- Hans
- Registered User
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Member for 14 years, 3 months, and 9 days
Last active Thu, Feb, 7 2019 21:46:51
- 27 Followers
- 2,201 Total Posts
- 56 Thanks
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Lt._Venom posted a message on Made a Guardian, kekeke!Did you by chance checkout my signature?? Also, love the addition of eyes to your avatar.Posted in: Diablo II -
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Matt.J posted a message on Diablofans Gaming Networks over Hamachi!Posted in: Diablo II
Sslong as both players have the same version there will be no problems. Again, all Open Battle.net does is advertise your game (name:address) nothing else. The only case where it would not work would be if the mod stripped the Battle.net functionality.I do not think Eastern Sun would run on Open Battlenet anyway since it is a 1.10 mod only since it uses d2mods plugin manager. The mac version of the mod also has modified code due to the full inventory for the mercs and a few other code changes.
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Zhar posted a message on Community Spotlight - Chapter VIIOver a month since the last community spotlight, and I know you've all been lost without me.Posted in: News & Announcements
Rejoice, for I have returned.
However, this spotlight was delayed for good reason. In case you missed it, the Community Projects article overruled this spotlight a while back, and focused mainly on the Fan Art, Fan Fiction, and Roleplaying forums.
Then, we had our (Or, should I say, Scyberdragons, seriously, give the man a pat on the back for the work he put into that.) Valentines day article. If you've been wondering what the fifth class will be, we've solved the mystery. Cupid, it will definitely, 100% without a doubt, be cupid.
As for the last month or so, a lot has gone down.
Starcraft II Beta, the Female Monk, a New Version of Patch 1.13, and a multitude of other noteworthy articles have graced our front page. Don's most recent editorial (scroll down the page a bit, you'll run into it) explores the possible locations of Diablo III, while Seth's Various Mod Articles will let you squeeze as much enjoyment out of Diablo I & II while you wait for Diablo III.
Now, with all that out of the way, we turn our gaze towards the forums.
(Colour brought to you by Nektu and CrazyCapnMorgan)
The Forums
The long standing debate of PvP vs PvE has finally been made tangible, through this poll. Cvoisgreat created this thread, and thus far, it has been met with quite a few votes, 57 in total (at the time of writing). The votes have been swinging towards PvE, with PvP trailing behind by roughly 25. Keep in mind, that PvE included cooperative play, which, as those of us who have had a LAN party will say, is one of the most fun experiences in Diablo when you've got a good crowd together.
Then, we've got lorenzo von matteorn, with his thread. Basically, it asks which character you will choose to play first. Over 7 pages of solid discussion have resulted, with users stating their reasoning behind their choices, the build they plan on using, and why they like the character they have chosen. Personally, I'm all about the Monk. Whether you agree or not, is another matter, and should be settled in the thread. Get in there and share your opinion!
For any looking for a new challenge from Diablo II, check out the Eastern Sun Craftsman Tournament, by Hans. Basically, this tournament tests your single player abilities, with strict guidelines. Hardcore is a must, and you can only use white, magic, rare, and crafted items. Definitely something to check out if you're looking for a new challenging type of gameplay, it will test you, there's no doubt about that. (In case you don't know what Eastern Sun is, it's a mod for Diablo II, and any questions will be answered here.)
In the realm of real life, the Vancouver 2010 Olympics have been taking place, and a thread has been made to discuss them. Pryda brought this thread into existance, and thus far, it has been filled with excessive patriotism, and sportsmanship. Personally, I'm surprised that this thread didn't degenerate into death threats and fist fights, kudos to everyone who handles themselves maturely in there, it's hard to do when the Olympics are going down.
As for forum games, Nacho_ijp has spawned a new creation, with the Treasure Hunt game. An account has been set up by the name of "Treasure", players will have to guess the password of Treasure, by using clues given by the current owner of the account. Once guessed, players will have to change the password, and begin giving out clues as to what it is. At the moment, Nacho is in the lead with 4 correct guesses, see if you can beat down his streak.
