It's like GuildWars' cape customization, except called a banner.
http://wiki.guildwars.com/wiki/File:Cape-designer-interface.jpg
- Peace
- Registered User
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Member for 13 years and 3 days
Last active Sun, Apr, 21 2013 17:08:01
- 1 Follower
- 313 Total Posts
- 21 Thanks
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Sep 20, 2011Peace posted a message on Closed Beta BeginsWho on earth is ProzaicMuse?Posted in: News
"i herd he ws a ghost" -
Sep 18, 2011Peace posted a message on In Search of a New FaceI think Eagl3s1ght and Darwish are on the right track. Clean and readable, but dark and brooding. A merge between the two would be awesome.Posted in: News
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Sep 6, 2011Peace posted a message on Diablo III Beta Client LeaksYou'd think they would use the RMAH mentality of "they're going to do it anyway, might as well give it to them officially" for this type of stuff, especially Runestone effects and affixes. But alas!, they were too slow with official announcements and too loose in containing leaks. Thus, uber fail.Posted in: News
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Sep 6, 2011Peace posted a message on Diablo III Beta Client LeaksI respect that you mention these leaks considering how tight Bizzard PR is with their "soft fansites" like this one.Posted in: News
To my mortal eyes, there were soem things that were leaked which are perfectly fine, and some that I will never read.
Things that I think should have been officially announced/recognized or are good to know:
- General information, like the runestone effects and item affixes. These are not spoilers because you're bound to google them anyway when deciding midgame/endgame builds.
- Release date hints
- Screenshots
- Music
Things that I won't read too much or at all:
- Storyline
- Endgame encounters
Good show though boys, this game should be spectacular! -
Sep 6, 2011Peace posted a message on Diablo III Beta Client LeaksI respect that you mention these leaks considering how tight Bizzard PR is with their "soft fansites" like this one.Posted in: News
To my mortal eyes, there were soem things that were leaked which are perfectly fine, and some that I will never read.
Things that I think should have been officially announced/recognized or are good to know:
- General information, like the runestone effects and item affixes. These are spoilers because you're bound to google them anyway when deciding endgame builds.
- Release date hints
- Screenshots
- Music
Things that I won't read too much or at all:
- Storyline
- Endgame encounters
Good show though boys, this game should be spectacular! -
Aug 24, 2011Peace posted a message on New Diablo 3 Community Site OnlineHow on earth did you post this from August 25th? Are you from the future?Posted in: News
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Aug 22, 2011Peace posted a message on DiabloCast: Episode XXII - Be Your Own DemonYou can vote for both...Posted in: News
I voted for 4/5 of them, because why wouldn't you? -
Aug 17, 2011Peace posted a message on Inferno RevealedI always loved big awesome chalk art. That's one talented man.Posted in: News
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Aug 13, 2011Peace posted a message on DiabloCast: Episode XXI - The Pros & ConsPosted in: NewsQuote from sithsylar
You guys totally totally missed the point of always being online. It has nothing to do if with having broadband or not. Its the location of the servers and how bad your ping will be. Talk about blowing wind out of your ass...
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Aug 2, 2011Peace posted a message on Runic Revision?You should probably link to Force's video of the interview (somewhere near the beginning of the article?).Posted in: News
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Jul 9, 2011Peace posted a message on ALTernate Styles of LootingReverse classic is probably your mfers, "farmers," and devoted crafters/salvagers. THEY MUST KNOW ALL ITEMS EVERYWHERE FOREVER.Posted in: News
Also, the D3 default is my first choice. There is a reason it's the default... -
Jul 1, 2011Peace posted a message on The Future of Item SellingVanity items only, and you must be careful with this. As long as it in no way enters the economy. Such as an emote in PvP after you kill someone, a special graphic when you join a pvp match, etc. High-quality items, or items at all, would turn Diablo III into another Hellgate: London-esque disaster where most players are inherently gimped.Posted in: News
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Jun 9, 2011Peace posted a message on Diablo III's Collector's EditionAn in-game exclusive, like some angelic armor for a cool effect.Posted in: News
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May 31, 2011Peace posted a message on Heart of the Swarm PreviewPosted in: News
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In 1.0.5 (so far on the PTR), the DH saw some lovely changes. Strafe had its cost reduced, Perfectionist got buffed, Gloom got quasi-buffed, Sentry got buffed and we can have 2 out vanilla, we got cool new pets and other stuff. Strafe also got the ability to WW through mobs, meaning you can cram in a lot more hits.
First, the skills overview:
Passives
Archery, Vengeance, Nightstalker
Variants: Perfectionist (gear dependent)
Nighstalker fuels discipline as you rake in the crits from various skills (mostly Strafe)..
Actives
1) Chakram - Shuriken Cloud; free damage, 33% proc scalar, breaks destructibles for you, and looks awesome
Variants: none
2) Strafe - Demolition; strafe into mobs, it will AoE lots of them for great damage (see: demolish), 50% proc coefficient
Variants: none; Emberstrafe would be great if the fire trail could proc crits and did more damage, but alas it does none of those things and behaves similarly to the nerfed Trail of Cinders.
