Making a Kicksin, Some questions that are coming up:
When using talon, is the primary speed from casting or attack speed? I would assume casting, since the kicks are pretty much set at 6/2/2/2?
Max of 5 traps?
Death sentry: Does the trap have to be right near the corpses (so that you want to set them up apart?)? Is the "range" the distance it can reach corpses or the corpse explosion range?
The amount of casts, initially 5, is this how many lightnings, with infinite explosions before 5 lightnings is reaches, or lightnings + corpse explosion, etc?
Shadow Master vs Warrior?
Kicksins usually dual wield? (therefore invest in weapon block)
Not a fan of not being able to see everything that falls. Maybe have items on the ground Grey that aren't yours? This of course would come with a party option of allowing everyone to pick drops.
Just would like to know all items that fall.
Or possibly a window for bosses showing what is going where
A: You say blizzard doesnt care about people that dont like the graphics.... Isn't that the point? Make a game people enjoy, therefor, buy?
For me, I think going from a "realistic" viewpoint to a "overexagerated" unrealistic viewpoint is what got me. Instead of trying to make bodys, weopons etc look proportional and realistic, they went with a (I think more of a) Warcraft 3 approach. Just not my cup of tea.
If you look at the difference between warcraft 2 and 3, 2 had a "realistic" look as well. Once 3 came, along came the comical enlarging of weopons, jaws etc. Maybe it is rooted from the 2D to 3D change?
When I played the original Diablo when I was young, I would literally get scared as hell just a few levels down. Sometimes I would quit before the butcher because the room he was in looked intimidating enough. That is the kind of thing I wished Diablo 3 would continue.
Many people say "youve only seen 3% of the game". What I, and presumably, the rest of the people that dont like it, is not what those specific level hold, but how they approach presenting the items within
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Another about sentry: Does it do Corpse Ex when something comes close to corpse or is it random?
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When using talon, is the primary speed from casting or attack speed? I would assume casting, since the kicks are pretty much set at 6/2/2/2?
Max of 5 traps?
Death sentry: Does the trap have to be right near the corpses (so that you want to set them up apart?)? Is the "range" the distance it can reach corpses or the corpse explosion range?
The amount of casts, initially 5, is this how many lightnings, with infinite explosions before 5 lightnings is reaches, or lightnings + corpse explosion, etc?
Shadow Master vs Warrior?
Kicksins usually dual wield? (therefore invest in weapon block)
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Tals Helm
Carin Shard Wand
3 traps 71 life Ammy
Black Hades Chaos Armor (Merc armor im guessing...)
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Has there been any history of this?
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Just would like to know all items that fall.
Or possibly a window for bosses showing what is going where
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Way too much slippery slope going on....
"You want realism?! You think an attacking goat is real?! Yeah... what I thought... obviously there is no realism..."
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A: You say blizzard doesnt care about people that dont like the graphics.... Isn't that the point? Make a game people enjoy, therefor, buy?
For me, I think going from a "realistic" viewpoint to a "overexagerated" unrealistic viewpoint is what got me. Instead of trying to make bodys, weopons etc look proportional and realistic, they went with a (I think more of a) Warcraft 3 approach. Just not my cup of tea.
If you look at the difference between warcraft 2 and 3, 2 had a "realistic" look as well. Once 3 came, along came the comical enlarging of weopons, jaws etc. Maybe it is rooted from the 2D to 3D change?
When I played the original Diablo when I was young, I would literally get scared as hell just a few levels down. Sometimes I would quit before the butcher because the room he was in looked intimidating enough. That is the kind of thing I wished Diablo 3 would continue.
Many people say "youve only seen 3% of the game". What I, and presumably, the rest of the people that dont like it, is not what those specific level hold, but how they approach presenting the items within
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