Have you ever seen a movie that was so bad, that those several dollars and hours invested in it will never be justified? Now, we have a thread to warn others of these abominations, courtesy of pathsofthedead. In here, you're free to whine, QQ, even rage about the worst movie you have ever seen. Death threads to the directors are still prohibited, but I'm sure you can sneak some in by using tricky synonyms, the moderators will never know.
Forum Changes
We've got a new admin!
Say hello to Alexia, the newest admin on the Diablofans team.
Fan Creations
The fan fiction and art forums are still trucking onwards, and the roleplaying forum is picking up steam once more, thanks to yours truly.
Fan Fiction
Old Fanfics have been continued, veteran writers have created new works, and two new writers have emerged into the forum. All in all, a solid month for the Fan Fiction forum.
The Veiling continues onwards, thanks to the hard work of Seth. It has now reached three chapters, and will be continued onwards. All of the finished chapters are downloadable, as well.
Scyberdragon has also produced some fiction, with his story, The Mercenary.
Two newcomers to the Fan Fiction forum have also produced some work, shibblicious with A Lesson in Life and Death, and Kickin_It with Redemption of the Vizjeri.
Fan Art
Fan art by Tepes, squishie, and naj (from left to right)
Roleplaying
We've got two new Roleplays that are both pretty far outside the box, so if you're looking for something new, now is the time to start using the Roleplaying Forum.
Where other roleplays have left out statistics for a more text driven approach, Scyberdragon and Junction3 has created one of the few "True RPG's" we have. He has created the Zombie Survival Tactics game, in which players take turns, level up, find items, and pick and choose tactical targets, hence the name. Players will, of course, be fighting against zombies as a team of survivors. If you're a fan of the Dungeons and Dragons games, this will definitely suit you well.
Most roleplays set pit you against all manner of undead, demons, and corrupt humans. But, you very rarely see roleplays in which you play the bad guy. Look no further, for the best user on these forums (Ahem) has created Damnation Rising. In this roleplay, you don't fight back the horde of demons, but instead, you play as one of the demons trying to see that horde overtake Sanctuary and eventually, Heaven.
Blues not in the News
Seems gender biases will be non-existant in Diablo 3, as both genders of the same class will have the exact same stats, as indicated by this post by Bashiok.
Official Blizzard Quote:
Separating them creates a choice at the start of the game that will have long-lasting repercussions on how your character behaves without actually knowing what those effects will be at creation.
It forces the veteran player to choose one over the other for specific builds. "You can't be the best jugger-barb unless you pick the male barbarian", as an example.
It effectively doubles the amount of classes to be balanced against each other. Assuming the differences are big enough to matter, and if not then what would be the point anyway?
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Magistrate posted a message on Overhaul Diablo II with Median XLPosted in: News & Announcementshttp://www.diablofans.com/forums/picture.php?albumid=99&pictureid=708&thumb=1Where [I]The Hell[/I] brought us to the deepest levels of Diablo I, and [I]Back to Hellfire[/I] strove to find Diablo II's roots in Diablo I, [I]Median XL[/I], an acclaimed mod for Diablo II, is something altogether different. Today, Laz tells us important goals and features he set in to [I]Median XL[/I], why it is so successful, and his thoughts on modding for upcoming Diablo III.
[I]Median XL[/I] adds a tremendous amount of new effects, skills, items, and content, making the game we've all played for a near decade take new livelihood that lost its luster over the years. Beyond the basic skill trees, which have seen their fair share of renovation, many skills can only be used by equipping select items. Playable characters have new lore, and special events allow for more button-mashing goodness, making Horadric Cube transmutation more feasible and fun. Laz admits to the challenges he faced making the mod, discovering what he believes to really drive [I]Median XL[/I]'s playerbase:
Quote from Laz »There are modmakers who strive to improve the balance in the game and create 'the perfect Diablo' while the rest of the world passes them by. No game should be taken that seriously. I admit to making the same mistake in the past, only to discover that the players don't actually want a challenge.
