Hi everyone, I'm new here and I think this is the best Diablo Fansite by Far!
I've always wanted to go to Blizzcon for a while. I've entered and won the Blizzcon 07 fanart contest but instead of Blizzard sending the two tickets to me, they sent it to a wrong address. So I never had a chance to experience the epic convention.
OMG!! Dude! I remember you! I met you in the Blizzard lobby. I was there turning in my portfolio, and was too nervous to think straight and couldn't remember your entry, although I was sure I had seen it.
I later went back to find your artwork, the Blood Elf, and I was so shocked I was pointing out your work to my brothers, going, "I met this guy! He's awesome!"
Haha, sorry, I sound like a total fan-girl, but dude, I love that picture. The colors blow me away every time I see it.
Darn! I thought I had a chance of winning this contest, too.
More experienced Gypsies discover that sufficient amount of fire can turn a patch of sand or rock in a molten pool.
Effect: Creates deadly lava in selected area, dealing damage over time.
Torch Dance
Required Level: 18
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire
A trick used to entertain in times of peace, Gypsies have learned to use torch dances to their benefit in battle. Torches in hand, they can both burn enemies and parry blows.
Effect: Sends the Gypsy into a vigorous dance, dealing damage to any foe within reach and reducing damage taken.
Torch Dance Receives Bonuses From Fire Veil: +5% Damage Deflected Per Level Circle of Fire: +10% Fire Damage Per Level
When sufficiently able to control fire, the Gypsy can summon a powerful blast of fire to strike a single target.
Effect: Does damage to selected target.
Incinerate Receives Bonuses From Torch Dance: +10% Fire Damage Per Level Burning Sands: +10% Fire Damage Per Level
Fire Dervish
Required Level: 24
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire, Torch Dance
The most learned Gypsies have mastered the art of dance and pyromancy to the point where they can dance through entire armies, leaving a trail of burning destruction in their wake.
Effect: The Gypsy dances in a straight line, dealing damage to anyone in her path.
Fire Dervish Receives Bonuses From Torch Dance: +8% Fire Damage Per Level
Only the most powerful Gypsy can summon such a massive tornado of fire, and then only when they require the most devastating effects.
Effect: Temporarily incapacitates selected foe.
Fire Caller Receives Bonuses From Incinerate: +5% Fire Damage Per Level Burning Sands: +5% Fire Damage Per Level
Fire Form
Required Level: 30
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire, Torch Dance, Fire Dervish
At high levels, the Gypsy is attuned to the element of fire so thoroughly that she can entire cloak herself in fire, giving the appearance of becoming a fire elemental.
Effect: Deals damage to any foe during melee attacks.
Fire Form Receives Bonuses From Circle of Fire: +5% Fire Damage Per Level Fire Dervish: +15% Fire Damage Per Level
Fortunetelling
Observation
Required Level: 1
Prerequisites: None
The first thing most Gypsies learn is to study a person or creature by observation. This skill can be used against foes, allowing the Gypsy to see its weaknesses.
Effect: Shows what types of damage the select foe is most vulnerable to.
Divination
Required Level: 1
Prerequisites: None
A most basic skill taught to young Gypsies is divining a person's future. This becomes a handy skill in battle, used to foresee the actions of a foe.
Effect: Increases chance to hit.
Divination Receives Bonuses From Observation: +16% Chance to Hit Increase Per Level
Good Luck
Required Level: 6
Prerequisites: Divination
Any Gypsy worth their salt knows how to boost their luck.
Effect: Increases chance of deflecting damage, increases damage dealt.
Good Luck Receives Bonuses From Divination: +16% Damage Deflected Per Level
Curse of Weakness
Required Level: 12
Prerequisites: None
Gypsies are not to be crossed, as they can easily cast curses that will end poorly for the recipient.
Effect: Does minor damage to selected target, reduces target's strength.
By summoning a strong wind, a Gypsy can throw ranged attacks off course.
Effect: Increase chance of avoiding ranged attacks, reduce damage taken from ranged attacks.
Favorable Winds Receives Bonuses From Divination: +12% Chance of Avoiding Ranged Attacks Per Level Good Luck: +12% Ranged Damage Deflected Per Level
Luck of the Swift
Required Level: 18
Prerequisites: Divination, Good Luck
By casting this spell, a Gypsy can increase her speed, which includes spell casting and melee attacks, as well as her ability to avoid being hit.
