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    posted a message on How do skill damage bonuses on items work.
    Quote from Kamui1770

    skill and element% damage is factored into the same pool. It may not say on the sheet, but it is. 15% meteor + 15% arcane = 30% bonus. These are additive multipliers. They add up into the same pool and then get multiplied. In game sheet is quite insignificant. It doesn't tell you the effective damage or toughness.


    Area Damage is also NOT factored in. because that damage is relative to real time mob density. The only info that is given to you is 20% proc coefficient, 20 yard radius, and your splash damage pool. You can have 20% AD or 150% AD, you will always have a 20% proc rate.


    ultimately, you pretty much need excel, a calculator, or D3 planner up all the time or with you if you want to know how much dmg you do or will do.



    That is just not true.

    meteor% (rolled on items, not a legendary affix) is additive with itself and other skills like for example magic weapon or taeguk gem.

    they are additive since they are all in the category "damage increased by skills"


    element% is a separate multiplier compared to "damage increased by skills"


    so your example would go 15% meteor + 15% arcane = 1,15 x 1,15 = 1,3225 = 32,25% bonus.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 16 length doubled by Blizzard

    it's actually very good. dunno how I feel when the season themed buff ends ^^ it's weird. can't go back IMO.

    remove rorg and change sets to 2/3/5

    Posted in: Diablo III General Discussion
  • 2

    posted a message on My New Class Concept: The Nomad ("Desert Druid")
    Quote from WordMaster»

    Quote from Foensh»

    There are many good ideas but there will be no more big updates anymore.

    So don't waste your time making all of this. It's sad but true but Diablo 3 is dead.



    I'm making it mostly for my own sake. I'm the type of person who can't stop thinking about an idea until I write or type it out, and I've been thinking about this one for a while since I haven't had any free time to write. Don't worry, it's not a waste of time to me ^_^

    Which ideas in particular did you like?

    Very creative ideas there. I read to most of the active skills and they pretty much all would just fit perfectly in the game.
    I could also read that you are passionate about it. that is what it's all about. do what you want and don't care if it's needed or whatever. It's what actually brings the most joy in life.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on New banwave?
    Quote from Sydaxis»

    This. I've played the game since beta and have never used a bot. Now it feels like I'm playing the game wrong because I'm not botting.

    Me too here. Never botted, never used Thud. never joined 4man meta group (neither push nor rathma)
    The game just is kinda dead. People are not playing anymore or ...yeah botting.
    I'm still ranked 2 solo Wiz in EU and that is basically since season start and without really trying too hard...
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Message from European Clans (About Botting)

    I agree. thud or bot, they are all cheats so they all should get the same punishment. first people need to realize that and delete any other software that enhances d3 in any way.

    the next steps would obviously for blizzard to react and ban accordingly, afterwards we could ask for some legit features to be implemented in an upcoming patch. some useful things that for example thud delivers right now.


    one can dream, ...I fear it just wont happen.


    look how blizzard handled the last NS cycle. people were essentially encouraged to exploit.

    What I'm saying is that I have not much hope for such a petition, especially if the community is pretty separated about what is legit and what is not. What's more important and what's less... it's not really a strong message.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Almost everyone and his grandmother is Using TurboHUD

    I still never used thud. even though I'm pushing the leaderboards pretty high, the only real benefit I see is avoid walking into dead ends in high grifts and maybe the elite destribution on the minimap. the latter should clearly be a standard feature of the game...

    Posted in: Diablo III General Discussion
  • 1

    posted a message on GR calculator - max XP/hour

    well done. I don't think many people wont bother but it clearly shows again how bad looking for pools actually is. especially if you're low paragon.

    One additional issue with LF pools is that even though it's not XP/hour related you miss out on finding a certain amount of possible item drops / gem upgrades / mats. (time you could spend in the next rift or GR)

    I usually skip them all together during a season. Wouldn't bother before 1,5k paragon at all. It's just a nice to have bonus if you're running some normal rifts anyway and gather pools on the run to do some GRs afterwards.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Challenge Rifts - A missed opportunity or an unfinished mode

    I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.


    The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...

    Blizzard announced CRs in a way that I thought we would see something like this:


    builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...


    That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Greater rift rankings by gearset
    Quote from Bagstone»

    And from experience the ranks #2 to #1000 just copy #1, so it's only natural that leaderboards always converge to one set. Until someone starts using a different set and discovers that it's strong as well.



    which is quite frankly almost all the time for almost all the classes.
    And just because of that fact you mentioned everyone talks the same about build diversity in Diablo. Cus they observe the leaderboards and only see the same builds used cus it's the strongest.
    Crying out for balance.
    While this might be true in some cases, there is still alot of balance (and therefore diversity) in the game that just gets ignored.
    Just as an example the EQ Barbarian and Raekor/IK combo Barbarian probably is around 1-2 GR levels behind in power compared to the WW Barbarian. Still the whole leaderboard is almost entirely filled with WW Barbs exclusively. 1-2 GR levels is a pretty good balance in that example.
    You can't balance all sets and all classes for the same GR level. That's just impossible.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on >>>CR Challenge Rifts EU Layout<<<

    gj.

    one thing as feedback.

    shouldnt the "elite pack" and "champion pack" in your images have reversed colors ? meaning champ being blue and elite (more like rare) being yellow?

    Posted in: Diablo III General Discussion
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