Therefore the main way [I]Median [/I]strives to improve upon d2 is through spectacle. Most skills, items, monsters and levels in d2 are boring. [I]Median [/I]throws in crazy uberquests and fireworks and nuclear bombs and you get to kill angels in heaven and robots in a dystopic city.
[...]
Originally my concerns were to make skills situational, so you could (and had to) switch between skills depending on the situation. This was in the fairytale times when I thought d2 could be tactical and difficult - and nobody played [I]Median [/I]because it was too tactical and difficult.
Nowadays my concerns are simply 'is this skill overpowered enough?'. After years of requests to buff just about anything that isn't already the obvious best choice and some stuff that is (and the corresponding increase in playerbase) it has become clear that many players do not actually want much of a challenge and many others believe that challenge in d2 means that you need to figure out the very best build to farm efficiently.
http://www.diablofans.com/forums/picture.php?albumid=99&pictureid=710&thumb=1[I]Median XL[/I] also focused on making the single-player experience more rewarding, promising, and accessible, which Laz noted as [I]single-player-friendliness[/I]: "[...] you can actually find decent stuff in single player, instead of becoming useless in mid-Nightmare without the 1-in-10000 unique drop)."
The mod is as true as his word. Nearly any screenshot taken during battle or a skill's use will admit seizure-inducing colors, flashes, and spectacular effects, giving player's the adrenaline rush of god on steroids. Players will battle fiersome beings not formerly seen in Sanctuary, including Baalspawn, terrible new renditions of uber quests, and even the returns of some of the classics.
Laz drew [I]Median XL[/I]'s repertoire of monsters and enemies from, as he stated, an "eclectic mix" of games, some from genres you might not have been anticipating:
Quote from Laz »I just looked around and threw in stuff that looked like it would work well. The old d1 content was of course easy to find and adapt, but there are influences ranging from Left4Dead to Twisted Metal. When I see a good idea, I use it.
The difference with most other mods is that everything in [I]Median [/I]was adapted to the Diablo lore. When a unique item bears someone's name, this person does exist in the Diablo world. Likewise, imported concepts from other games were modified to fit the Diablo lore. Etc.
However, fantastical skills and flashy effects do not keep players enthralled forever. Laz continued to acknowledge the inevitability of character development in gaming, which we even see in vanilla Diablo II's handful of cookie-cutter builds:
Quote from Laz »I'm still committed to making all skills viable, as in you can complete most uberquests with them. Unfortunately viable does not mean useful - most players simply go for the 2-3 best builds per class and ignore everything else. This is either because this yields the most l00t per second or else because they made a different build but a few minutes of reading the official forum left them with a dark cloud of impending doom and futility hanging over their head so they respecced.
And there are a few skills that exist mostly to appeal to the rule of cool. Carpet of Spiders? Yes, please.
http://www.diablofans.com/forums/picture.php?albumid=53&pictureid=305&thumb=1The special uber quests, which vary in difficulty and actually function a bit more like quests, lay in wait for players that want even more from [I]Median XL[/I]: "They were intended to be a tactical challenge to complete, what with the shield auras that make the boss immune until you take out other monsters."
In addition to many new baddies, supernova skills, fresh lore, and cool new features, [I]Median XL[/I] has been teetering on the fine line between challenge and godmode for years, especially with the latest renditions. Work on the mod has been a fight for balance between the old-timers and the newer crowd: "[I][...][/I] veterans lament the fact that the game has 'become easier and easier' while newer players reply that the game is actually hard if you don't obsessively twink. I have no idea what the real difficulty is, but I know that people seem to stick around so I suppose it is generally okay."
