Shit, now bots are posting on the forums.
- DimitriPayet
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Tooch posted a message on INSANE legendary drop rate?!Posted in: Diablo III General Discussion
Shit, now bots are posting on the forums. -
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Vomica posted a message on Paragon level chart:EDIT: NEW version of the chart is made, hope you guys like it, made it especially for Cyerons MF guide:Posted in: Theorycrafting and Analysis
just made a chart showing just how much EXP is needed per level and level bracket. should help some to better visulize just how much experience we are talking about!
If you think there is something i should add to it i could do that maybe even make it in a better format. but this will do for now.
as you can see 1 level in the 90 bracket is about equal to the whole 11-20 bracket.
getting up to 50 should not be that big of a problem and could be done in some months by a casual player.
good luck and happy exping! - To post a comment, please login or register a new account.
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Demon's Souls' / Dark Souls's
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I like this system. For example, all ranked coloured runes can drop, but so can all ranked uncoloured runes can drop. The uncoloured runes, when put in a skill, get locked to that skill, + a bonus.
For example, Wizard's meteor. Put a level 7 Crimson Runestone in there, and it does what it says in the skill calculator, which is, "Increase the damage of the meteor impact to 990% weapon damage as Fire and the molten fire to 143% weapon damage as Fire over 3 seconds."
If you get a level 7 uncoloured rune, put it in Meteor, it could do the same thing as above, but also give you an additional random stat bonus, such as faster cast rate, maybe 1050% weapon damage instead of 990%, increase the length of the molten fire damage, or give an attribute a boost.
If this occurs, then it is much easier for new players to decide what to get, but in the end game, the most valuable runes will be uncoloured level 7 runes, as they will have this random attribute on them, which could make a build so much better.