Just thought id make a list of the universal passive skills (Ones that work with every skill or affect character).
Please remember that these skills are subject to change during the Diablo 3 development.
Conjuring Skill Tree
Tier 1
Spell Speed
* Passive Skill
* Description: Increases the speed of your magic missile projectiles.
* Max Rank: 15
o Rank 1: Increases speed by 8%.
o Rank 2: Increases speed by 16%.
o Rank 3: Increases speed by 24%.
Damage Resistance
* Passive Skill
* Description: Increases armor by and resistances.
* Max Rank: 15
o Rank 1: Increases armor by xx% and all resistances by x%.
o Rank 2: Increases armor by 10% and all resistances by 8%.
o Rank 3: Increase armor by 15% and all resistances by 12%.
Weapon Mastery
* Passive Skill
* Description: Increases physical damage done by all weapons by 15.
* Rank: 0/15
Tier 2
Conjured Health
* Passive Skill
* Description: Increases total health by 8% and the health of your conjured images by 12%.
* Rank: 0/15
Conjured Armor
* Passive Skill
* Description: Magical armor surrounds the wizard increasing block chance by 2%.
* Rank: 0/15
Tier 3
Conjured Power
* Passive Skill
* Description: Increases damage done by spells by 1% for every 10 points of vitality.
* Rank: 0/15
Tier 4
Magical Impact
* Passive Skill
* Description: Increases damage of all spells by 15% of your weapon damage.
* Rank: 0/15
Slowing Strikes
* Passive Skill
* Description: Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.
* Rank: 0/15
Armor Piercing
* Passive Skill
* Description: Conjured and physical damage decreases the armor of armored enemies.
* Rank: 0/15
Storm Skill Tree
Tier 1
Empowered Magic
* Passive Skill
* Description: Increases the effect of willpower on your spell damage by X%.
* Max Rank: 15
o Rank 1: Increases the effect of willpower on your spell damage by 10%.
o Rank 2: Increases the effect of willpower on your spell damage by 20%.
o Rank 3: Increases the effect of willpower on your spell damage by 30%.
* Passive Skill
* Description: Converts a percentage of all damage taken into mana.
* Max Rank: 15
o Rank 1: Convert 5% of all damage taken into mana.
Tier 3
Lethal Energy
* Passive Skill
* Description: Increases the chance to score critical hits with melee and spell attacks.
* Rank: 0/15
o Rank 1: Increases critical hit chance 5%.
Arcane skill Tree
Tier 1
Efficient Magics
* Passive Skill
* Description: Lowers the mana cost of spells by a %.
* Max Rank: 15
o Rank 1: Lowers mana cost by 3%.
o Rank 2: Lowers mana cost by 6%.
o Rank 3: Lowers mana cost by by 9%.
o Rank 4: Lowers mana cost by by 12%.
Penetrating Spells
* Passive Skill
* Description: Reduces the resistance of your targets to your spells by x%. Targets with negative resistance take additional damage from spells.
* Rank 1: Reduces resistance by 8%.
Tier 2
Arcane Armor
* Passive Skill
* Description: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
* Rank: 0/15 Tier 3
Mana Recovery
* Passive Skill
* Description: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.
* Rank: 0/15
Tier 4
Greater Mana
* Passive Skill
* Description: Increases maximum mana by 12%.
* Rank: 0/15
Mana Burst
* Passive Skill
* Description: Increases the damage of any spell cast from full mana by 25%.
* Rank: 0/15
Runic Might
* Passive Skill
* Description: Increases the effects of all runes.
* Rank: 0/5
Since the demo has been reported to have auto stats how would we change our mana/health value?
One idea i have is that the elixers of vitality and willpower will give us more health or mana. Lets say... 10hp per bottle. This would provide decent health but they'd have to be rarish to prevent over powering.
So this is just an idea ive got, post your opinions.
If u look you can see some red specks which would most likely be rubies. So lets say theres drawing 02 of the mine except its a topaz mine.
Maybe theres a different kind of mine for each gem. Like go inside, kill monsters then they have a higher % to drop the designated gem. Or you could have some kind of gem storage at the 2nd level of mine, which would have a monster encampment of such since the mine is full of riches.
Well i think all that needs to be done is a ''undo button''. Because if people are making new chars for putting 1 more point into something not needed it would be silly to have to start again. Thats why a undo button fixes all, kinda.
I had another dream, where I was able to fight really good and fire energie waves at people like on dragon ball z. The thing I hated the most was that I wasn't able to fly.
Heh i once had a dream i was in dbz i could fly but i couldnt shoot the energy balls
My weirdest dream was when we were in a glass office building and there were zombies
everywhere. Then this guy died and i heard his scream. The person next 2 me had a gun and
i said shoot me in the head. Then he did and it was black and i was like I can still hear you!!!
Then the zombies ate him. And i woke in a white cafeteria. It was sooo weird.
There was a formula or something where if you had a maul, when you get 100 str the damage will increase. A ranged weapon was 50/50 for str and dex i think.
Other than that they only proved usefull for items.