Effect: Increases casting and attack speed.
Luck of the Swift Receives Bonuses From Good Luck: +10% Chance of Avoiding Attacks Per Level
Curse of the Plague
Required Level: 18
Prerequisites: Curse of Weakness
A spiteful Gypsy can inflict a highly contagious illness upon a foe, which will rapidly spread to any nearby foes.
Effect: Does damage over time to selected target and any targets that come within contact of the plagued target.
Ill Winds
Required Level: 24
Prerequisites: Curse of Weakness, Curse of the Plague
Even large groups would do well to stay out of the way of a scorned Gypsy. She can summon bad luck on a wind, causing all manner of misfortunes to befall a group.
Effect: Effects a group within a radius, casting random stat reductions and change to hit debuffs on each target.
Ill Winds Receives Bonuses From Curse of Weakness: +8% Increase to Stat Reduction Per Level
Only a master of Fortunetelling can create a magical crystal that contains the powers of her choice. Such a Gypsy can create crystals that contain anything from bonuses to strength and other stats, to generating permanently cast low-level spells.
Effect: Creates a gem for weapons sockets that have a custom ability.
Gypsies are train in the Shamanic arts of healing, and can heal most injuries in sufficiently skilled.
Effect: Heals the select target (or self).
Summon Fennec Fox
Required Level: 1
Prerequisites: None
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. One of the easiest to summon and most faithful is the Fennec Fox. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Fennec Fox that can draw aggro and do minor damage.
Summon Fennec Fox Receives Bonuses From Familiar Combat: +16% Attack Damage Per Level Familiar Combat: +16% Defense Per Level
Among the standard Shamanic skills of a Gypsy lay the ability to remove negative affects.
Effect: Removes one curse or debuff from target.
Cleansing Wind Receives Bonuses From Healing Winds: +5% Chance to Heal Per Level
Summon Raven
Required Level: 12
Prerequisites: Summon Fennec Fox
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. One of the most useful is the Raven. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Raven that can swiftly scout areas without taking damage from melee units. It is very difficult to hit with ranged units. It cannot attack.
Summon Raven Receives Bonuses From Familiar Combat: +16% Defense Per Level
Many creatures a Gypsy will encounter are perversions against nature, such as undead creatures and demons. The Gypsy can ask for the willing aid of Mother Nature to help defeat such abominations. The ground shifts to trip up the foes and try to reclaim their bodies or spirits.
Effect: Slows and then halts an area of targets, reducing their ability to dodge attacks.
Speed of the Winds
Required Level: 18
Prerequisites: Healing Winds, Cleansing Winds, Nature's Enemy
Shamanic training imbues a Gypsy with the ability to summon winds and use them to implement her spells. When in trouble, the Gypsy can put the wind at her back to increase her movement speed.
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. The Desert Quillboar is the only familiar with a ranged attack. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Desert Quillboar that can attack enemies from a distance, as well as aerial units.
Summon Fennec Fox Receives Bonuses From Familiar Combat: +16% Attack Damage Per Level Familiar Combat: +16% Defense Per Level
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. The Horned Ground Sloth serves as a valuable melee unit because of the tremendous damage it can soak up. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Horned Ground Sloth that can attack ground units.
Summon Fennec Fox Receives Bonuses From Familiar Combat: +16% Attack Damage Per Level Familiar Combat: +16% Defense Per Level
Of all the fearsome warriors I have seen in my travels, I admit that the gypsies of Aranoch are the least likely ones I have seen. It seems even the butterfly becomes a brutal fighter when pressed upon by the forces of evil.
The gypsies wander the deserts in their caravans, entertaining all who would spare a coin. They rarely disappoint. Lut Gholein's sultan, Jerhyn himself, once spoke highly to me of their mesmerizing belly dances and their uncanny ability to tell fortunes and create good luck talismans. Upon seeing them dance, I find myself in no position to disagree, for the gypsies are beautiful creatures of grace. Jerhyn warned me that they were not to be crossed lightly. Once slighted, they do not easily forget, sometimes passing a grudge down through generations, or cursing an entire bloodline. The deadliness of their curses is well known, but I thought that was as far as their dangerousness went.
The gypsies I have met in my travels have been a generous people, kind-spirited and loyal. They have an unmistakable rapport with nature, often seeking the aid of animals, which seem to sense their kindness. They have the ability to heal, which they are quick to offer. Many an injured traveler owes them his life.
