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    posted a message on Skill System Changes to Affect Respecs
    It is completely impossible. lol
    Posted in: News & Announcements
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    posted a message on Diablo II Mysteries
    For the guild bank, that top section is probably more or less for selecting multiple stashes. There is no way they gave that little space for a guild bank. That top section must be to select multiple different stashes. Think world of warcraft. They have different bags, and different protection levels.

    I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls

    If you don't want to read it all, let me call attention to a few things. First, what is the steeg stone that your talking about up there?
    Guild Halls start small, just a single room with a grassy area outside to frolic in, but as you add money to the Steeg Stone, a form of treasury, they get bigger, and more features are added. See a low-level Guild Hall here.
    What were Blizzard's plans?
    "Guilds will not be in the Beta, nor in the final shipping version of Diablo II. During development it became clear that making Guilds bullet-proof, balanced, and completely secure would delay shipping Diablo II. Fundamental, major changes to the Diablo II, Battle.net, client-server architecture would be required. Testing and all-important balancing would make our fans wait even longer. In the interests of getting the game to our fans -- we had to decide to drop Guilds. Rest assured that we are exploring ways of adding Guilds after Diablo II ships."

    That covers the more interesting of the information. Everything else can be seen within the link.

    EDIT: I found this too interesting not to include. Apparently this is the only Guild Hall screen shot we have. It was released on the official Blizzard site if the wiki is correct (look at the potion belt... this thing is old). If you read the long paragraph talking about it, it says "
    Each member of the guild hall will have their own virtual storage chest, much like the stash works in town in each Act, except that the guild hall stash is far larger, comprising multiple pages of items, much like the selection a vendor has." Again, I think this is what the section above the guild bank is for. Selecting different stashes. Here's the link: http://diablo2.diablowiki.net/Image:D2-guild-hall1.jpg



    EDIT 2:Sorry for double posting, but this was too interesting to not make mention of, and its completely different from what was previously talked about. This is code pulled from the d2data.mpq. I've highlighted the places that are particularly interesting:

    //Guilds
    CapsJoinMenu4, strArena, "ARENA"
    CapsJoinMenu5, strGuild, "GUILD"
    Guild 1, strGuild1, "Guild 1"
    Guild 2, strGuild2, "Guild 2"
    Guild 3, strGuild3, "Guild 3"
    Guild 4, strGuild4, "Guild 4"
    Guild 5, strGuild5, "Guild 5"
    To Guild 5, strToGuild5, "To Guild 5"
    To Guild 4, strToGuild4, "To Guild 4"
    To Guild 3, strToGuild3, "To Guild 3"
    To Guild 2, strToGuild2, "To Guild 2"
    To Guild 1, strToGuild1, "To Guild 1"

    CapsBnet9, strGuilds, "Guilds"
    CapsBnet10, strEnterGuildHall, "ENTER GUILD HALL"
    CapsBnet11, strInviteMember, "INVITE MEMBER"
    CapsBnet12, strQuitGuild, "QUIT GUILD"
    CapsBnet13, strCreateGuild, "CREATE GUILD"
    CapsBnet14, strAcceptInvitation, "ACCEPT INVITATION"
    CapsBnet15, strLeaveGuildConfirm, "Are You Sure That You Want To Permanently Leave Your Guild?"
    CapsGuildName, strGuildName, "Guild Name"
    CapsGuildTag, strGuildTag, "Guild Tag"
    GuildText1, strNoInvitations, "No current guild invitations"
    GuildText2, strInvitationString, " has invited you to join their guild."
    Ladder3, strGuildLadder, "GUILD LADDER"
    Ladder7, strSteegGold, "Steeg Gold"


