Quote fromThat is a really good idea!! That would be so cool.
We are likely to have a progression of the skills to 20/25/30 depending on the skills hardpoints. I think we will also have the information on how to calculate the skill for higher levels. We may also add formulas on how to add in elemental masteries as well. The last two may not be needed if we get the planner ported to ES. Since that tool will be a lot easier to use.
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Paragons will add a few nice stats for starting a new character when RoS is out.
But it is also quite fun creating new characters at this time as well.
I am doing a bit of both at this time.
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The main issue is that + Critical Damage Percent is way too strong. In my opinion that should be taken out of the game. The + Critical Chance Percent should stay in but the Damage should stay at +50% and maybe a few skills or items can boost it but then you might have a big negative such as less max health or you take more damage if hit.
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You can reset the quests and killing King Leoric will drop a legendary but before you can click on Reset you would have to finish all the games quests in all acts. This will likely change to Diablo since it was a bug for King Leoric to drop a legendary on the first kill after reset.
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Skills, Items, Areas, solo play, group play, PVE, or PvP just to name a few components need to be tweaked and retweaked to find a balance that is fun and that works well with each other. This usually can take a long time to master if at all possible. Blizzard at least tries to do this long after a game is made and sometimes small changes can male the game feel fresh again.
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It should not really get to the point where we see spamming all the time of I need Windforce or Skorn or I have Skorn looking for best offer.
These types of games are meant to be about killing monsters and looting for items to make the killing of monsters easier.
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I find the drops should not be better on higher difficulties, otherwise it does not make them more difficult. Difficulty should only be used to find the way you like to play the game. Some people like to play at a higher difficulty and others want to find a pace that suits their needs.
If you liked creating a new character why don't you just do that again and then again. Quite often that is how I play ARPG's. I have made thousands of characters for DII and over a thousand for Torchlight II and that game is younger than DIII.
You can also try out Hardcore since creating a new character is likely to happen at some point.
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Remember Mystics can do quite a bit to legendaries to make the item fit your needs more. RoS will be here in a few weeks. This patch and Loot 2.0 is more meant to work with RoS then without it.
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To me Legendaries should be self found. The thing is that Rares should be able to compete with Legendaries if they roll well and then with the Mystic being able to be enhanced. I also feel Crafting should be able to compete as well as common Blue Magic Items. The Blue Items should have the highest roll on the affix if one is possible due to lack of affixes on items. If Rares, Crafts (Non Account Bound ones), and Magic items can compete with Legendaries then you can still trade if you want to.
The issue is that Blizzard wants to limit 3rd party trade sites and quite often shady practices people use when they think that they can money out of a game. We see this in DII on Closed Battle Net and to an extent we have seen it in DIII mostly with Bots.
I want to see that the game is not invested with too much bots/hacks and spammers peddling the wares and to go xyz site to get the best deals
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