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    posted a message on Way to encourage build diversity?

    You can't let elemental type be selectable. Everybody will choose their highest percent increase. If I have 25% increase fire damage, versus a max of 20% for any other element, I will always choose fire. It does more damage.


    There is plenty of diversity in the game, other builds will always prevail in this kind of game, like they do all games.

    Personally I think it's rather bland if runes are so... I don't know, bland, cosmetic, and just don't hold any real significance in the building blocks of a refined build.

    Some builds are for pushing (inna gen, inna EP) some are for speed grifts, some are for tx farming/bounties.

    If the developers want to make drastic changes they will [A] either come out with another expansion or Diablo 4.

    If you're interested I made a post about diversity here. http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/161238-illusion-of-diversity
    This is pretty much what OP was asking. Builds defined by their function, not their output. Personally, I love the way D3 is headed with builds and skills and stuff. I just wish updates would come faster.
    Posted in: Diablo III General Discussion
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    posted a message on Revitalizing Diablo III.
    Quote from Astrayon»


    2. Bring back exciting unknown cube recipes (don't necessarily have to bring back runes but we could discuss it).

    Unknown is something that does not work any more in 2016. Almost every player would look these up on the internet anyway. While this exists with the portals to the realms of gold and cows, i would not really call it "unknown".



    But there are unknown cube recipes! In an interview somebody asked about it, Blizz dev was hinting at it. There could be special portals nobody has discovered yet because not everybody has tried it. Could make for an interesting project.



    Patch 2.3.0 Developer Q&A

    Larklen: Are there any hidden recipes with the Cube that have yet to be discovered?
    Kevin Martens: No comment. (This is technically a comment but does it mean anything about recipes? Does it???)
    Posted in: Diablo III General Discussion
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    posted a message on Is progression too fast?

    This season has been a boring one. Why? Because I accomplished my goals in one weekend. Technically, much less than a weekend if you add up all the hours.


    Back in Season 3 I had to earn my items. When I completed a set it was a goal, like an achievement. I needed that set so I could get the fancy portrait frame. I feel good about having that portrait, I wear it with pride. Because...I earned it.


    In Season 5 I don't feel like I earned anything. I went from T3>T7 in a matter of hours of casual play. The Firebird set was practically handed to me on a platter. I did not need to earn it, so I do not appreciate it. I tried the Firebird set dungeon, but it was brutally hard. So I went out and played to earn the DMO set. Then I did the DMO set dungeon, thereby completing Chapter 4. Getting past Chapter 4 and getting the portrait frame was the only reward this season, and it wasn't a very gratifying one.


    I think progression has gotten out of hand in D3. Within the first weekend of Season 5 everybody and their momma was on T6 and paragon 700+. By Monday I already saw people inviting for T7-T10! This is ridiculous! Why have all these difficulties if players are just going to fly by them at warp speed? Nothing is earned or achieved anymore, it feels like everything is handed to you.


    I want to play and enjoy D3. Not speedrun through it like a game of Spelunky. If I don't, I won't have anybody to play with because everybody is light years ahead of you speed farming T10 while they pass over paragon 1000 like it is meaningless.


    What do you guys think? Is D3 too dang fast? Should it be a game that you play for 3 weeks and then dump until the next season? I don't think it should be.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo Patch 2.5 - A wishlist

    Nothing you suggested fixes any problems. Most of it is just more/faster item collection. We already progress very fast in this game.


    The artisan leg gem seems like a good idea, except it is not. There is only one gem per artisan, so only one choice. In other words, not a choice. It's more of an upgrade, one which is "mandatory" because it enhances how much items you get/better rolls/etc. It does not add anything to the game or fix any problems, it just makes progression faster. And progression in this game is fast enough. Some might say, too fast.

    Posted in: Diablo III General Discussion
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    posted a message on [Idea] Custom Rifts

    Custom Rifts idea is more on the side of game design than game playing. If the problem is you want more control over spawns and environments, the ability to "customize" your rifts, then maybe the Kube would be a better idea.


    What if you could put in certain items like any recipe and generate your own unique rifts. Path of Exile has a feature like that. We can already spawn a portal to goblintown, what if you could spawn a portal into a dungeon of Kurast that had some special modifiers? Like Random Boss Encounters or Elites Only? What about a dungeon where you have to get an artifact at the end and then high tail it back to the entrance? Certain "static rifts" could have a competitiveness to it that you don't get with greater rifts. Finishing within time should not be the only metric by which characters are judged.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.3: Botter's Heaven?
    Quote from wqwfst

    Who cares about a banwave once per year? This doesn't change anything. Poeple have to be removed during the season. Otherwise it's meaningless. They will just buy a new account and bot the next season and destroy the Leaderboards again etc.. But yes, it's propably very hard to develop an algorith which can detect botters but does never ever catch unguilty player.

    Didn't they roll back Gabynator or whoever during the season for some shady shinaningans? Once Blizzard finishes their investigation they learn quite a bit and bring that to warden or their servers. The more they learn the better they become and preventing botting, the faster they are at taking action.


