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    posted a message on [Suggestion] Optimistic idea for Paragon update.

    But if people crave complexity, they can get it through the math behind the various stats and theorycraft on their own. They can make their game more complex if they so choose.


    The complexity that people are talking about here is not the abundance of skills to choose from but the regular points vs. bonus points and various caps. It would be very difficult to explain this within the game in a concise manner, thus requiring reading outside sources to really understand what's going on. The game has too much of that already. It's not an MMORPG. It's an action game based around one thing and one thing only: killing tons and tons of monsters over and over again to get them to drop a billion things so you can pick a few of those billion things to use. Speed of play is inherent to what makes Diablo, and always has been. The drive should be towards less things, not more things, that aren't in the following categories:


    1. Clicking on monsters to kill them


    I don't disagree that a change might be needed, but I really think it needs to be simpler than this.

    Posted in: Diablo III General Discussion
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    posted a message on [Suggestion] Optimistic idea for Paragon update.

    No way. This is way too complicated. It solves a "problem" that exists only for a small percentage of the total players. Theorycrafters always think they'll be super happy if their complicated backend makes its way to the frontend. That might be true for some, but personally I think compelling theorycrafting comes from systems that appear simple on their surface and become complex when you dig in.


    I don't know if you guys are in touch with this or not, but the average D3 player can barely wrap their heads around legendary sets and gems and rifts vs. greater rifts and enchanting and cube recipes and seasons. What you identify as a flaw in the game here is a flaw for a playstyle that only a few participate in. For the majority of the population, the main flaw with the game is that it does a terrible job in-game of intuitively taking you through the features and guiding you into set play where your true power unlocks. Therefore, for most players of the game, this would add to the problem they actually have.

    Posted in: Diablo III General Discussion
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