3) Shadow Power - Gloom; Mitigates damage and heals for tough spots
Variants: probably none, only possible with very high-end gear and LoH
4) Companion - Bat; Hatred regen
Variants: Boar (gear dependent)
5) Preparation - Punishment; use it as your hatred extinguishes to fill it back up
Variants: SS/Vault if 2H Crossbow, see further down
6) Personal choice:
Sentry - Chain of Torment; The chain has a 75% proc coefficient (LoH, Crits) and deals good damage
Sentry - Guardian Turret; plop one of these in a mob to WW inside it
Rain of Vengeance - Dark Cloud; free damage that follows you
SS - Lingering Fog
Vault - Tumble, Acrobatics
-- You will use a 1H:
** 1H/shield for crit chance on shield and defensive stats
** 1H/Quiver for hatred regen on quiver, IAS, and crit chance
** 1H/1H for maximum life/hit and other goodies at the cost of crit chance and defense
-- Depending on playstyle and character durability, you may need at least one skill like SS or Vault to break Jailer, etc. Some DHs will just be able to tank through getting CC'd, though.
Video of functional 1H/Shield with no Life on Hit, 40k dps (courtesy Poekel):
http://www.youtube.com/watch?feature=player_embedded&v=MVbpj0zR_yI
So of course, you'll gear with defense in mind. You'll need LoH. Get your crit chance high to fuel discipline (1H crossbow with Archery for +10%, btw). Use discipline to fuel hatred. Use hatred to fuel strafe. Use strafe to explode things.
Also, strafe can get "+% increased crit chance" on Cloaks and stuff like SoJ.
Happy demolishing!
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I don't think you understand. This move isn't brilliant; in the world of business, this move was commonplace. A high-school student interested in business could've pulled this one off.
You yourself admit to "keep playing" simply because you want D3 for free. Now they've gained a WoW subscriber. It's as simple as that. They're going to milk D3 for all its worth just to play the numbers game with competing MMOs. It saddens me that they need to exploit one of their own games to do so, especially a game that's generally regarded as the "tertiary option" of Blizzard games. They're throwing D3 in free like a salesman throws in an extra car wash after your 5th visit, and frankly that's just sad.
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It isn't impressive. It's actually an extremely obvious business decision. They turn Diablo III into a gimmick to attract a dying WoW subscription base, and then smother the news with a new cinematic and lore video. It's a dirty trick, and you can't deny that.
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They're really trying to squeeze as much money out of D3 as they possibly can, aren't they? It sickens me that they have to pull this maneuver just to bribe people into maintaining a WoW subscription. Personally I have nothing against WoW, but when it takes large hits from SWTOR, Blade and Soul, and GuldWars 2 I'll be jumping with joy.
They're treating Diablo 3 as a tool, and that upsets me.
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http://wiki.guildwars.com/wiki/File:Cape-designer-interface.jpg
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-Main intro cinematic (i.e. intro to Act 1)
-WD intro cinematic
-Wizard intro cinematic
-Monk intro cinematic
-Barb intro cinematic
-DH intro cinematic
-End of Act 1 cinematic
-End of Act 2 cinematic
-End of Act 3 cinematic
-End of Act 4 cinematic
-Final cinematic
Roughly something like that. Some of the above could fall under the 22 minutes of "gameplay footage" in-game machinima video content. There could also be 5 or 6 more than this, we just don't know.
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wat
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If 2+ Monks have the exact same mantra, the higher-level Mantra takes effect.
If 2+ Monks have the same base mantra but different runes, the unique effects will stack. Consider the following:
The above rules apply exactly the same for Barbarian shouts. Shouts and Mantras stack of course.
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1) As stated there were missing item attributes
2) Missing images for all legendaries (all legendaries had the same look, these visuals were also the level-1 base armor visuals)
3) Missing descriptions on mystic formulae
4) Too many gaps in craftable items and blacksmith recipes
It's good to finally get official word on it; just another PR mistake though.
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I think that one of the reasons behind the delay is that the developers weren't expecting as many bugs as they got. The beta wasn't even intended for bugs, yet the vast majority of Vasadan posts are dealing with bugs of only the first 1/3rd of the first Act, and nothing has been patched regarding Battle.net interface issues. Obviously we're going to see bugs upon the official release, but I expect them to take this extra time to actually work on the game.
We've seen a slight adjustment to the DH resource (Hatred behaves similarly to Spirit now) and apparently they're still messing around with runestones. They've got a console version on the backburner, but that's an entirely separate development team.
Basically: is this delay the result of bugs, skill design and balance (damage vs. weapon damage), or excessive iteration (on runestones for example)?
Personally I think it's all of the above. As some of you may know, Gear of War 3 was delayed about 5 months. In that time the developers polished the game, especially the multiplayer experience. I can't wait to see how the developers use this time. Maybe they'll improve upon the story, upon PvP, upon gems, skills or items, or maybe they'll over-iterate and fail miserably. Regardless, none of us will be playing the final Diablo III at New Year's Eve 2011.