    But, that is the problem. Detecting it quickly, confirming it, and then banning or rollbacking (?) the accounts of the cheaters. I imagine bot programs are quite sophisticated in pretending to be a human player. I don't think Blizzard wants to ban accounts of people who actually play for 18 hours straight. Even though that might good for them (the players). :D

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.3: Botter's Heaven?
    Quote from wqwfst»

    Quote from Gorbulan»

    Blizzard bans botters/cheaters all the time. They just don't tell you about it. All because people have not been banned recently does not mean they won't in the future.


    Solution: Let Blizz do its job. If there are new programs and exploits people are using to cheat, Blizzard will eventually figure out how to detect them, and take the appropriate action.



    That's false information. Check out some leaderboards. There you gonna find a lot of player who have 20h+ / day each day since the beginning of the season.

    All because those people have not been banned now, does not mean Blizz won't take action in the future. They ban in waves, not individually.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.3: Botter's Heaven?

    Blizzard bans botters/cheaters all the time. They just don't tell you about it. All because people have not been banned recently does not mean they won't in the future.


    Solution: Let Blizz do its job. If there are new programs and exploits people are using to cheat, Blizzard will eventually figure out how to detect them, and take the appropriate action.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Stash space
    Quote from ruksak

    Small things, like a separate aggregate bank for gems and mats would go a long way. Similar to how Guild Wars 1 did their materials storage, separate from your gear stash and each different type of mat was represented with an icon, next to it a tally of your total amount.


    They thought of that for the 2.1 patch, I think, making crafting mats a currency. Problem is, players won't value the mats if they are "automatic". In games there needs to be some permanence, some physical form of the item even though it is totally virtual. That's why rift keys had to be put in that slot in order to open a rift. It gives the keys substance.


    Blizzard is not opposed to micro-transactions, but their playerbase tends to be. It would be perceived that players who can afford to store more stuff have an advantage over those who don't. If people keep filling up their tabs, adding more tabs may not be the answer, it may exacerbate the issue. That's one of the reasons behind absorbing legendary powers with Kanai's Cube.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on wtf?!?! plvl req for torment difficulties...

    I think it is a good idea. It will discourage leeching. You know how many times I have found a Wiz or WD with yellows in a 40+ rift!?


    Way too many times.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?
    Quote from veicht»

    I really just cannot even believe the approach people have taken with this. Ok, so its named 'kanai' as a tribute to a diablo 3 artist... what does that have to do with writing it into the lore that it is a better version of the horadric cube? Why not say its the kanai forge, or emporium or litterally any other object... why not even kanais' horadric cube? There is litterally NO other reason to write the lore that way other than to specifically highlight that this cube is better. Further, as I said this is not the first instance of this 1up attitude. Why people here want to make extremely poor excuses for why this is impossible is beyond me. Don't get me wrong, it could be that they didn't mean for it to be that way but it is very much within the realm of possibility and it is poorly framed at the very least.

    They have to "1-up" the past. It is software. All software should advance from the previous versions. Video games are no different. It is a great thing that Blizz istaking D3 ahead of D2, instead of copying and pasting previous features because they were considered fun at the time.


    Don't get me wrong. Horadric Cube use was a lot of fun. If D3's team has found a way of fixing game issues by creating a "superior" version of the Horadric Cube, then good. Software moves forward.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people expect so much more from Blizzard than any other developer?

    Because they care about Blizzards products more than any other company's products. Just go around asking about Overwatch. Game isn't even close to coming out and people already want to make sweet love to that universe.

    Posted in: Diablo III General Discussion
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    posted a message on Auto "teleport" "feature"
    Quote from Glowpipe»

    Quote from gtrop»

    Quote from Twoflower»

    There are two affixes that can yank you to monsters, that is vortex and those worm holes.


    There is one affix that can push her away from the mobs, that is knock back.


    They only happen with elite monsters. You gotta check what affixes they have and plan your fight accordingly. Hope this helps.





    They're playing two people on one console, so the game is keeping them on the same screen. Only fix is to get another console and a new TV.. which is quite the pricey fix.



    Blizzard could implement split screen. on a decent sized tv, which is fairly cheap now days. You could easily get 2 different screens on one tv. Covering as much as we see on pc

    You would think that would be a solution. It is actually not.


    Consuming 50% (or more depending on double UI space) means way less information for players to use. You can get hit and not know from where. Also split screens means the game has to potentially render way more models and effects than normal. On console that means you are forced to either low FPS or lower graphical quality.


    Sudden "auto-teleporting" is not always ideal, but it is a pretty good solution.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Female Wizard outfit changes blizzard must be Marxists
    Quote from Patriarchy»

    Not gunna lie, I was excited about the new pants looks for the wizard. Now they retracted it and gave her full pants like the guy. Does blizzard not realize that the feminists who complain about the sexy outfits aren't the ones playing and purchasing their games? Bring the sexy looks back!

    Proof? Plenty of women play games, even Diablo.


    Yes, they gave a woman character pants just like a guy. How dare they! Surely, female characters' first priority is sexiness.

    Posted in: Diablo III General Discussion
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    posted a message on Removed from game

    Now, when you said "reset the router" you meant just power cycle it? Or, did you mean default factory settings-it?

    Posted in: Diablo III General Discussion
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