First off I'd like to say good job to Majki83 for putting a lot of thought and energy into this suggestion. As someone who played D2 from practically day 1, I do miss the runeword system that it used. It gave me something to look forward to for upcoming ladder seasons, which I'll admit, seems to be lacking in today's iteration of the game.
My old boss always use to say "don't come to me with a problem, come to me with a solution". Many people seem to be pointing out flaws in the system Majki83 proposed without really pointing out any altervatives.
The option to craft something at the blacksmith is/was a good concept. But I don't see many of the craftable items in end-game content except for maybe a few of the armor sets. Runewords remind me a bit of the legendary quest chain to optain your cloak in WoW. Sure...it took 2-3months of work, but at the end you had something that made a significant difference. If you look at the affixes for runewords back in D2, there were quite a few depending on the rarety of the runes you used. After completing a runeword, there was a sense of satisfaction. And a notable difference in how your character felt. I don't see anything in this game that does the same thing. You wait for a particular legendary to drop so you can do a particular build that's deemed "cookie-cutter-end-game" and off you go to kill. Somehow I don't have the same sense of satisfaction when this legendary drops.
I wish I could suggest a solution instead of just criticizing how I feel about the game. They were going for something new in D3, and they succeeded in doing that. But much of what I loved stayed in D2 I'm afraid.
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Any estimate on 2.4 release date? Normally it's before the start of a new season isn't it?
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If it comes down to money, which inevitably it always does, then what's stopping them from introducing micro transactions? They already have a system in place for WoW. I'm sure plenty of people would pay for more storage space/character slots. Will they not make enough profit from them?
For a game that we don't have to pay every month to play, I understand their mentality when it comes to game content and development. We shouldn't expect new content all the time etc etc...but I think this is something worth considering no?
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Kanai's cube isn't out yet. And it may very well change how we use the space that is given to us. Many of us tend to keep different kinds of the same item depending on what we intend to do (ie T6 gear vs greater rift gear). That uses up the space very quickly especially if you are playing more than 1 toon.
I agree with fstr21 concerning paying for more stash space or character slots. It's certainly something I'd consider doing. I resent your condescending tone.
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I know that this subject comes up all the time, and that people are probably tired of hearing about it. I'm wondering if any ideas are in the works in terms of addressing this.
I propose a system that has 5 tabs of shared space, and 5 tabs of non-shared space for each character on top of that. Would this seem reasonable? How hard would this be to implement?
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I was curious if anyone else was having this same issue as I can't really seem to find much on this topic.
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Personally it doesn't really effect me since I'm not really competitive when it comes to leaderboards or achievements. The game as a whole is somewhat disappointing to me compared to the love I had for D2.