    gmGuildTitle, strGuildMemberTitle, "Steeg Stone Statue"
    gmGuildName, strGuildNameLabel, "Name"
    gmGuildTag, strGuildTagLabel, "Tag"
    gmWWW, strGuildWWWLabel, "Guild Website:"
    gmGuildCharter, strGuildCharterLabel, "Guild Charter:"
    gmGuildCurrentGolds, strGuildCurrentGoldLabel, "Current Gold:"
    gmGuildNextLevel, strGuildNextLevelLabel, "Next Level:"
    gmGuildMaster, strGuildMasterLabel, "Guild master:"
    gmOfficer, strGuildOfficer, "Officer"
    gmName, strGuildPlayerName, "Name"
    gmClass, strGuildPlayerClass, "Class"
    gmLevel, strGuildPlayerLevel, "Lvl"
    gmDonate, strGuildDonate, "Donate"
    gmRemove, strGuildRemoveMember, "REMOVE MEMBER"
    gmPal, strGuildPal, "pal"
    gmSor, strGuildSor, "sor"
    gmAma, strGuildAma, "ama"
    gmNec, strGuildNec, "nec"
    gmBar, strGuildBar, "bar"
    gmChangeSym, strGuildChangeInsignia, "Click here to change insignia."
    gmChangeCharter, strGuildChangeCharter, "Click here to change charter."
    gmChangeWebLink, strGuildChangeWebAddress, "Click here to change web address."
    Guild Portal, strGuildPortal, "Guild Portal"

    createdguildsuccess, strcreatedguildsuccess, "Successfully created your guild."
    createdguildfailure, strcreatedguildfailure, "Unable to create your guild."
    inviteguildsuccess, strinviteguildsuccess, "Guild invitation sent."
    inviteguildfailure, strinviteguildfailure, "Guild invitation failed."
    inviteguildins, strinviteguildins, "You have been invited to join %s {%s}! Type /d2guildjoin to join."
    joinedguildsuccess, strjoinedguildsuccess, "Successfully joined your guild."
    joinedguildfailure, strjoinedguildfailure, "Unable to join guild."
    quitguildsuccess, strquitguildsuccess, "Successfully resigned from your guild."
    quitguildfailure, strquitguildfailure, "Unable to quit guild."
    guildentererror, strguildentererror, "Unable to enter guild."
    strGuildMasterKicked, strGuildMasterKicked, "%s was booted by the Guild Master"
    strGuildPerk1, strGuildPerk1, "Emblem"
    strGuildPerk2, strGuildPerk2, "Personal Stash"
    strGuildPerk3, strGuildPerk3, "Vault"
    strGuildPerk4, strGuildPerk4, "Message Board"
    strGuildPerk5, strGuildPerk5, "Trophy Case"
    strGuildPerk6, strGuildPerk6, "No more upgrades."
    strGuildGoldDonated, strGuildGoldDonated, "%d gold donated"
    strGuildDonateGold, strGuildDonateGold, "How much gold do you want to donate? (Current:%d)"
    gmGuildCurrentGoldPopup, strGuildCurrentGoldPopup, "Gold donated to guild"
    gmGuildNextLevelPopup, strGuildNextLevelPopup, "Gold needed to upgrade guild"
    gmGuildDonateGoldPopup, strGuildDonateGoldPopup, "Donate gold to guild"

    Message Board, strMessageBoard, "Message Board"
    Trophy Case, strTrophyCase, "Trophy Case"
    Guild Vault, strGuildVault, "Guild Vault"
    Steeg Stone, strSteegStone, "Steeg Stone"
    guildaccepticon, strguildaccepticon, "accept icon or not"
    guildmsgtext, strguildmsgtext, "Text
    Take a look at some of the things I put in bold. Surely some of those would have been used to populate the above pictures. Things like "Guild Website", "Guild Master", there were things shown for how much gold the guild currently has in the steeg stone, and how much gold is needed to be put into the steeg stone in order to upgrade the guild area.

    The thing that I found particularly interesting was that
    "Guild 1, strGuild1, "Guild 1"
    Guild 2, strGuild2, "Guild 2"
    Guild 3, strGuild3, "Guild 3"
    Guild 4, strGuild4, "Guild 4"
    Guild 5, strGuild5, "Guild 5"
    To Guild 5, strToGuild5, "To Guild 5"
    To Guild 4, strToGuild4, "To Guild 4"
    To Guild 3, strToGuild3, "To Guild 3"
    To Guild 2, strToGuild2, "To Guild 2"
    To Guild 1, strToGuild1, "To Guild 1" "

    The above implies you might have been able to be in more than 1 guild... Which doesn't sound very right.

