- johnnysd
- Registered User
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Member for 14 years, 8 months, and 9 days
Last active Sun, Dec, 30 2012 20:14:59
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- 40 Total Posts
- 23 Thanks
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Feb 24, 2012johnnysd posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item CustomizationWow every answer from Blizzard is completely clueless in my view. They do not understand their own game at all.Posted in: News
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Feb 4, 2012johnnysd posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsDo you want to hear it if you think that Diablo 3 is really a pretty bad game? Because I believe it is. I always knew that Blizzard would some day iterate themselves into a lousy game I just never thought it would be in a Diablo gamePosted in: News
Almost every decision that was made for this game was the exact opposite of what they should do. It is just an isometric Borderlands which will be fine for a lot of people but is the opposite of what I think it should be. Quite honestly, I think Torchlight 2, Grim Dawn, Path of Exile, even W.A.R.maybe will all be better games than D3.
Blizzard has just lost their way as Activision exerts more and more control over their decisions. -
Feb 10, 2011johnnysd posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallI really have to say that I think everyone is reading this completely wrong. I believe from his statements here that the D3 beta will already be IN PROGRESS at the next conference call, and based upon the beta feedback so far, they will be able to definitively say whether or not D3 will have a 2011 release or if it will take until Q1 2011. I think that the bera will start mid-March to early April so that at the next call they have a couple months of the beta already behind them.Posted in: News
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Huh? Its a Diablo fan site, the fact that just over 50% think it is good to excellent is very telling
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I am not comparing Diablo 2 to Diablo 3. I am comparing what Diablo 3 WAS going to be to what it was now. And why is everyone falling for the stupid math that Wilson threw out. There are 35 possible runes. Period, 5 colors and 7 levels per color.
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1. Runestones will be removed and changed to "rune etchings". Rune etchings are automatically obtained as you level every 5 levels of so. As soon as available you can inscribe an etching on your spell changing it the way a runestone would have. Of course there is no restriction on swapping out the etching as they are freely interchangeable at all times.
2. All items will be removed from the game except for legendaries, set items and crafting materials which is now a drop. A new interface in your inventory now lists the number of each type of material you have. We found that people really only care about legendaries, set items and crafted items anyway, so removing them allows us better itemize and balance the game, especially boss fights since it is so much more predictable what gear people will be wearing at each boss fight
3. Resistances on gear will be removed. It was found that figuring out what lightning or fire resistance did was too difficult for play testers grandmothers, and in house testers were very frustrated at not having the right type of resistance gear drop before some key bosses. To fix this critical issue, all characters will automatically develop resistances as they level. To provide some interest for bosses and champion monsters, these types of mobs can be imbued with skills that ignore some of your base resistance to a certain type of damage. To balance this, champions and bosses that have special elemental or poison attacks will now drop "resistance orbs" tuned to the type of damage the boss drops. Doing this allows the battle to be very balanced and have interesting mechanics without providing a barrier that requires certain gear, as the "resistance orbs" that temporarily buff resistance to provide a really unique and interesting mechanic for these fights. This power up type of mechanic is viewed as very intuitve by testers and will likely be expanded into other areas
4. Names will be removed as all characters are identified with their Battle Tag so names are no longer needed. A number scheme will be added for multiple characters of a particular type
5. Hardcore mode will be unlocked through a shard of the Worldstone which can only be obtained from killing Diablo on Inferno level. It is a rare legendary drop and only one can drop per group. As inferno DIablo is the ultimate battle he can only be killed in a group of 4. The shard can also be purchased for $19.99 directly from Blizzard on the RMAH
6. Along these lines, it was decided that certain crafting materials and rune etchings have a very significant effect on the playability of the game. As such, these "super" materials and etchings will only be available from Blizzard on the RMAH. Having these be a drop would have provided an unfair advantage to people who can play more so having these key items on the RMAH makes it a much more level playing field for casual Diablo 3 players.
7. Certain special set items will become available on a monthly basis on the RMAH. A portion of the proceeds will go to charitable causes.
8. Advanced tool tips have been removed as they were confusing to players, led to too much theorycrafting and made it too difficult to make balancing changes since the tool tips would have to be updated so much. Only the simple tool tips are now in the game.
