that you can spec in respective directions- they're both STILL useful. More choice- replaying the game is NOT forced.

    IF you didn't have the respec option you were FORCED to replay the game... (D2)
    It doesn't make a better game- just a more tedious one. You have to experience your character all over again and leave your old one alone- because you can't continue due to a skill tree screw up. One wasted character -one huge waste of time. Replayability at the cost of your previous playtime being a wasted effort...

    Replayability from this perspective (not the literal meaning) is independant of having respecs and is instead dependant on the player's desires. It also happens to the be the replayability applicable to the situation...not literal replayability which is just tedious repetition.
    Posted in: Diablo III General Discussion
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    posted a message on Hope I'm still alive...
    To the Op...

    you need to realize that your life has an impact on other people's lives... that your actions can in some way inspire someone, save someone, and ultimately give some purpose to your in doing so...latching onto something as fleeting as a video game as your only reason to live...is ridiculous.

    Learn to play the most important game in life- establishing relationships with your fellow human beings.

    Realize your potential buddy- and then go develop it...stop limiting yourself - life is short- but that doesn't mean it has to be shitty - and the only one that can change all that is you.

    Get Cracking Dude.
    Posted in: Diablo III General Discussion
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    posted a message on Character Stat Assigning
    Quote from "CapKosmaty" »
    since when are god of war and heavenly sword rpgs? they are action adventures (lot of fighting and some puzzles) with MINOR rpg elements... they are not action-rpgs as diablo is.

    Short sighted is short sighted...

    Just because it doesn't SAY "R-P-FUCKING-G" doesn't mean you can't compare the two- and doesn't mean that it doesn't share elements with the genre. Every game that lets you play a character has some element of role playing...and fuck yes Heavenly Sword and God of War share alot of common ground and mechanics with Diablo. However, the scale and execution are different... learn to tell the difference.
    Posted in: News & Announcements
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    posted a message on One lifelong fan loses interest in Diablo III
    Quote from "mahamoti" »
    I don't know about you but I never had to go to the gym. In fact I never left the comfort of my own home to play Diablo.

    I lol'd at the misinterpretation :P Learn to read please.

    Quote from "mahamoti" »

    Cookie-cutter means "like everyone else." Having more strength as a wizard would be LESS cookie-cutter. This is an option that people could take in the interest of diversity. There is no reason why a Wizard should have to be a decrepit weakling.

    You sir are the definition of 'Tard...I think many players have tried to explain to you before and so has this poor fellow over here...He's trying to say... Look at the wizard skill there- there are abilities that you can invest into to ensure that you can be a melee wizard and what not. The options are in the working- but its being done THROUGH SKILLS not through your bullshit stats. You won't be a weakling when you have abilities that allow you to stand and fight...


    Quote from "mahamoti" »

    I would rather do whatever the heck I want with my attribute points, not like you who is apparently very happy to have a much more cookie cutter build. Yes, I frequently made sorcerers that specialized in strength and wore heavy armor or carried heavy axes. It was fun being able to do things a little differently, and know that OTHER wizards could not wear the same thing as me, because I had designed mine differently.

    If you consider non cookie-cutter to be a barbarian in a fucking robe and slippers... then hell yes I think I like D3's 'cookie-cutter' approach....
    And in all reality- it's far from that because it's already got skill customization apart from other item based features which should allow sufficient customization WHILE KEEPING WITHIN the realm of sanity with regard to what a Wizard IS or what a Barbarian IS.

    I'm sorry but the days of Sorceresses carrying War Mauls are long gone- and good riddance to illogical customization (which in the first place was disrespectful to the lore itself -something blizzard has learned from).
    Posted in: Diablo III General Discussion
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