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Just thought id make a list of the universal passive skills (Ones that work with every skill or affect character).
Please remember that these skills are subject to change during the Diablo 3 development.
Conjuring Skill Tree
Tier 1
Spell Speed
* Passive Skill
* Description: Increases the speed of your magic missile projectiles.
* Max Rank: 15
o Rank 1: Increases speed by 8%.
o Rank 2: Increases speed by 16%.
o Rank 3: Increases speed by 24%.
Damage Resistance
* Passive Skill
* Description: Increases armor by and resistances.
* Max Rank: 15
o Rank 1: Increases armor by xx% and all resistances by x%.
o Rank 2: Increases armor by 10% and all resistances by 8%.
o Rank 3: Increase armor by 15% and all resistances by 12%.
Weapon Mastery
* Passive Skill
* Description: Increases physical damage done by all weapons by 15.
* Rank: 0/15
Tier 2
Conjured Health
* Passive Skill
* Description: Increases total health by 8% and the health of your conjured images by 12%.
* Rank: 0/15
Conjured Armor
* Passive Skill
* Description: Magical armor surrounds the wizard increasing block chance by 2%.
* Rank: 0/15
Tier 3
Conjured Power
* Passive Skill
* Description: Increases damage done by spells by 1% for every 10 points of vitality.
* Rank: 0/15
Tier 4
Magical Impact
* Passive Skill
* Description: Increases damage of all spells by 15% of your weapon damage.
* Rank: 0/15
Slowing Strikes
* Passive Skill
* Description: Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.
* Rank: 0/15
Armor Piercing
* Passive Skill
* Description: Conjured and physical damage decreases the armor of armored enemies.
* Rank: 0/15
Storm Skill Tree
Tier 1
Empowered Magic
* Passive Skill
* Description: Increases the effect of willpower on your spell damage by X%.
* Max Rank: 15
o Rank 1: Increases the effect of willpower on your spell damage by 10%.
o Rank 2: Increases the effect of willpower on your spell damage by 20%.
o Rank 3: Increases the effect of willpower on your spell damage by 30%.
Lightning Speed
* Passive Skill
* Description:Increases casting speed by 3%
* Rank: 0/15
Tier 2
Static Charge
* Passive Skill
* Description: Converts a percentage of all damage taken into mana.
* Max Rank: 15
o Rank 1: Convert 5% of all damage taken into mana.
Tier 3
Lethal Energy
* Passive Skill
* Description: Increases the chance to score critical hits with melee and spell attacks.
* Rank: 0/15
o Rank 1: Increases critical hit chance 5%.
Arcane skill Tree
Tier 1
Efficient Magics
* Passive Skill
* Description: Lowers the mana cost of spells by a %.
* Max Rank: 15
o Rank 1: Lowers mana cost by 3%.
o Rank 2: Lowers mana cost by 6%.
o Rank 3: Lowers mana cost by by 9%.
o Rank 4: Lowers mana cost by by 12%.
Penetrating Spells
* Passive Skill
* Description: Reduces the resistance of your targets to your spells by x%. Targets with negative resistance take additional damage from spells.
* Rank 1: Reduces resistance by 8%.
Tier 2
Arcane Armor
* Passive Skill
* Description: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
* Rank: 0/15
Tier 3
Mana Recovery
* Passive Skill
* Description: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.
* Rank: 0/15
Tier 4
Greater Mana
* Passive Skill
* Description: Increases maximum mana by 12%.
* Rank: 0/15
Mana Burst
* Passive Skill
* Description: Increases the damage of any spell cast from full mana by 25%.
* Rank: 0/15
Runic Might
* Passive Skill
* Description: Increases the effects of all runes.
* Rank: 0/5
:thumbsup:
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One idea i have is that the elixers of vitality and willpower will give us more health or mana. Lets say... 10hp per bottle. This would provide decent health but they'd have to be rarish to prevent over powering.
So this is just an idea ive got, post your opinions.
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Maybe theres a different kind of mine for each gem. Like go inside, kill monsters then they have a higher % to drop the designated gem. Or you could have some kind of gem storage at the 2nd level of mine, which would have a monster encampment of such since the mine is full of riches.
Its a wild guess but it could be
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A good example of side quests that effect the world is fable 2. They said that theres this
merchant camp and in it are troubled merchants. U do the quest it eventually becomes a
bundling town. If you refuse to do it, it just becomes a dead camp in the middle of no where.
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But Diablo3 will never fail!!!!
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Lol atleast i could fly
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http://www.youtube.com/watch?v=rnEMPgYiKow
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Heh i once had a dream i was in dbz i could fly but i couldnt shoot the energy balls
My weirdest dream was when we were in a glass office building and there were zombies
everywhere. Then this guy died and i heard his scream. The person next 2 me had a gun and
i said shoot me in the head. Then he did and it was black and i was like I can still hear you!!!
Then the zombies ate him. And i woke in a white cafeteria. It was sooo weird.
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If the movie is good i guess ill see it.
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Is it to protect us from some form of evil?
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Other than that they only proved usefull for items.