Yet, I would occasionally hear whispers of fear about them. Curses alone didn't seem to merit such dread, so this inspired me to learn more of them, a venture that led me into many a tale in the streets and taverns of Lut Gholein. Most I discounted as the exaggerated ramblings of someone with too much drink in their stomach, but story caught my interest. Having heard several versions of it, I have since learned from Jerhyn that it is true.
The story tells of a young gypsy named Ghea. She was rumored to be the most stunning belly dancers the gypsy tribes ever produced, and as such, the then-sultan Hessif summoned her to the palace. She went as requested, but her performance so entrance Hessif that he refused to let her return to her caravan. The guards reported that he locked her in his chambers, but when they entered the room the next morning, they found nothing but Hessif's ashes upon the floor.
Even so, it wasn't until I witnessed bandits attacking a caravan that I truly understood why few dare to harass the gypsies of Lut Gholein. Their animal counterparts rushed to their aid, and bandits fell rapidly to the ravages of terrible ailments. Most striking of all, the gypsies use dances to conjurer their spells and familiars, and some . . . some called fire to their fingertips with the power of their dances. I have never seen such fiery devastation brought forth with such supple grace. It was as if Diablo himself had stepped in to lend them a firestorm. Perhaps Jerhyn, and the sultans before him, had another reason to keep gypsy belly dancers in his entourage. I dare say, they would be surprisingly effective bodyguards.
Gypsies are skilled in Shamanic healing and summoning of animals, a Fortuneteller's ability to grant good luck and to curse, and the fiery arts of Pyromancy (divination and combat with fire).
Enjoy! (Put on your sunglasses! :cool:)
The message preview is displaying the image larger (and blurrier) than the actual image. Just in case the final post also does this, here is a link to the better image: http://www.castlebrightguard.com/DiabloGypsy(Final).jpg
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And thank you to everyone who voted for me!!!!!!! (And thanks, mordred!:D)
Roskvape
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Any idea when the judges will have the results posted?
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Shiramune: . . . Amazing! But I guess I shouldn't have expected anything less from you, lol!
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You all did such an awesome job, I was totally blown away. . . . My entry looks lame to me now.
But I had to at least give y'all a run fer your money!
So. Much pain and suffering later . . .
I present the updated version of my Gypsy entry:
For larger view: http://www.castlebrightguard.com/DiabloGypsy2(Final)Large.jpg
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That's for sure!
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That is a 3-D model. Z-Brush is an awesome program that allows you to sculpt and texture 3-D models by "painting" on them.
Check it out:
http://www.pixologic.com/home.php
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Troive, very striking!
Gaia, what program? Z-Brush? Fantastic detail!
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OMG!! Dude! I remember you! I met you in the Blizzard lobby. I was there turning in my portfolio, and was too nervous to think straight and couldn't remember your entry, although I was sure I had seen it.
I later went back to find your artwork, the Blood Elf, and I was so shocked I was pointing out your work to my brothers, going, "I met this guy! He's awesome!"
Haha, sorry, I sound like a total fan-girl, but dude, I love that picture. The colors blow me away every time I see it.
Darn! I thought I had a chance of winning this contest, too.
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(See also the Lore thread: http://www.diablofans.com/forums/showthread.php?t=19256&page=3 and the Artwork thread: http://www.diablofans.com/forums/showthread.php?p=445698&posted=1#post445698)
(For high-res art: http://www.castlebrightguard.com/DiabloGypsy(Final).jpg)
Pyromancy
Vengeful Sparks
Required Level: 1
Prerequisites: None
While dancing, even the most novice Gypsy can summon a fistful of sparks to throw into her attackers face, momentarily blinding them.
Effect: Temporarily incapacitates selected foe.
Vengeful Sparks Receives Bonuses From
Shower of Embers: +16% Fire Damage Per Level
Circle of Fire: +16% Fire Damage Per Level
Shower of Embers
Required Level: 1
Prerequisites: None
Much like Vengeful Sparks, the Gypsy can summon a flurry of burning embers to cast out and her enemies.
Effect: Deals damage over time to creatures within a selected radius.
Shower of Embers Receives Bonuses From
Vengeful Sparks: +16% Fire Damage Per Level
Circle of Fire: +16% Fire Damage Per Level
Fire Veil
Required Level: 6
Prerequisites: Shower of Embers
Some gypsies love to use light veils in their performances, and a few have learned that these, too, can be implements of fire.
