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    posted a message on So... the other 3 classes?
    Here's an abstract idea for you guys. How about every class has a tree for Combat skills (melee attacks, ranged attacks, weapon/shield proficiencies etc.), Elemental skills (spells, perhaps adding an element to your attacks, etc), and Arcane/Support (straight up magic damage, damage reduction, enhanching, etc). For example the WD and barb...

    Witch Doctor/Barb

    Combat: Kind of a "D&D for dummies" theme

    staff skill/Masteries
    shield skill/Abilities (cleave, whirlwind, etc)
    special weapon attacks (staff bash or the like) /Throwing,ranged,shield profieciency

    Elemental: Self Explanatory

    Fire bomb thing he has/Add elemental damage/effects to attacks
    Other fire skills
    Poison/Disease skills

    Arcane/Support: Anything could fall under this

    Zombie wall and the like/Warcry type moves
    Summons/Ironskin,natural resistance
    Fear spells/Skill using magic weapons


    This would eliminate the need for the stereotypical "sword and shield" or even "pure caster" characters. Certain classes will have different skills of course but as a barb you could focus on huge elemental damage with a crappy weapon. Or as a WD you could build a staff wielding bludgeoner of doom. Just my idea, even though it probably won't happen. :thumbsup:
    Posted in: Unannounced Class
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