Quote from akainu
First I'd like to say ROFL D3 has MMO stats......
With the incredibly loose definitions as to what passes for MMOs these days, Diablo 3 is an MMO. Massively Online Playing Alone Together.
Quote from lorien1973
Torchlight 2 is vaporware. Or, they are reinventing the entire system to work with consoles (most likely).
I don't think Torchlight 2 is any more vaporware than Diablo 3 at this point.
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I'm waiting for them to hand over Project Lead to Michael Bay at this point. /facepalm
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However, I see the following quote as their attempt to blow smoke up our *****. Notice the portion of 'no intention', rather than 'we will not allow' or something similar. The phrasing of words is important, and this statement, in no way, takes a definitive stance against a single product on multiple platforms. The people sitting in comfy chairs at the top of the building could could very easily step in and force a single product on multiple platforms.
As I said above, it's about pushing product with minimal costs, and that means producing one product on multiple platforms. I also think that it's important to point out that Blizzard is not totally in control of their ship, and because of that, the internal policies regarding development may not be as definitive as they once were.
Also as I pointed out in the other thread dealing with this topic, if Blizzard takes this route, they may generate revenue from console sales, but it will also hurt revenue due to disgruntled PC Users.
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I generally assumed that to begin with.
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Another good point... Forgot about the runes. I'm beginning to feel like an ass.
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You both make good points, and I can't really defend arguments against them. I guess this was more of a rant/venting thread, apologies for that. It's just an annoyance when I see the game industry forcing things on it's customers. Good or bad, it's still an annoyance. I guess we'll have to see how it works out.
/shrug
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See though, your making my point. What rational person would really do that? Obviously, people know that specialization is far better than being a jack of all trades. Also, not everyone is interested in pvp, which I think is the main argument for this system (i.e., builds). However, it seems they assume that people would put a single point in a skill, so they make choices for the player, because they know better (or think they know better). That makes me angry.
I'm just irritated because I feel as though I'm loosing options and customization options, and I'm not getting any thing worthwhile in return.
However, I can appreciate the balancing argument. But even if not using the limiting option, there should be trade-offs. Either way a character shouldn't be that powerful. Let's say if a character has a certain type of skill or a specific skill, they shouldn't be able to equip (they can't equip it, but they can train it) others. Although I concede that might take more time to implement that simply limiting skills.
I'm just irritated because I feel as though I'm loosing options and customization capability, and that I'm not getting anything worthwhile in return.
I don't think I follow you here. How does limiting options ensure diversity and differentiality?
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Why? Yes, I've heard the argument that no one ever used that many skills in Diablo 2, but that's a poor argument in my estimation. Is it just me or do Jay and the boys seem to be attempting to make this game idiot-proof? They seem to be discounting people's ability to rationally judge which skills they should train. Isn't that somewhat arrogant? This is like the Health & Safety people limiting people's intake of sugar or salt because it's bad for them, and apparently the average person is too stupid to limit their intake of it. So, they legislate the amounts a person is legally able to eat (or drink).
This just irks me to no end. It's fine to limit how many skills your able to place on the skillbar at any one time, but it's not fine to limit the amount of skills a character is able to train. First it was the auto-stat distribution, and now skills... Why can't I be freely able to screw up my character as I see fit?
Why is there such a movement towards the simplification of games? It seems to be that if it doesn't involve running around and killing things, its being cut, simplified, or severly limited, as if people can't be bothered to stop doing that in order to do something that actually requires a few brain cells.
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When someone is in a fight and falls down, or gets knocked down while wearing plate mail, 90 percent of the time, they die. Or if not in a fight, they will at least require someone to help them up. It's just stupid to think someone wearing such heavy gear can move that fast. I guess stupidity reigns. But in the end, I agree with Syanoq:
[sarcasm] Oh no, your wrong. It's fantasy, I can do anything! [/sarcasm]
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Yes, on the second part. I totally agree. However, as to the first part, no, not exactly. While it is important for the characters to be visually pleasing and have a great 'silhouette' as the developers repeatedly pointed out throughout all the panels. It doesn't make sense for a character to be wearing heavy plate mail and be dancing all around. I think most people would scoff at seeing that and point out the ridiculousness.
Although know that I think about it, I think there are examples of every class doing that. I would assume though that they are using some kind of skill/spell in order to achieve it. The Barbarian gets away with it though because he's the human incarnation of Atlas.
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I don't disagree with you Don, at least for the most part. The other classes I'm fine with and they do seem to be Diabloesque, but the Demon Hunter just seems to have a bit too much of a Vampiric or Van Helsing feel to it. It just seems that they sat down at a conference table one day, and decided they needed a ranged class (which I don't disagree that one was needed), but also something that didn't seem recycled or regurgitated. So, voala, we get the "Demon Hunter". But once again, that's just my opinion.
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No, I've said it before, and I will say it again, I do like the Artisan system. I think it works great, and the numerous posters in this thread have pointed that out, and I agree with them. A totally player (or character) involved crafting system in Diablo 3 just wouldn't work, it would bog the game down. The dissent is what it is claimed to be, which I believe is not accurate. In the end, my irritation is that some people, if Jay had stated that the game had player crafting which is actually does, instead of 'non-player crafting', would have been up in arms. This is silly because, they are actually the same thing. Once again, I ask the question if you take the system exactly as we currently know of it, but remove the Artisan, what is different?
I am big enough to admit a kink in my argument though, but I don't think it has been confirmed as of yet. If the player has gathered all materials, payed the gold, and clicked the button, but then the item 'creation' has a time requirement, then yes, the Artisan is crafting and the player character is not. This is the case, because even though there is a time requirement, which would require the player to at least be near the forge if not activly using it, the player cannot both do that and leave and continue to slay monsters. However, if the item creation is instantaneous, then the original argument is valid.
I somewhat agree with this, but it's a discussion. Granted at least a portion of it's conjecture and speculation, but isn't that the basis of discussion? The what ifs?