Effect: Hides the Gypsy behind flaming veils, reducing ranged and melee chance to hit and dealing minor damage.
Circle of Fire
Required Level: 12
Prerequisites: Shower of Embers, Fire Veil
This skill allows a Gypsy to summon a fire blaze to swirl around her, creating a valuable defense.
Effect: Deals damage to foe that touch the circle of fire, and reduces ranged damage received.
Circle of Fire Receives Bonuses From
Fire Veil: +5% Ranged Damage Deflected Per Level
Burning Sands
Required Level: 12
Prerequisites: Shower of Embers, Vengeful Sparks
More experienced Gypsies discover that sufficient amount of fire can turn a patch of sand or rock in a molten pool.
Effect: Creates deadly lava in selected area, dealing damage over time.
Torch Dance
Required Level: 18
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire
A trick used to entertain in times of peace, Gypsies have learned to use torch dances to their benefit in battle. Torches in hand, they can both burn enemies and parry blows.
Effect: Sends the Gypsy into a vigorous dance, dealing damage to any foe within reach and reducing damage taken.
Torch Dance Receives Bonuses From
Fire Veil: +5% Damage Deflected Per Level
Circle of Fire: +10% Fire Damage Per Level
Incinerate
Required Level: 18
Prerequisites: Shower of Embers, Vengeful Sparks, Burning Sands
When sufficiently able to control fire, the Gypsy can summon a powerful blast of fire to strike a single target.
Effect: Does damage to selected target.
Incinerate Receives Bonuses From
Torch Dance: +10% Fire Damage Per Level
Burning Sands: +10% Fire Damage Per Level
Fire Dervish
Required Level: 24
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire, Torch Dance
The most learned Gypsies have mastered the art of dance and pyromancy to the point where they can dance through entire armies, leaving a trail of burning destruction in their wake.
Effect: The Gypsy dances in a straight line, dealing damage to anyone in her path.
Fire Dervish Receives Bonuses From
Torch Dance: +8% Fire Damage Per Level
Blazing Cyclone
Required Level: 30
Prerequisites: Shower of Embers, Vengeful Sparks
Only the most powerful Gypsy can summon such a massive tornado of fire, and then only when they require the most devastating effects.
Effect: Temporarily incapacitates selected foe.
Fire Caller Receives Bonuses From
Incinerate: +5% Fire Damage Per Level
Burning Sands: +5% Fire Damage Per Level
Fire Form
Required Level: 30
Prerequisites: Shower of Embers, Fire Veil, Circle of Fire, Torch Dance, Fire Dervish
At high levels, the Gypsy is attuned to the element of fire so thoroughly that she can entire cloak herself in fire, giving the appearance of becoming a fire elemental.
Effect: Deals damage to any foe during melee attacks.
Fire Form Receives Bonuses From
Circle of Fire: +5% Fire Damage Per Level
Fire Dervish: +15% Fire Damage Per Level
Fortunetelling
Observation
Required Level: 1
Prerequisites: None
The first thing most Gypsies learn is to study a person or creature by observation. This skill can be used against foes, allowing the Gypsy to see its weaknesses.
Effect: Shows what types of damage the select foe is most vulnerable to.
Divination
Required Level: 1
Prerequisites: None
A most basic skill taught to young Gypsies is divining a person's future. This becomes a handy skill in battle, used to foresee the actions of a foe.
Effect: Increases chance to hit.
Divination Receives Bonuses From
Observation: +16% Chance to Hit Increase Per Level
Good Luck
Required Level: 6
Prerequisites: Divination
Any Gypsy worth their salt knows how to boost their luck.
Effect: Increases chance of deflecting damage, increases damage dealt.
Good Luck Receives Bonuses From
Divination: +16% Damage Deflected Per Level
Curse of Weakness
Required Level: 12
Prerequisites: None
Gypsies are not to be crossed, as they can easily cast curses that will end poorly for the recipient.
Effect: Does minor damage to selected target, reduces target's strength.
Favorable Winds
Required Level: 12
Prerequisites: Divination
By summoning a strong wind, a Gypsy can throw ranged attacks off course.
Effect: Increase chance of avoiding ranged attacks, reduce damage taken from ranged attacks.
