yes you can compare the two games despite them being different genres. why then can programmers mix the elements of first person shooters and roleplaying games at all? why did they make so many guns in borderlands? why is Deus Ex even a thing? why are there classes in Team Fortress classic? Isn't there a law against mixing genres? what good can mixing genres even do? why does destiny and call of duty and modern warfare and all that shit have "loadouts and ranks and stats and experience and levels? how was that possible?
Frankly, I can't really think of any other game where this would be different. There're always top-builds. Tried being in the tops. Boring. Staying in the 'gray zone' ever since for fun and embracing all varieties of builds :3 Quite new to d3, but not gonna change my attitude here. And tops seem to be occupied by bots in d3 anyway. Don't think they care about variety. Casual players and new-comers have got much choice here so far.
OK so. None of this is a personal attack against you....but here it is:
MANY games do not suffer from this disease of "best build"
Starcraft did not have best units......Hearthstone does not have best cards........and Wow does not have a best arena or raid composition.
You can't compare these with diablo. Starcraft is a strategy game: you adapt to your opponent. If your opponent does strictly the same thing all the time, you will find one best way to beat him (e.g. in the campaign).
Hearthstone's "campaign" mode suffers from the very same thing: for every boss, you have one best deck to defeat it.
why do situations where the Hearthstone AI does the exact same thing every time reinforce your argument and destroy mine when the situation you describe is hardly even possible without being able to choose what cards both you and him will draw? why is that?
In the case of starcrafts campaign, you may coast through campaign mode and find the AI doing the same thing over and over again....
But then you have to ignore the entire player vs player portion of the game, the portion upon which the legacy of the game was built. why the hell would you do that? why would you not see the good portion of the whole game as you state exactly "adapt to your opponent" why?
Why ignore the decade spanning legacy of starcraft PVP and latch on to the short comings of its AI????
and yet.... when you fight the same brain dead enemies in D3 year in year out....thats perfectly OK? why?
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Punk(Bli$$.) tried to kill the metal(diablo), but(and) they failed(fail not) as they(diablo) were smited to the ground.
they fail, so why exp. ? sell numbers bro. next exp would sell even less. GL next game(d4).
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That is easy. Blizzard give(not sell) diablo to David Brevik, then we w8.
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There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.
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Do i get it right, u stating that it drops by 10% or TO 10%? cuz 35% - 10% is not 3,5%.