It's not an MMO, it's not an FPS.
It's a new IP and franchise.
- permaximum
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Member for 15 years, 9 months, and 26 days
Last active Mon, Mar, 30 2009 20:22:03
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Sep 20, 2008permaximum posted a message on Diablo 3 Item Grace Period & Alt KeyFrom what i've seen so far blizzard tries to make DIII faster, easier and more user friendly.Posted in: News
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Sep 13, 2008permaximum posted a message on Diablo 3 Won't Have Locked ChestsWhat an idea huh?They must be geniusesPosted in: News
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Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedIf blizz's sure they want to go with mature rate then it can be only one thing...Posted in: News
Dime will get angry but i think they are trying to make people get used to the idea of lighter diablo.Cuz they've already started to make an MMO diablo - rated teen IMO. -
Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random Generated@michocoPosted in: News
I would not write on this thread again but you made me write again.
1.Respeccing will be good.I'm not opposed to that.
2.I didn't say they got rid of the torture factor.I said i haven't seen anything like that in the gameplay video and screenshots so far.This is a true firm statement.For siege breaker's decapitate, it's character releated thing and longs 3 seconds in a 20-min video.I was talkin about environmental gore.
3.Glory and approbation to Diablo - Lord of Terror and Leader of The Three.
http://www.youtube.com/watch?v=syIYMWa1vdc&feature=related
I hope DIII will contain these story cycles (maybe not same but alike) and story releated elements.:thumbsup: -
Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedThis discussion is going nowhere.I decided to wait blizzcon and see what happens.Maybe you're right about some points for gameplay.But my opinion about art style, armor looking and non-randomized outdoors won't change.Posted in: News
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Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random Generated@dimebogPosted in: News
I can't see light radius in gameplay video or screenshots.Are there going to be items which add points to light raidus?
Defining monster is a big lie.Have you ever watched Mythos's gameplay video?It's 3D, very dark game.It looks perfect and you can seperate unique monsters easily.Also it has light radius too in 3D.So defining mosters is a big liea as i said before.
So they removed charms, runewords, horadric cube because they are only in D2. Okay. What about health and mana leeching?They were used in both original Diablo and Diablo II... -
Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedPosted in: NewsQuote from "Dimebog" »Both things you said are BS. There's going to be more macabre props later, and no, the skill system is not going to be like WoW - in WoW you learned skills from trainers after reaching certain level, and in Diablo you have skill trees. Don't mix talents with skills. And not all skills will be 5/5 either, you're just imagining.
Yeah, definetely i can say u're right this time :)) I mixed them, sorry for the mistake.
But in WOW you can give max 1,2,3,4 or 5 points to a talent (example : 1/1, 3/3 , 5/5, 2/5).And for DIII it looks like they're making skill tree like a talent tree in WOW instead of 20-point skill system.5 points max.For some 3 points max.You understood what i'm talking about.
So any more questions if you agree with other things than skill system? -
Sep 11, 2008permaximum posted a message on Skovos not accessible in Diablo IIIYou have to stop this MMO conversations..Posted in: News
MMO means a game that only playable online..Also MMOs have huge worlds and ten thousands of online players so it could be very funny.
DIII won't be MMO.
But oh yes, World of Sanctuary will be teen rated MMO. -
Sep 11, 2008permaximum posted a message on Diablo 3 Outdoors are not Random Generated@michocoPosted in: News
They've already said that skill system will be like wow.You will be able to give 1 - 5 points to a skill max instead of 20 points for all skills like in d2.
Also i don't think there will be tortured bloody bodies in environment.Blizzard uses happy statues insted of demonic statues and tortured bodies.This is what i've seen from shots and gameplay video so far. -
Sep 10, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedThere won't be health and mana leeching in Diablo III.Blizzard removed them too like light radius, potion system, dark-gritty look,horadric cube runewords and randomized outdoors.Blizz also changed the art style, armor looking, game ui, skill system and boss combat system. (i don't think there will be naked bodies on spikes too)Posted in: News
http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview
So what's next?I bet blizz will remove charms this time...
Conclusion:There is no one from original diablo team and they removed a lot of things, changed a lot of things.It doesn't even look like Diablo too with this art style.