    Another thought: The trophy case was something that was meant for the guild. It wasn't for individuals.
    Posted in: News & Announcements
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    posted a message on Possible Class " Nomad "
    Haha, I Thought it was brilliant that this picture was even seen however long ago it was found.

    To be honest, it looks like an early version of the monk, but I'm fairly certain that is a bow on it's back, which makes it difficult to say since the playstyle and idea of the monk would have had to have evolved a long way from that to where it is now since the current representation of the monk just isn't anything remotely like a ranged using class. However, the monk is already from the desert. I feel like they wouldn't give us another desert class.

    I enjoyed the story for the Nomad. A lot of work was put into it and that really came out in the product. :-)

    I'm 90% positive that the next character is going to be a primarily ranged class that deals melee damage. If that were the character I don't understand why it wouldn't be wielding it's bow, but maybe that's what Blizzard's intent was. To cause some sort of speculation like this :-)
    Posted in: Unannounced Class
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    posted a message on Discussion: The last class is NOT a ranged class
    Quote from "OathofChaos" »
    Being that each class is capable of decimating its opponent at all ranges, we can safely assume that the last class will be able to do that very same thing. Based on this strand of logic, the last class cannot be a pure ranged class.

    I don't agree with this statement from the original post. The other classes can not decimating their opponents from all ranges. The Barbarian and Monk don't have ranged attacks. For them to attack, they have to be right up on the opponent. It seems that you might be taking attacks like the barbarians leap attack, or the monks teleport attack that get's them to the enemy as from all ranges, but that's not the case. They are just attacks that get the barbarian or monk to the location of their opponents. That is not considered ranged. They are both close-range classes.

    I consider the WD mid-ranged due to limitations on skills. Insect swarm is slow and requires close range. Firebomb is slowwwww, but it' long range. It's going to be difficult to hit a moving target long range though.

    The only long range class that can blast their enemies from a distance and stay at a distance is the Sorceress, even though many of her skills are more close range than I'm used too with the D2 Sorc. She is no doubt considered by Blizzard to be ranged though. Normally, they have some sort of long range, melee type character, which in my mind will no doubt be someone using a gun or bow or amazon type character.

    Either way, we'll find out when we find out.
    Posted in: Unannounced Class
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    posted a message on My Blizzcon Experience
    hmmm, I wonder why WD has so much hp....
    Posted in: General Discussion (non-Diablo)
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    posted a message on Am I the only one who thinks there are too much effects ?
    Mmmmm, I see what you are saying. They aren't going to nerf the effects. It seems that they are going to be controlling that with the number of people allowed in a game. They will still have it so if you are playing alone, it will still have a very powerful feel to the game. At 2:40 in the video you listed, it was pretty bad, but I could still tell who's spells were going towards who. I don't think this is something they are going to improve on, but in my mind I can see now why they were thinking 4 people in a game is the magic number, and were thinking about limiting a game to a max of 4.
    Posted in: Diablo III General Discussion
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    posted a message on Melee item concerns
    They would control the drops to make item usefulness drop equally for each class. What your doing now is taking things that a re true for Diablo 2, and applying them to Diablo 3. The drop rate for items in Diablo 2 will certainly not be the case for Diablo 3. Something like this shouldn't be worried about. Blizzard can handle their own on this.
    Posted in: Diablo III General Discussion
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    posted a message on Monk videos on Blizzard's website
    same for me. Either its because so many people are trying to download, or they just aren't up yet. Who knows. Try again in a week or so.
    Posted in: Diablo III General Discussion
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    posted a message on What does the monk's skills run off of? Mana? Rage? Some sort of Energy?
    Hey, so I'm wondering what resource the monk's skills run off of in the demo at Blizzcon. In D2, everyone was running off of mana. Barbarians are running off of Rage now, and I was wondering what they currently have for Monks. I could see mana, but the Monk has a very 'rogue' like feel like in WoW, so I figured they might try some other resource for using skills, such as energy (like in WoW), or maybe something else. What's the current word?

    If it's mana, do we know how they restore mana? Is there any form of leech in the game yet?
    Posted in: Diablo III General Discussion
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