Favorable Winds Receives Bonuses From
Divination: +12% Chance of Avoiding Ranged Attacks Per Level
Good Luck: +12% Ranged Damage Deflected Per Level
Luck of the Swift
Required Level: 18
Prerequisites: Divination, Good Luck
By casting this spell, a Gypsy can increase her speed, which includes spell casting and melee attacks, as well as her ability to avoid being hit.
Effect: Increases casting and attack speed.
Luck of the Swift Receives Bonuses From
Good Luck: +10% Chance of Avoiding Attacks Per Level
Curse of the Plague
Required Level: 18
Prerequisites: Curse of Weakness
A spiteful Gypsy can inflict a highly contagious illness upon a foe, which will rapidly spread to any nearby foes.
Effect: Does damage over time to selected target and any targets that come within contact of the plagued target.
Ill Winds
Required Level: 24
Prerequisites: Curse of Weakness, Curse of the Plague
Even large groups would do well to stay out of the way of a scorned Gypsy. She can summon bad luck on a wind, causing all manner of misfortunes to befall a group.
Effect: Effects a group within a radius, casting random stat reductions and change to hit debuffs on each target.
Ill Winds Receives Bonuses From
Curse of Weakness: +8% Increase to Stat Reduction Per Level
Scrying
Required Level: 30
Prerequisites: Divination, Favorable Winds
When a Gypsy becomes skilled enough, she can foresee and predict the locations of magical and rare items.
Effect: Increase chance to find rare and magical items.
Scrying Receives Bonuses From
Divination: +10% Chance to Find Per Level
Imbue Crystal
Required Level: 30
Prerequisites: Divination, Favorable Winds, Scrying
Only a master of Fortunetelling can create a magical crystal that contains the powers of her choice. Such a Gypsy can create crystals that contain anything from bonuses to strength and other stats, to generating permanently cast low-level spells.
Effect: Creates a gem for weapons sockets that have a custom ability.
Shamanism
Healing Winds
Required Level: 1
Prerequisites: None
Gypsies are train in the Shamanic arts of healing, and can heal most injuries in sufficiently skilled.
Effect: Heals the select target (or self).
Summon Fennec Fox
Required Level: 1
Prerequisites: None
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. One of the easiest to summon and most faithful is the Fennec Fox. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Fennec Fox that can draw aggro and do minor damage.
Summon Fennec Fox Receives Bonuses From
Familiar Combat: +16% Attack Damage Per Level
Familiar Combat: +16% Defense Per Level
Cleansing Winds
Required Level: 6
Prerequisites: Healing Winds
Among the standard Shamanic skills of a Gypsy lay the ability to remove negative affects.
Effect: Removes one curse or debuff from target.
Cleansing Wind Receives Bonuses From
Healing Winds: +5% Chance to Heal Per Level
Summon Raven
Required Level: 12
Prerequisites: Summon Fennec Fox
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. One of the most useful is the Raven. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Raven that can swiftly scout areas without taking damage from melee units. It is very difficult to hit with ranged units. It cannot attack.
Summon Raven Receives Bonuses From
Familiar Combat: +16% Defense Per Level
Nature's Enemy
Required Level: 12
Prerequisites: Healing Winds, Cleansing Winds
Many creatures a Gypsy will encounter are perversions against nature, such as undead creatures and demons. The Gypsy can ask for the willing aid of Mother Nature to help defeat such abominations. The ground shifts to trip up the foes and try to reclaim their bodies or spirits.
Effect: Slows and then halts an area of targets, reducing their ability to dodge attacks.
Familiar Combat
Required Level: 18
Prerequisites: Summon Fennec Fox, Summon Raven
Gypsies don't like to see their familiars get slaughtered in battle, so some of them learning to teach their familiars how to fight.
Effect: Boosts familiar's defense and (for combat familiars) increases attack damage.
Speed of the Winds
Required Level: 18
Prerequisites: Healing Winds, Cleansing Winds, Nature's Enemy
Shamanic training imbues a Gypsy with the ability to summon winds and use them to implement her spells. When in trouble, the Gypsy can put the wind at her back to increase her movement speed.
Effect: Significantly increases movement speed.
Summon Desert Quillboar
Required Level: 24
Prerequisites: Summon Fennec Fox, Summon Raven, Familiar Combat
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. The Desert Quillboar is the only familiar with a ranged attack. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Desert Quillboar that can attack enemies from a distance, as well as aerial units.