So are there anyone still think DIII will be a true sequel? -
Sep 9, 2008permaximum posted a message on Skovos not accessible in Diablo IIIPosted in: NewsQuote from "AcidReign" »All this "building an image for Sanctuary," and "creating a world," seems to be quite MMOish to me. They have artwork of Skovos, yet you can't travel there? Something's fishy.
If you ask me, the Next-Gen MMO is Diablo related. Think about it, the next-gen MMO just started hiring positions last year. The game will take at least 4-5 years to develop - just enough time for Diablo III to start getting popular.
I think just like you.Blizz is trying to make fans get used to diablo as MMO idea. -
Sep 9, 2008permaximum posted a message on Diablo 3 Outdoors are not Random Generated@dimebogPosted in: News
You are just making demagogy.Calling people who dislike DIII's look retards etc. shows to me that you are getting angry (also u're talkin crap cuz u can't say anything about the real topic) because actually you know too DIII won't be a true sequel.But that's not what you want is it?.You want wowish diablo.Why can't you say it?Don't u have brain to control your tongue and fingers?You're just saying "retards! it won't be like that it will be like this.i know it. you don't know anything about diablo.i'm objective bla bla bla bla" You have to say "i want wow-diablo mix"
Does dimebog mean parrot or puppet
Who are your owner or who are your master
Say hello to master of puppets..
(like james says :)) -
Sep 9, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedOK, we're even and i still don't like you tooPosted in: News
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Sep 9, 2008permaximum posted a message on Diablo 3 Outdoors are not Random GeneratedI've sent a mail to blizzard about the xss hole.Hope they will remove the page before malicious people see it.Posted in: News
@dimebog
i like blizzard but i hate the direction they go with diablo III.That's all.I just write my opinions here.Good or bad it doesn't matter. - To post a comment, please login or register a new account.
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"We wanted to make it very bright because it has to be clean and very visible so players can see them, we wanted to make it visible because there is so much carnage going on, we wanted to make it bright and clear because gameplay is the king, we wanted to make it visible so you can see that because you are colour blind, we wanted to make them clear so you can focus on the game, we wanted to remove light radius so you can see beautiful art, we wanted to make it purple so that you can tell rare and unique items apart, we wanted to make it clear ..............................
Do they think Diablo fans can not seperate things in the game?
In D1 we couldn't even see dropped items so players missed a lot of dropped items. We couldn't see enemy's health and sometimes could see only our character thanks to light radius so that we couldn't see the environment (also in D2). What happened then? Was gameplay broken? Wasn't it fun? OFC yes, they were a lot of fun.
But if you make everything very visible, clean and bright then it will loose the most important thing in Diablo games. FEELING ! Yeah gameplay isn't the king, it's the feeling. Gameplay comes 2nd. There must be invisible, unseen, unknown, missed, messy things in Diablo games. Not clear and very visible things.
So what's my last sentence?
I wanted to make it clear that D3 will fail if this direction stays.
Edit: Polite way
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"We wanted to make it very bright because it has to be clean and very visible so players can see them, we wanted to make it visible because there is so much carnage going on, we wanted to make it bright and clear because gameplay is the king, we wanted to make it visible so you can see that because you are colour blind, we wanted to make them clear so you can focus on the game, we wanted to remove light radius so you can see beautiful art, we wanted to make it purple so that you can tell rare and unique items apart, we wanted to make it clear .............................."
Does Blizzard think Diablo fans are stupid and blind?
In D1 we couldn't even see dropped items so players missed a lot of dropped items. We couldn't see enemy's health and sometimes could see only our character thanks to light radius so that we couldn't see the environment (also in D2). What happened then? Was gameplay broken? Wasn't it fun? OFC yes, they were a lot of fun.
But if you make everything very visible, clean and bright then it will loose the most important thing in Diablo games. FEELING ! Yeah gameplay isn't the king, it's the feeling. Gameplay comes 2nd. There must be invisible, unseen, unknown, missed, messy things in Diablo games. Not clear and very visible things.
So what's my last sentence?
I wanted to make it clear that D3 will fail if this direction stays.
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Yeah i won't buy it at first because it's not an MMO If i think it deserves then i will buy it.
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It's not the publisher, it's the devoleper creates games.
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It's a new IP and franchise.
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It's too late for changing the style. At least we want to see improvements.