Quote from "Laz »[I]Median XL[/I] was also intended to remove all the old cheese from [I]Median 2008[/I'] and add new harder regular monsters and elites - at least, that was the plan. During the lengthy beta, people wept bitter tears over the increased difficulty. It seemed that every new elite caused someone to quit the game. Some players even said literally that they just wanted to run through the game as fast as possible and do ubers instead of wasting time getting killed by hellcats.
Ready for something new? Give [I]Median XL[/I] a try! Download it from the official site and try it out for yourself! -
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Irrational posted a message on Scam ScammedThe story of a scammer who got scammedPosted in: General Discussion (non-Diablo) -
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Zhar posted a message on Female Monk UpdateWell, there's no questions about it now; the Jace Hall Show did have the inside scoop concerning the female monk. The official Diablo III website has just been updated with two new pieces of artwork, and a 3D render of the female monk.Posted in: News & Announcements
Bashiok was quick to update us on the official forums.
Pictured to the right, is one of the two new pieces of artwork for the female monk. The second, is similar to the image we were salivating over several days ago, in the sense that it is a standing pose showing off the armored version of the monk.
Official Blizzard Quote:
The monk class page has been updated with all-new art and the in-game model of the female monk. The monk class was announced at BlizzCon, but only the male version was shown at the time. The female option is now revealed on the monk class page.
Both images, as well as the 3D render, showcase the same armor style as the male monk (as would be expected), and personally, I think it flows very nicely with the current art style. It's simple, yet has a splash of color that will provide some extra eye candy in game. Something else I noticed that was similar between the two genders, was the beads they wear around their necks. Nothing has been said about it thus far, but perhaps background lore about the monks order will be tied into them in the near future.
On a sidenote, it seems that the pixie haircut is here to stay. I'm sure we'll warm up to it once we start eviscerating monsters in style, no other character got a haircut that rad.
Now, after having the official monk art revealed, I wonder if any Female Monk Fanart can compare...
(Also, props to Seniri and Shatterer for bringing this to our attention) -
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Magistrate posted a message on Diablo III Screenshot UpdatesPosted in: News & Announcementshttp://diablofans.com/forums/picture.php?albumid=55&pictureid=915&thumb=1Blizzard recently updated Diablo3.com with a few new screenshots. It appears to be a few new ones featuring Act II locations and the characters dealing out their skills on their enemies, as well as an updated blood texture that departs from the vibrant monochrome of old (see left).
http://diablofans.com/forums/picture.php?albumid=55&pictureid=916&thumb=1Could these serpentine poker-wielders be the revamps of the Claw Vipers of Diablo II and Diablo I (see right)? The Witch Doctor's pyrotechnics even seem more appealing for some reason, as does his body animation, or maybe we're just reading too much in to these images. A quick view of a cached version of the gallery reveals as many as twelve of the images are new, so go and see for yourself by checking out the rest in the screenshot gallery on the official website.
Thanks to snillum101 for the heads-up! -
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Hammercake posted a message on DFans "Home Improvement": Skill Calc'sHey all,Posted in: News & Announcements
Hope you enjoy the Skill Calculator! It's in beta phase so report the bugs you find in the Diablo Tools Discussion so I can fix them asap.
Enjoy! - To post a comment, please login or register a new account.
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I may ask Blizzard to wipe my account with every death.
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I think the character will be fun no matter how far I get.
I guess we will see when D3 is released and the progress of her. I have already given her a name BrauFrau
She will be a member of my Mentaldom Hardcore Drunken Masters Team.
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She should be well built if she is meant for close damage and to take the hits. You will likely not notice it too much in late game due to high end armor tiers that will cover most if not all the body.
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I have now stopped thinking when the game is going to be released and started to think that the game is never going to be released. So when it is released it will be a big surprise to me.
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I loved the sounds of footsteps in the first Diablo game.
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Mags, It is pointless to resist and you can not turn Nektu back to the light. :starwars:
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Chances of finding the runes will still be quite low.