9. A compare item feature has been created. Holding down shift when selecting a piece of armor or weapon will automatically display a message stating which item is "better" for your class. All the damage numbers and math was getting a little too confusing for a lot of players. Many beta testers asked for a simple way to know which item was better. We do not want players to have to struggle over these decisions we want to get them back into the action.
10. Battle Net access now costs $5.99 a month. Although we wanted to keep BattleNet free it was determined that we could not provide the type of experience and content we wanted in a free model. We think that $5.99 is a very fair price as we will be bringing out new content quite often both for free (mostly bug fixes) and new content that can be added through the RMAH. All subscribers to the Diablo Battle Net service will receive a free in game mount and pet in WOW.
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If we let them continue they may decide that all loot drops are removed except for set items, uniques and crafting materials since "that's all people want to use anyway and it will make itemization and balancing of classes and boss fights richer and deeper"
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But the majority of "hardcore players" did not PVP. Some did, but I would seriously doubt if it was more than a 10-25% but that is a complete guess just like yours.
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There were many more than that, and in D2 they were subclasses NOT builds. Yes I know D2 now has respec but it didnt for 9 years and that is why it became so popular.
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I have no interest in it, and it is not innovative at all. They even call it Arena for crying out loud
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I think you are completely wrong here. The D3 skill system is a SIGNIFICANT step backward from D2 essentially because there really is no skill system.
Your statement: between all 7 classes there was really only about 30 viable builds for end-game
By extension you are saying that D3 is better because it has more combinations of builds because of runes and other clever math. Here is what you are missing:
Lets say I agree with you that there were only 30 viable "builds" in D3. (There were many more but lets go with it). But those "builds" in D2 were permanent. So in reality there were NOT BUILDS but sub-classes. And you had to choose one.
D3 has 5 classes period. Yes you can choose a build, but you can choose ANY possible build and completely change builds based on each fight. I am sorry but that is a MMO feature not an action RPG feature. Having every build means there is no real customization as there is no choice.
And each sub-class in D2 had some severe weaknesses that you had to work around. Not a worry in D3 though, just swap a few things around. And anyone who thinks the "optimal build" element will not be significantly worse than D2 is completely fooling themselves.
The D3 skill system or lack thereof is completely useless. It takes all depth and all choice and consequence out of the game. It makes it nothing other than an action game.
No one is saying that D2 was perfect, only better in concept. They should have worked to deepen and perfect a system more like Diablo 2 then completely gutting and dumbing down the game to the point that there is no character development in the game at all.
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To me for a game like this to have any depth and long term replayability, there needs to be choices that carry an actual COST, and have a consequence on the rest of the game. If I choose a skill, then there should be a skill I do not get ever.
If there is no consequence to a choice then choices do not matter and the skill system itself does not matter. They become just power ups in an arcade game.
Diablo 3 should be a simple game to get into, but a very complex game underneath with choice and consequence. This game has gone in an entirely different direction. Infinite respecs should only be in an MMO and then only because you are paying $15 a month and leveling a character takes weeks,
I guess it is just the new gaming mentality that WOW has created. I find it sad actually.
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Pic is stupid because you cannot choose all skills like you get for free in D3. D2 was not a perfect skill system, maybe even just OK, but the D3 system is worse in every way
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There is a huge difference between a character that is unique and a character that can switch to a huge number of builds.
DIablo II had dozens and dozens of character archetypes within each character class. If you replayed an Amazon and went for Bowazon, it was a very different experence form a Furyzon or Jabazon. Playing the different archetype was like playing a completely different class. The experience was completely different and it was fun to play different characters through many of which were from the same class.
So Diablo II had a much much larger set of classes than D3 does.
D3 gets away with this entirely. in favor of a bunch of possible builds. But at the end all Demon Hunters are pretty much exactly alike and the game experience is the same. No one will want to play the same character twice.
This is the fatal flaw in Diablo 3
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Yes this thread again because the division on this topic is much much greater than you seem ready to admit.
I completely disagree with everything you said. The character generation is completely destroyed in this game. There should be hard choices, and yes, if you want a different type of character you should play a new character from scratch. Saying the majority of people don't want to level a character multiple times, is clearly your opinion and one I feel is incorrect. Everyone I know HATES the direction that D3 has taken with character development, and 10 years of Diablo II success actually point to having to start over as a key component in the game's longevity.