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    posted a message on An interesting idea to fix skill swapping
    I have a few problems with the swapping thing.

    1)Honestly, if you can just switch skills on the fly then you would have to keep your skills page open all the time to try to make it as optimal as you can, which I'm sure it will get very annoying to people fast. If they keep it in, they might as well put a 10-15 skill bar down there if they were to keep swapping skills during combat in the game. But they said they wanted only a few skill bars to make builds feel unique to that person as much as they could, for whatever they choose.

    2)Again if they implement said swapping, that makes "builds" and "uniqueness" kinda nonexistent cause everyone will use almost the exact same skill combination/swapping during certain fights or situations. Which in turn just makes the game boring cause people will want to do this exactly in order to kill Inferno Boss X with no problems, makes it less challenging.
    For example: Hey look its the Azmodan lets do, A active skill then swap it with B active skill and repeat it the entire time, while all we have are passive and buff skills on our bar to max out dps.

    3)You'll have to rune EVERY skill in your skill tree. Which again will kill the amount of runes you'll see in the AH and make it much more harder for people to decide if they want to waste their level 7 rune on Blizzard vs Meteor. Cause they have to swap it all the time for different mob packs Blizzard for slow and Meteor for dps. Why don't you just stick with, say, Meteor and rune it to add the slow? Why do I HAVE to swap it every time it just restricts me for any choice I have if I don't like the Blizzard skill at all.(I love it actually just and example)

    To me thats just not fun; that you have to have a page blocking half your view and that you HAVE to swap to skills you don't want to use just for certain fights. It takes a lot of the customization out of the game cause in the later difficulties, especially Inferno, you'll become dependent on having the skill page out and swapping every other set of mobs you encounter. Then people will start complain about the need for it and ask for more skill bars which is already explained above. When in reality they should of farmed Hell more like Blizzard intended, and work through the mobs with better gear and your favorite build. I thought people complained the game was too easy anyways, letting you swap during runs really kills the difficulty to me. Whatever happened to using what is your favorite and having to make it challenging to play with what you chose. If you have an answer for every possible encounter instead of trying to figure it out, that just doesn't seem fun to me that you can just shortcut through something with Optimal-Build-X.

    Maybe I'm just ranting again. :S
    Posted in: Diablo III General Discussion
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