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Oh don't say that. I was playing age of empires 2 with dialup connection in "Zone" *
* Zone was an online platform for Microsoft games like Battle.Net
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I beat Diablo I at least 10 times. You don't know what are you talking about. I bet all my money that you don't face that shiny place in DI. Probably you just beat it one time and that's all. In fact i'm playing D1 even now and try to get all of missed randomised quests to complete them. Just a few left. The last time i beat it i had a great axe that reduces light radius and i could just see my character in Diablo's lair. I'm really serious about that.
@Dimebog
That screenshot was just for showing the game. If they had choosen to show that shot without removing light radius, people wouldn't understand the game wasn't exist in that time.
I played Diablo I first in 1997 when i was 10 and i still can't forget the experience i had when i saw the butcher. I was just like, Oh shit, run run run run to level 1 Then i couldn't open his door for a day If i tell the truth i was scared. I was just 10 and in that time Diablo 1's graphics were one of the best and most realistic in pc games. Also it was not that pixelly because there were only 14" monitors
Good old memories.
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Do you dislike something about DIII so far?
I don't think so. You would love even hellgate london if "Silicon and Synapse" made it.
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"Killing demons for loot"
So you can guess what's their thought about magic find or overall item find.
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What's wrong with your gamma settings?
Also there is nowhere that shiny in D1. On that ss i guess there is no light radius and cursor is on king leoric so he have red outerline. Also there is huge arcane power that gives light to the room. That ss has to be taken from a modded D1 i think.
For your comments about Bill Roper, he wasn't the man behind Diablo and Diablo II. I don't mind his words about HG:L singleplayer. That game was not Diablo you know.
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Bashok's reply:
"Killing demons for loot. "
This explains everything about D3 team. They don't even know what is Diablo for. Also i don't think even they know where did the name "Diablo" come from.
Four curios players: It came from "Mount Diablo" in San Francisco and "Diablo" word in Spanish that means "Devil".
For example here's the line from D3 gameplay trailer.
"What in the hells is that" says a guard.
Bashiok said that there are lots of hells in Diablo universe. Yeah proabably it's like that but in mortal realm most of the people don't know that. In DI and DII, people ( other than tyreal, lazarus etc who knows the truth) use words Hell and Heaven. Even someone who knows the truth don't use that phrase beacuse of consuetude.
And there are lots of hells but "Hell" word is used to describe all of them. For example it's written Lords of Hell ( Diablo, Mephisto, Baal) in D1 manual and Lord of Hell in Legacy of Blood.
In fact mortal realm in Diablo games is no different than medieval ages of the real world. It's same. But the truth is different (there is no god in Diablo games). It's one of the reasons why Diablo I was scary and photorealistic. It was looking like some time in our world and we didn't know the truth until we got deep into the church. We've seen pentagrams, crosses etc. All made us wonder what's going on there... With great realistic, dark, gritty art style and creepy music it gave us Diablo feel.
I'm sorry mates but Diablo feel is something not releated to game's greatness. I hope someone from D3 team reads this post and realizes it's not about just gameplay.
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- David Brevik along with his friends Max and Erich Schaefer brothers.
Max had talken about DIII's art style. I wonder what would David and Erich say about the art style.
Maybe i don't like the art syle because i'm a Diablo fan. Not a blizzard fan. Also i don't like blizzard's games. (Warcraft series)
BTW it's really nonsense to bash creators of Diablo. We can talk about Diablo now because they created the franchise not Blizzard. Blizzard just published the games.
These screenshots from Diablo 2 which some of you call even brighter and peaceful than Diablo 3.
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I don't think Bill Roper said something different." It's great but the style is different" is the summary of his words.
I agree with both of them too. Maybe D3 team can add a little bit darkness here and there, some light radius effect and it's done.
More importantly they have to make the game gritty. D3 at least has to be deteailed like Diablo 2 in 3D.
BTW health-orb mechanic is good but it adds arcade feel to the game. I have a great idea for that. Every fallen mob with soul give you soul power (with very small animation) that slowly translates to health if you could spare some soul power to heal your buddy. So what is the purpose of soul power then? It makes your skills and stats stronger... I think this is more gothic and i call this a feature
Think about it... Targeted unique mob has less health and you have really less health. What are you going to do? Do you want to increase your damage using soul power or do you want to heal? If you increase your damage you could kill the mob before it would or otherway it could kill you before. If you gain health, the fight could be longer and you would have more time.
The balance is Blizzard's business but i think this fits with Diablo universe. If you read the books also you could see something like soul power.