Summon Fennec Fox Receives Bonuses From
Familiar Combat: +16% Attack Damage Per Level
Familiar Combat: +16% Defense Per Level
Familiar Mastery
Required Level: 30
Prerequisites: Summon Fennec Fox, Summon Raven, Familiar Combat, Summon Desert Quillboar
Gypsies that have become especially attuned to their familiar counterparts will find they can control two at a time.
Effect: Allows Gypsy to summon two familiars concurrently.
Summon Horned Ground Sloth
Required Level: 30
Prerequisites: Summon Fennec Fox, Summon Raven, Summon Desert Quillboar, Familiar Combat
Gypsies trained in Shamanism are highly attuned to their allies in the animal world, and can summon familiars to aid them. The Horned Ground Sloth serves as a valuable melee unit because of the tremendous damage it can soak up. (Only one familiar can be summoned at a time without Familiar Mastery.)
Effect: Summons a Horned Ground Sloth that can attack ground units.
Summon Fennec Fox Receives Bonuses From
Familiar Combat: +16% Attack Damage Per Level
Familiar Combat: +16% Defense Per Level
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Wanting to go to this year's Blizzcon really, really, REALLY badly does wonders for one's artistic ambition.
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From the writings of Abd al-Hazir.
Of all the fearsome warriors I have seen in my travels, I admit that the gypsies of Aranoch are the least likely ones I have seen. It seems even the butterfly becomes a brutal fighter when pressed upon by the forces of evil.
The gypsies wander the deserts in their caravans, entertaining all who would spare a coin. They rarely disappoint. Lut Gholein's sultan, Jerhyn himself, once spoke highly to me of their mesmerizing belly dances and their uncanny ability to tell fortunes and create good luck talismans. Upon seeing them dance, I find myself in no position to disagree, for the gypsies are beautiful creatures of grace. Jerhyn warned me that they were not to be crossed lightly. Once slighted, they do not easily forget, sometimes passing a grudge down through generations, or cursing an entire bloodline. The deadliness of their curses is well known, but I thought that was as far as their dangerousness went.
The gypsies I have met in my travels have been a generous people, kind-spirited and loyal. They have an unmistakable rapport with nature, often seeking the aid of animals, which seem to sense their kindness. They have the ability to heal, which they are quick to offer. Many an injured traveler owes them his life.
Yet, I would occasionally hear whispers of fear about them. Curses alone didn't seem to merit such dread, so this inspired me to learn more of them, a venture that led me into many a tale in the streets and taverns of Lut Gholein. Most I discounted as the exaggerated ramblings of someone with too much drink in their stomach, but story caught my interest. Having heard several versions of it, I have since learned from Jerhyn that it is true.
The story tells of a young gypsy named Ghea. She was rumored to be the most stunning belly dancers the gypsy tribes ever produced, and as such, the then-sultan Hessif summoned her to the palace. She went as requested, but her performance so entrance Hessif that he refused to let her return to her caravan. The guards reported that he locked her in his chambers, but when they entered the room the next morning, they found nothing but Hessif's ashes upon the floor.
Even so, it wasn't until I witnessed bandits attacking a caravan that I truly understood why few dare to harass the gypsies of Lut Gholein. Their animal counterparts rushed to their aid, and bandits fell rapidly to the ravages of terrible ailments. Most striking of all, the gypsies use dances to conjurer their spells and familiars, and some . . . some called fire to their fingertips with the power of their dances. I have never seen such fiery devastation brought forth with such supple grace. It was as if Diablo himself had stepped in to lend them a firestorm. Perhaps Jerhyn, and the sultans before him, had another reason to keep gypsy belly dancers in his entourage. I dare say, they would be surprisingly effective bodyguards.
---
For more information, check this thread for artwork: http://www.diablofans.com/forums/showthread.php?p=445683#post445683
Also check the Class Skill thread, as I will be posting the Gypsy there as well.
Artwork:
(For high-res: http://www.castlebrightguard.com/DiabloGypsy(Final).jpg)
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Here is my entry, the Gypsy class.
Gypsies are skilled in Shamanic healing and summoning of animals, a Fortuneteller's ability to grant good luck and to curse, and the fiery arts of Pyromancy (divination and combat with fire).
Enjoy! (Put on your sunglasses! :cool:)
The message preview is displaying the image larger (and blurrier) than the actual image. Just in case the final post also does this, here is a link to the better image: http://www.castlebrightguard.com/DiabloGypsy(Final).jpg